The Neon Peon wrote:Two questions:
1. This option does disappear for games like AoR and fedual right? Some person new to the site might get kind of annoyed if that happens.
I personally am very much looking forward to FW with zombies...
I expect it shouldn't be a problem... Logically, things should still work as they always do. Killer Neutrals come in on a player's turn. If that territ is then still neutral by the end of the round, it will (if applicable) attack like other INs would.2. You mentioned that there were no maps with killer neutrals. There is now a map with a killer neutral. How will that neutral behave?
At first glance, it might seem a little imbalanced, because if red starts the round, and has his territ taken over by KNs, then there's 7 rounds for others to take that territ back by a player before the INs go, whereas if gray loses a territ to KNs, then the INs will move right away. But it still balances out, because it's just as likely that blue will destroy the KNs next to red before the INs go, or destroy Gray's armies on the territ, therefore delaying the KNs from acting that round at all.