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Re: countries

Postby yeti_c on Sat Jan 26, 2008 3:12 pm

4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.


Well in that case - you should not take the continent - and wait for the zombies to annihilate the opposition...

Strategy you see!!

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Postby PLAYER57832 on Sat Jan 26, 2008 3:12 pm

Just to weigh in -- sounds like a great idea!
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Re: countries

Postby wcaclimbing on Sat Jan 26, 2008 3:13 pm

4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.


Am I assuming correctly when i say when you said country you meant continent?

Having the Zombies break the closest availible continent is the only abuse-free way to do it. Because if they were set to attack the highest number of armies, if there was a zombie on Siam on Classic map, whoever owns australia could just put a 1 on indonesia and be safe from the zombie attack.

I think the system Yeti_c posted earlier would be the best, most reliable system to make the zombies fair.

Cause remember, in the situation you explained, as soon as the zombies broke the continent, they would revert back to attacking the biggest army, so stocking all of your armies next to a zombie could still backfire against you.
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Postby 4V4T4R on Sat Jan 26, 2008 3:25 pm

yes it could backfire, but my point is that what if the zombies can't break the continent?
you continue to hold it, and the zombies continue to only attack you, making them virtually worthless
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Postby yeti_c on Sat Jan 26, 2008 3:28 pm

4V4T4R wrote:yes it could backfire, but my point is that what if the zombies can't break the continent?
you continue to hold it, and the zombies continue to only attack you, making them virtually worthless


If you continue to hold it - then you drop your men and blast the zombies out the way...

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Postby 4V4T4R on Sat Jan 26, 2008 4:23 pm

another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.
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Postby wcaclimbing on Sat Jan 26, 2008 4:47 pm

4V4T4R wrote:another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.


Yeah.
Since they can't get armies from positive bonuses on the map, it would make sense that they also cant lose armies to negative bonuses.
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Postby wrightfan123 on Sat Jan 26, 2008 6:50 pm

4V4T4R wrote:another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.


This would make the most sense. I'm kinda a zombie nut, and I know that zombies are not affected by weather the way we humans are. So it would make sense that in maps like Dustbowl, they aren't affected by weather. But wcaclimbling has a good point; if they can't get positive bonuses, they shouldn't get negative ones either.

And a quick, kinda-relative question: what's the current situation with neutrals owning Dustbowl territories? Do they still lose an army?
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Postby wcaclimbing on Sat Jan 26, 2008 11:54 pm

wrightfan123 wrote:And a quick, kinda-relative question: what's the current situation with neutrals owning Dustbowl territories? Do they still lose an army?


I bet they dont lose any, because the neutrals on AoR Magic dont lose anything, so i doubt it would be any different for Dust Bowl.
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Postby lozzini on Sun Jan 27, 2008 7:49 am

i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?
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Postby yeti_c on Sun Jan 27, 2008 9:11 am

lozzini wrote:i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?


That is an awesome point... you can create zombie armies elsewhere by bombardment...

That would be wicked in Waterloo - sneak in - steal an artillery and bombard some troops into neutral - then the zombie armies will eat out the opponent from within!!!

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Postby DiM on Sun Jan 27, 2008 10:36 am

yeti_c wrote:
lozzini wrote:i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?


That is an awesome point... you can create zombie armies elsewhere by bombardment...

That would be wicked in Waterloo - sneak in - steal an artillery and bombard some troops into neutral - then the zombie armies will eat out the opponent from within!!!

C.


actually they won't bombardment leaves 1 neutral it would be 3 turns before the neutrals start attacking and in that time you can retake the terit easily.
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Postby wrightfan123 on Sun Jan 27, 2008 10:53 am

DiM wrote:
yeti_c wrote:
lozzini wrote:i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?


That is an awesome point... you can create zombie armies elsewhere by bombardment...

That would be wicked in Waterloo - sneak in - steal an artillery and bombard some troops into neutral - then the zombie armies will eat out the opponent from within!!!

C.


actually they won't bombardment leaves 1 neutral it would be 3 turns before the neutrals start attacking and in that time you can retake the terit easily.


Not if it's some idiotic cook who doesn't realize it :)
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Postby richardgarr on Sun Jan 27, 2008 5:31 pm

This idea is fantastic, and I for one would love a chance to start playing it as soon as possible.

Is it on the "to-do" list yet???

:D :D 8)
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Re: countries

Postby Stoney229 on Sun Jan 27, 2008 8:14 pm

wcaclimbing wrote:
4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.


Am I assuming correctly when i say when you said country you meant continent?

Having the Zombies break the closest availible continent is the only abuse-free way to do it. Because if they were set to attack the highest number of armies, if there was a zombie on Siam on Classic map, whoever owns australia could just put a 1 on indonesia and be safe from the zombie attack.

I think the system Yeti_c posted earlier would be the best, most reliable system to make the zombies fair.

Cause remember, in the situation you explained, as soon as the zombies broke the continent, they would revert back to attacking the biggest army, so stocking all of your armies next to a zombie could still backfire against you.

I agree with 4V4T4R. If there just so happens to be a neutral on siam and I have australia... then I am lucky. That is the case whether the game has zombies or not. If I choose to only leave one army on indonesia (again, something I might do regardless of whether the neutrals on siam are zombies), then I only risk an opponent being more likely to break through the zombies and into Australia.

On a separate note, it seems that having zombies attack the strongest territory at the end of a round would create a major problem... the problem being that the players that go last in the round have a huge advantage over the players that go first in the round... as players last in the round can always make certain that their territories are never attacked by zombies (unless all other adjecent territories have no more than 1 army AND the last player has the territory that comes first alphabetically), and the players going first will never be able to do this.
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Postby yeti_c on Mon Jan 28, 2008 5:15 am

But is it not the case - that the person that goes first gets a huge advantage - from going first...

Also - in this case the person going after the zombies - has the chance to mop up a string of 1's too...

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Postby Stoney229 on Mon Jan 28, 2008 2:34 pm

yeti_c wrote:But is it not the case - that the person that goes first gets a huge advantage - from going first...

Also - in this case the person going after the zombies - has the chance to mop up a string of 1's too...

C.

I'm not following. can you clarify?
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Postby InkL0sed on Mon Jan 28, 2008 3:48 pm

Stoney229 wrote:
yeti_c wrote:But is it not the case - that the person that goes first gets a huge advantage - from going first...

Also - in this case the person going after the zombies - has the chance to mop up a string of 1's too...

C.

I'm not following. can you clarify?


He's saying that once the zombies finish attacking, the players who go first can easily take their trail of 1's.
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Postby cicero on Mon Jan 28, 2008 4:31 pm

yeti_c wrote:
InkL0sed wrote:You could make breaking continents a tie-breaker before it does it alphabetically.


Actually I think it should break continents first... (Chances are the borders will have biggest anyways)

So the order should be

a) I shall break a whole continent (if more than one - continent with biggest bonus)
If no continent breaks available...
b) I shall attack the largest army...
If two equal armies
c) I shall attack the largest army on the territory with the highest alphabetical name...

C.

I have to disagree yeti.

I believe the order must be: b) then c). Only. (As included in my revised suggestion on page 5).

Adding a) and targeting players holding continents first is not a good extension because:

(i) This would tend to result in zombie attacks on the strongest players. This would tend to 'level out' any advantage in position that a skillful player has made for themselves. 'Levelling out' of games would tend to prolong them for no purpose. And by extending and levelling games this would increase the effect of luck on the final outcome. A bad thing.

(ii) Attacking continents is not consistent with the 'dim, predictable and hungry' motivation that is inherent to zombies.

(iii) It makes more subtle tactics for distracting the zombies more difficult if they are always distracted by continents.

Most significantly: (iv) This is a step towards AI. This extension would make the zombies 'better players'. It would make them more 'human'. This is not the intention of the suggestion. The suggestion is to add a gameplay option ... "Fog of War" has an effect on games, it does not win or lose them. It is just Fog. Extra cards aren't handed to weaker players to even up the game. Cards are just cards. The zombies should not oppose the stronger players. They should simply look for the next, and biggest, meal. Zombies are just zombies.

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Postby Rocketry on Mon Jan 28, 2008 4:38 pm

sounds well good
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Postby 4V4T4R on Mon Jan 28, 2008 4:55 pm

cicero wrote:
yeti_c wrote:
InkL0sed wrote:You could make breaking continents a tie-breaker before it does it alphabetically.


Actually I think it should break continents first... (Chances are the borders will have biggest anyways)

So the order should be

a) I shall break a whole continent (if more than one - continent with biggest bonus)
If no continent breaks available...
b) I shall attack the largest army...
If two equal armies
c) I shall attack the largest army on the territory with the highest alphabetical name...

C.

I have to disagree yeti.

I believe the order must be: b) then c). Only. (As included in my revised suggestion on page 5).

Adding a) and targeting players holding continents first is not a good extension because:

(i) This would tend to result in zombie attacks on the strongest players. This would tend to 'level out' any advantage in position that a skillful player has made for themselves. 'Levelling out' of games would tend to prolong them for no purpose. And by extending and levelling games this would increase the effect of luck on the final outcome. A bad thing.

(ii) Attacking continents is not consistent with the 'dim, predictable and hungry' motivation that is inherent to zombies.

(iii) It makes more subtle tactics for distracting the zombies more difficult if they are always distracted by continents.

Most significantly: (iv) This is a step towards AI. This extension would make the zombies 'better players'. It would make them more 'human'. This is not the intention of the suggestion. The suggestion is to add a gameplay option ... "Fog of War" has an effect on games, it does not win or lose them. It is just Fog. Extra cards aren't handed to weaker players to even up the game. Cards are just cards. The zombies should not oppose the stronger players. They should simply look for the next, and biggest, meal. Zombies are just zombies.

Cicero


I completely agree.
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Postby 4V4T4R on Mon Jan 28, 2008 4:56 pm

also, how about a poll?
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Postby Stoney229 on Mon Jan 28, 2008 5:02 pm

InkL0sed wrote:
Stoney229 wrote:
yeti_c wrote:But is it not the case - that the person that goes first gets a huge advantage - from going first...

Also - in this case the person going after the zombies - has the chance to mop up a string of 1's too...

C.

I'm not following. can you clarify?


He's saying that once the zombies finish attacking, the players who go first can easily take their trail of 1's.
Good point, except how often will there really be a trail of ones?
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Postby wcaclimbing on Mon Jan 28, 2008 5:24 pm

yeti_c wrote:But is it not the case - that the person that goes first gets a huge advantage - from going first...

Also - in this case the person going after the zombies - has the chance to mop up a string of 1's too...

C.


There would never be much of a "trail of 1s".
This is because as soon as they reach 4 armies, they would start attacking. Since they only ever reach 4 (unless they are already surrounded by neutrals and have no other place to go) they will use up their own armies rather quickly. If a zombie had perfect dice, there would usually only be a single 1, because advancing with 4 armies leaves 3 left, which the zombies wont use to attack.

EDIT: unless it was one of the larger armies, such as the 10s on Feudal and the 75 on Magic.
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Postby zimmah on Mon Jan 28, 2008 5:43 pm

lord voldemort wrote:
yeti_c wrote:
lord voldemort wrote:the only prob is alpabetically...im not keen on...like it could be abused this way


At least alphabetically people will know - and it wouldn't be abuse - it would be a tactic... if you do it correctly - you can unleash a devastating neutral army... if you do it wrong - or you get to close - you get yourself annihilated!!!

C.


nah im sayin gpeople with z in ther name will abuse it..


they mean in alphabetically order of territory names, not player names, however it would be good for me if they would look to the names instead :roll:

but what he ment is in alpabetic order of the territories, which can actually add a nice tactical twist.
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