InkL0sed wrote:You could make breaking continents a tie-breaker before it does it alphabetically.
Actually I think it should break continents first... (Chances are the borders will have biggest anyways)
So the order should be
a) I shall break a whole continent (if more than one - continent with biggest bonus)
If no continent breaks available...
b) I shall attack the largest army...
If two equal armies
c) I shall attack the largest army on the territory with the highest alphabetical name...
I have to disagree yeti.
I believe the order must be: b) then c). Only.
(As included in my revised suggestion on page 5).
Adding a) and targeting players holding continents first is not a good extension because:
(i) This would tend to result in zombie attacks on the strongest players. This would tend to 'level out' any advantage in position that a skillful player has made for themselves. 'Levelling out' of games would tend to prolong them for no purpose. And by extending and levelling games this would increase the effect of luck on the final outcome. A bad thing.
(ii) Attacking continents is not consistent with the 'dim, predictable and hungry' motivation that is inherent to zombies.
(iii) It makes more subtle tactics for distracting the zombies more difficult if they are always distracted by continents.
(iv) This is a step towards AI. This extension would make the zombies 'better players'. It would make them more 'human'. This is not the intention of the suggestion. The suggestion is to add a gameplay option ... "Fog of War" has an effect on games, it does not win or lose them. It is just Fog. Extra cards aren't handed to weaker players to even up the game. Cards are just cards. The zombies should not oppose the stronger players. They should simply look for the next, and biggest, meal. Zombies are just zombies.