[XML] infected neutrals

Have any bright ideas? Share and discuss them with the community

Moderators: Suggestions Team, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: countries

Postby yeti_c on Sat Jan 26, 2008 3:12 pm

4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.


Well in that case - you should not take the continent - and wait for the zombies to annihilate the opposition...

Strategy you see!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby PLAYER57832 on Sat Jan 26, 2008 3:12 pm

Just to weigh in -- sounds like a great idea!
Sergeant PLAYER57832
 
Posts: 2324
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania
Medals: 30
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (4) Ratings Achievement (4)
Training Achievement (1)

Re: countries

Postby wcaclimbing on Sat Jan 26, 2008 3:13 pm

4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.


Am I assuming correctly when i say when you said country you meant continent?

Having the Zombies break the closest availible continent is the only abuse-free way to do it. Because if they were set to attack the highest number of armies, if there was a zombie on Siam on Classic map, whoever owns australia could just put a 1 on indonesia and be safe from the zombie attack.

I think the system Yeti_c posted earlier would be the best, most reliable system to make the zombies fair.

Cause remember, in the situation you explained, as soon as the zombies broke the continent, they would revert back to attacking the biggest army, so stocking all of your armies next to a zombie could still backfire against you.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Medals: 27
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (4) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)
Tournament Achievement (2) General Achievement (1) Clan Achievement (1) Map Contribution (1) Tournament Contribution (1)
General Contribution (2)

Postby 4V4T4R on Sat Jan 26, 2008 3:25 pm

yes it could backfire, but my point is that what if the zombies can't break the continent?
you continue to hold it, and the zombies continue to only attack you, making them virtually worthless
User avatar
Private 4V4T4R
 
Posts: 98
Joined: Tue Apr 10, 2007 9:38 am
Medals: 5
Standard Achievement (2) Doubles Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)

Postby yeti_c on Sat Jan 26, 2008 3:28 pm

4V4T4R wrote:yes it could backfire, but my point is that what if the zombies can't break the continent?
you continue to hold it, and the zombies continue to only attack you, making them virtually worthless


If you continue to hold it - then you drop your men and blast the zombies out the way...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby 4V4T4R on Sat Jan 26, 2008 4:23 pm

another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.
User avatar
Private 4V4T4R
 
Posts: 98
Joined: Tue Apr 10, 2007 9:38 am
Medals: 5
Standard Achievement (2) Doubles Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)

Postby wcaclimbing on Sat Jan 26, 2008 4:47 pm

4V4T4R wrote:another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.


Yeah.
Since they can't get armies from positive bonuses on the map, it would make sense that they also cant lose armies to negative bonuses.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Medals: 27
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (4) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)
Tournament Achievement (2) General Achievement (1) Clan Achievement (1) Map Contribution (1) Tournament Contribution (1)
General Contribution (2)

Postby wrightfan123 on Sat Jan 26, 2008 6:50 pm

4V4T4R wrote:another thought, how would zombies be handled on territories with troop adjustments?
for example, suppose zombies occupied a territory in the dust bowl.
At the beginning of each round, they would loose a troop, then they would gain a troop, and then
never be able to attack.
So perhaps zombies should not be affected by troop adjustments.


This would make the most sense. I'm kinda a zombie nut, and I know that zombies are not affected by weather the way we humans are. So it would make sense that in maps like Dustbowl, they aren't affected by weather. But wcaclimbling has a good point; if they can't get positive bonuses, they shouldn't get negative ones either.

And a quick, kinda-relative question: what's the current situation with neutrals owning Dustbowl territories? Do they still lose an army?
User avatar
Private 1st Class wrightfan123
 
Posts: 601
Joined: Sat Jan 06, 2007 2:58 pm
Location: Looking over every baseball team's schedule to try to determine who will win the World Series.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Assassin Achievement (1) Freestyle Achievement (1)
Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)

Postby wcaclimbing on Sat Jan 26, 2008 11:54 pm

wrightfan123 wrote:And a quick, kinda-relative question: what's the current situation with neutrals owning Dustbowl territories? Do they still lose an army?


I bet they dont lose any, because the neutrals on AoR Magic dont lose anything, so i doubt it would be any different for Dust Bowl.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.
Medals: 27
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (4) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)
Tournament Achievement (2) General Achievement (1) Clan Achievement (1) Map Contribution (1) Tournament Contribution (1)
General Contribution (2)

Postby lozzini on Sun Jan 27, 2008 7:49 am

i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?
Top Rank: Captain
Top Score: 1835
Top Pos: 1707
Nothing ventured... nothing gained
User avatar
Sergeant 1st Class lozzini
 
Posts: 898
Joined: Thu Dec 21, 2006 10:46 am
Location: Closer than you may think
Medals: 28
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (1)

Postby yeti_c on Sun Jan 27, 2008 9:11 am

lozzini wrote:i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?


That is an awesome point... you can create zombie armies elsewhere by bombardment...

That would be wicked in Waterloo - sneak in - steal an artillery and bombard some troops into neutral - then the zombie armies will eat out the opponent from within!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby DiM on Sun Jan 27, 2008 10:36 am

yeti_c wrote:
lozzini wrote:i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?


That is an awesome point... you can create zombie armies elsewhere by bombardment...

That would be wicked in Waterloo - sneak in - steal an artillery and bombard some troops into neutral - then the zombie armies will eat out the opponent from within!!!

C.


actually they won't bombardment leaves 1 neutral it would be 3 turns before the neutrals start attacking and in that time you can retake the terit easily.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10386
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby wrightfan123 on Sun Jan 27, 2008 10:53 am

DiM wrote:
yeti_c wrote:
lozzini wrote:i love this idea... but what happens when neutral armies occur by bombardment.. do they become zombie?


That is an awesome point... you can create zombie armies elsewhere by bombardment...

That would be wicked in Waterloo - sneak in - steal an artillery and bombard some troops into neutral - then the zombie armies will eat out the opponent from within!!!

C.


actually they won't bombardment leaves 1 neutral it would be 3 turns before the neutrals start attacking and in that time you can retake the terit easily.


Not if it's some idiotic cook who doesn't realize it :)
User avatar
Private 1st Class wrightfan123
 
Posts: 601
Joined: Sat Jan 06, 2007 2:58 pm
Location: Looking over every baseball team's schedule to try to determine who will win the World Series.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Assassin Achievement (1) Freestyle Achievement (1)
Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)

Postby richardgarr on Sun Jan 27, 2008 5:31 pm

This idea is fantastic, and I for one would love a chance to start playing it as soon as possible.

Is it on the "to-do" list yet???

:D :D 8)
Image
User avatar
Sergeant richardgarr
 
Posts: 597
Joined: Tue Feb 13, 2007 5:38 pm
Location: Under your bed, with an Axe :)
Medals: 23
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (1)

Re: countries

Postby Stoney229 on Sun Jan 27, 2008 8:14 pm

wcaclimbing wrote:
4V4T4R wrote:also... i dont know about zombies actively trying to break countries,
this doesn't sound very zombie like. consider the situation where you are the
only player who holds a country next to zombies. The zombies attack you,
to break this country, and not the other players, allowing them to mass
troops right next to the zombies without fear of being attacked, because they
know the zombies will try to break your country. In this situacion, it is a
disadvantage to hold the country. Holding a country shouldn't put one at a
disadvantage like this.


Am I assuming correctly when i say when you said country you meant continent?

Having the Zombies break the closest availible continent is the only abuse-free way to do it. Because if they were set to attack the highest number of armies, if there was a zombie on Siam on Classic map, whoever owns australia could just put a 1 on indonesia and be safe from the zombie attack.

I think the system Yeti_c posted earlier would be the best, most reliable system to make the zombies fair.

Cause remember, in the situation you explained, as soon as the zombies broke the continent, they would revert back to attacking the biggest army, so stocking all of your armies next to a zombie could still backfire against you.

I agree with 4V4T4R. If there just so happens to be a neutral on siam and I have australia... then I am lucky. That is the case whether the game has zombies or not. If I choose to only leave one army on indonesia (again, something I might do regardless of whether the neutrals on siam are zombies), then I only risk an opponent being more likely to break through the zombies and into Australia.

On a separate note, it seems that having zombies attack the strongest territory at the end of a round would create a major problem... the problem being that the players that go last in the round have a huge advantage over the players that go first in the round... as players last in the round can always make certain that their territories are never attacked by zombies (unless all other adjecent territories have no more than 1 army AND the last player has the territory that comes first alphabetically), and the players going first will never be able to do this.
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
User avatar
Lieutenant Stoney229
 
Posts: 303
Joined: Fri Mar 03, 2006 10:46 am
Medals: 4
Standard Achievement (1) Doubles Achievement (1) Freestyle Achievement (1) Speed Achievement (1)

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 3 guests

Login