[XML] infected neutrals

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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby BBoz on Sun Mar 28, 2010 4:51 pm

shanksdigs wrote:Only suggestion against your functions is the alphabetical choice" attack. This might make players come back to choose names like "zzzzzJim" so they are least likely to get attacked by the zombie.
Don't worry this was never actually the idea; it was that the Infected Neutrals choose alphabetically by Territory Name but this has been superceded. See the FINAL PROPOSAL on page 22 for details.


What happens in a situation where two territories have the same number of large armies. Say like 2 next to Zombies that each have 20 armies. Which is chosen? The same would apply in a situation where the Zombies are surrounded by all 1's. Would it be random? Territory Name Alpha?
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby BBoz on Sun Mar 28, 2010 11:21 pm

Looking again, it looks like in the Pseudo Code it would be alphabetical by territory name after army size. Just need to add that to the description for players.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby Thomassaurus on Mon Mar 29, 2010 9:39 pm

frankiebee wrote:How crazy would this be on maps like Feudal War or AoR :D



That would be impossible. If it was +1 on every neutral.
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Re: FINAL PROPOSAL

Postby iamkoolerthanu on Mon Mar 29, 2010 11:31 pm

cicero wrote:Such a territory will attack its largest neighbour(s) and continue until battle is won or the attacking territory has less than 4 armies remaining.


2 questions.
1. Would the defeated territory then become neutral?
And 2. If an infected neutral with 8 armies is bordering 2 territories, one with 5 armies, and one with 6 armies. It would attack the 6 armies, but if it won 2 dice, and that was brought to 4 armies (making one bordering country have 5 while the other has 4), would the infected neutral attack the 5 now? Or would it 'press auto-attack' against the 6 in the beginning?
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Zombies (reply to infected neutrals idea)

Postby Thomassaurus on Tue Mar 30, 2010 1:17 pm

This is a reply to the Neutral Zombies idea viewtopic.php?f=4&t=40294 But since its over 30 pages and this is pritty much a completely new idea I made a new post.

I like the neutral zombie idea but I can see problems with it.
The maps weren't made for the neutrals to attack the players, it would be completely changing the roles of the neutrals and would result in unbalanced gameplay.

Concise description:
Insted of the zombies being neutrals they could be dead people left over from battles.
(hence zombies are dead people and battles bring dead people)
After any big battle say over 6 troops were killed, and you dont leave a good amount of troops on that territory zombies can break out, more zombies depending on the amount of troops that were killed.

Specifics:
Zombies will break out new zombies and/or take there turn at the end of each round.
If they break out they will break out on territory(s) that had lots of killing daring that round. They get +1 on every territory owned by zombies. They will spread out and go after different players. When they attack even if the dont completely take out the attacked territory if there was enough death that territory can be taking over by zombies the next zombie turn.

If you attack a zombie territory and fail you will just make them stronger by given them more dead people. the next zombie turn the zombies you killed will come back to life and any other dead people you gave them will become zombies.
Even if you killed them all if you dont leave a good amount of troops on that territory they could just come back bigger and badder.

This will improve the following aspects of the site:
A new game type I'm sure lots of players will enjoy. See how much support the zombie neutrals idea had.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby Thomassaurus on Tue Mar 30, 2010 1:29 pm

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Re: Zombies (reply to infected neutrals idea)

Postby taco_man1 on Tue Mar 30, 2010 6:08 pm

why are you trying to drastically change an idea that has already been vetted by 30 pages of discussion?
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Re: Zombies (reply to infected neutrals idea)

Postby Blinkadyblink on Wed Mar 31, 2010 12:43 am

Games with a lot of armies tend to take a long time anyway, and I think that this would just add another disincentive for people to attack (even if you win, the territory could be taken back by zombies next turn, and then you'll be a really easy target for another player.)
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby -=- Tanarri -=- on Mon May 17, 2010 8:34 pm

Bump for the mods. This one has been around for a while and I know has many people waiting for it to be implemented.
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby pmchugh on Mon May 17, 2010 8:39 pm

I agree great suggestion.

Also great job by the admins cleaning up this forum, it seems you got that all important "Mods pay attention" vibe, though of course I doubt any of it will be implemented any faster :lol:
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby TheForgivenOne on Mon May 17, 2010 10:44 pm

Gonna sticky this
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Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Postby Queen_Herpes on Mon May 17, 2010 10:50 pm

TheForgivenOne wrote:Gonna sticky this


TFO, Can you merge this with the other zombie and attacking neutrals sugs?
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006

This link is the best way to make new players feel welcome...

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=102006
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Re: infected neutrals [Last Call ~ TFO]

Postby TheForgivenOne on Tue May 18, 2010 12:47 am

Merged 2 threads... Thought there were more. If you find any, please point them out to me
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Re: infected neutrals [Last Call ~ TFO]

Postby 00iCon on Tue May 18, 2010 8:35 am

OH MY GOD!
i don't think anyone's noticed, but killer neutrals; will they reset?
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Re: infected neutrals [Last Call ~ TFO]

Postby drunkmonkey on Tue May 18, 2010 8:47 am

I like the idea, but are we sold on the "alphabetical" order of zombie attacks? What if they attacked the territory with the most troops, with ABC order being the tiebreaker? This would force people to deal with the zombie threat, rather than moving their main force to Zimbabwe until the next turn.
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