[XML] infected neutrals

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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby yeti_c on Mon Jun 30, 2008 3:41 am

Man I can't wait for this...

This change would really lift Conquer Club clear from it's rivals - no other site has this.

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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby Joodoo on Mon Jun 30, 2008 4:09 am

I don't think these two questions have been answered yet...
1.Can infected neutrals get cards when they conquer at least one territory? If so, does a player get their cards if the infected neutral is eliminated?
2.Can infected neutrals fortify? Ex.In the classic map, red has western Australia and is surrounded by infected neutrals . Red is killed by the infected neutrals. Logically, they would fortify all of their armies to Indonesia or Siam. Do infected neutrals do that?

I can't wait for this to be released!
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby lancehoch on Mon Jun 30, 2008 9:17 pm

They have both been answered, I believe. And the answers are: no cards for neutrals, and no fortifications.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby Simon Viavant on Mon Jun 30, 2008 9:32 pm

I think the armies shouldn't start increasing until round 4 or 5, because otherwise it would be very hard to get a continent, unless you're really lucky, and if someone got a really lucky start they'd be the undisputed winner of that game right from the start.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby cicero on Tue Jul 01, 2008 1:07 am

yeti_c wrote:Man I can't wait for this...

This change would really lift Conquer Club clear from it's rivals - no other site has this.

And thank you to my viral campaign manager ;)
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby cicero on Tue Jul 01, 2008 1:09 am

Joodoo wrote:I don't think these two questions have been answered yet...
1.Can infected neutrals get cards when they conquer at least one territory? If so, does a player get their cards if the infected neutral is eliminated?
2.Can infected neutrals fortify? Ex.In the classic map, red has western Australia and is surrounded by infected neutrals . Red is killed by the infected neutrals. Logically, they would fortify all of their armies to Indonesia or Siam. Do infected neutrals do that?

I can't wait for this to be released!


Please check the Final Proposal on page 22 as indicated in the thread title for answers to questions like these ...

Final Proposal on page 22 wrote:// Note that regardless of game settings infected neutrals make NO fortifications.
// Note that regardless of game settings infected neutrals receive NO cards.
[see last two lines of last code section]

Like you, I can't wait !!
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby max is gr8 on Sat Jul 26, 2008 7:07 am

I think once the infected neutrals arrive people will call on adaptations that can make bombardments, and can collect cards and can make fortifications, etc.

On a side note I have just realised cicero has an account on Mafia Scum...
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby cicero on Sat Jul 26, 2008 8:48 am

max is gr8 wrote:I think once the infected neutrals arrive people will call on adaptations that can make bombardments, and can collect cards and can make fortifications, etc.
I wonder if they will ...
Personally I like the infected neutrals because they are not AI players - which is what such adaptations would seem to move them towards. I believe keeping them as they are proposed will make the best contribution to enhancing the CC experience ... But we will see when they are implemented.
[And no, I have no idea when that will be ... :(]

max is gr8 wrote:On a side note I have just realised cicero has an account on Mafia Scum...
There may be an account with the name "cicero" on the site you mention. It's not me.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby max is gr8 on Sat Jul 26, 2008 8:53 am

There not you? Odd, never mind.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby imcooler on Tue Aug 19, 2008 4:44 pm

i like it but definatley not as the standard setting. but it would be good as an option.
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Re: FINAL PROPOSAL

Postby bedub1 on Wed Aug 20, 2008 5:18 pm

cicero wrote:I have drawn this post to the attention of the site owners/moderators [specifically Lack & Twill].
I would prefer that we, as community members, await their 'official' feedback/criticism before making any significant edits to this proposal.
There aren't any responses in this thread since your post on page 22. Have they given their "official" feedback/criticism yet?

If they have given it the go ahead, and that's why it's on the To-Do list....maybe this should be stickied so it remains at the top.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby lancehoch on Wed Aug 20, 2008 7:50 pm

It is being implemented, but there are other, more pressing things that lack is implementing first.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby max is gr8 on Sun Nov 23, 2008 7:44 am

I have an idea about this, the infected neutrals could attack in order of amount of units, e.g. Western Aus has 30 infected, Eastern Aus has 40 normal, New Guinea has 30 normal

Eatern Aus is attacked until goes below thirty and from then changes as the highest numbers change.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby cicero on Sun Nov 23, 2008 1:15 pm

max is gr8 wrote:I have an idea about this, the infected neutrals could attack in order of amount of units, e.g. Western Aus has 30 infected, Eastern Aus has 40 normal, New Guinea has 30 normal

Eatern Aus is attacked until goes below thirty and from then changes as the highest numbers change.

That option was considered max, but in the end we decided on the version described in the Final Proposal on page 22 for reasons which, if you've read the thread, are clear ;).
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby The Neon Peon on Sun Nov 23, 2008 1:55 pm

Two questions:

1. This option does disappear for games like AoR and fedual right? Some person new to the site might get kind of annoyed if that happens.
2. You mentioned that there were no maps with killer neutrals. There is now a map with a killer neutral. How will that neutral behave?
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