[GP/UI] Unlimited Adjacent Fortification

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Postby lackattack on Sat Dec 09, 2006 6:01 pm

Too hard to program.
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Unlimited Adjacent Fortifications

Postby BeakerWMA on Wed Jul 18, 2007 8:40 pm

Sorry if this has been mentioned before.

Concise Idea:
How about a new fortification type: "Unlimited Adjacent".

Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.

Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.

The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).

Why it is needed:
Just a thought for a new type of game.
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Postby BeakerWMA on Sat Jul 21, 2007 10:10 am

Thoughts, comments? I know you're out there I can hear your breathing!
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Postby Risktaker17 on Sat Jul 21, 2007 10:27 am

I like it a lot. I have thought about this idea a lot, I like it. I don't know how you could program the way to stop from moving throughout all your armies. But keep bugging people about it eventually you'll get some responses.
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Re: Unlimited Adjacent Fortifications

Postby DiM on Sat Jul 21, 2007 11:25 am

BeakerWMA wrote:Sorry if this has been mentioned before.

Concise Idea:
How about a new fortification type: "Unlimited Adjacent".

Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.

Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.

The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).

Why it is needed:
Just a thought for a new type of game.


it's impossible because of the bolded part. and without that blocker it's useless :wink:
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Postby BeakerWMA on Fri Jul 27, 2007 2:51 pm

well, that sucks :(
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Postby treefiddy on Fri Jul 27, 2007 4:39 pm

This was previously suggested and rejected.

http://www.conquerclub.com/forum/viewtopic.php?t=9330
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Postby BeakerWMA on Fri Jul 27, 2007 4:45 pm

Maybe programming has come far enough since it was first suggested to make it doable! :)
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Postby Awesome on Mon Jul 30, 2007 11:48 am

This was the way I always played. Back when I played risk on a board.

I understand the difficulty of programming this, but it certainly would be great to have this option.

It makes the most sense of any of the fortification rules.
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Postby killthejoe on Sun Oct 21, 2007 8:51 am

I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea? I personally think this is by far the best way to play.

Think of it as military mobilization. If the US has troops in Northern Iraq, Southern Iraq, and Western Iraq, they can "fortify" each group of armies at the same time into Eastern Iraq.

I used to play this way on a Hasbro board with my friends and believe it to be the most realistic form of play.

Please reconsider this rejection.

Thank you.
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Postby cena-rules on Sun Oct 21, 2007 8:56 am

killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea? I personally think this is by far the best way to play.

Think of it as military mobilization. If the US has troops in Northern Iraq, Southern Iraq, and Western Iraq, they can "fortify" each group of armies at the same time into Eastern Iraq.

I used to play this way on a Hasbro board with my friends and believe it to be the most realistic form of play.

Please reconsider this rejection.

Thank you.


it was rejected because it would be too hard to program

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Postby Genghis Khan CA on Sun Oct 21, 2007 10:01 am

killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea?


lackattack wrote:Too hard to program.


:roll:
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Postby john1099 on Sun Oct 21, 2007 11:03 am

Genghis Khan CA wrote:
killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea?


lackattack wrote:Too hard to program.


:roll:


lol.
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Postby James Julius on Thu Mar 06, 2008 12:48 am

Without a doubt unlimited adjacent fortification is the best option in terms of realistic strategic simulation. The existing options are weak by comparison. I came to the forum to suggest it myself, as I'm sure others will in the future. Those who oppose the idea of it are lacking in strategic understanding.

What a shame this is too difficult to program.
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Fortifications

Postby Simon Viavant on Sat May 24, 2008 6:12 pm

Concise description:
What if you could fortify only one space, but make more than one fortification?
Basically unlimited adjacent fortifications.

Specifics:
You have 10 armies on Indonesia and 10 on North Africa. You hold Siam, India, Brazil, and Argentina. You can fortify from Indonesia to Siam, but not on to India. You can also fortify from North Africa to Brazil, but not on to Argentina. You can do both of the above mentioned fortifications in one turn.

This will improve the following aspects of the site:
It would be more realistic militarily than adjacent, because you can move all of your armies, but only a little ways. It would provide another option for fortifying.
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Re: Fortifications

Postby Thezzaruz on Sat May 24, 2008 6:21 pm

It's a bit tricky though as it would have to be a limit on how far each single army could be fortified for each round (and it would need to keep track of each individual army and its movement).

i.e a army standing on indonesia can be fortified to siam but not from siam to india (in the same turn), however an army standing on siam (before the indonesian troops where fortified) should be able to fortify to india (even after the indonesian troops was fortified). Because if you allow armies to be double fortified then you just have a slow "unlimited" and that would be a crappy idea.
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Re: Fortifications

Postby Simon Viavant on Sat May 24, 2008 7:13 pm

That would be simple to do, But it still might confuse people. If there are 4 armies on siam and you move 10 from indonesia then you can only move 3 to india. But I can see people hitting fortify over and over again and wondering why it's saying illegal fortification.
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Re: Fortifications

Postby ParadiceCity9 on Sat May 24, 2008 8:37 pm

This is just literally unlimited forts...no point...
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Re: Fortifications

Postby Simon Viavant on Sat May 24, 2008 9:32 pm

Did you even read it? Let's try this again. Each army can move one space, and then can't move. So, you have four armies in Brazil and seven in Venezuela. You can fortify three to Venezuela from Brazil, but you can only fortify seven from Venezuela to Central America.
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Re: Fortifications

Postby ParadiceCity9 on Sat May 24, 2008 10:11 pm

Well it would be too complicated regardless. And no i did not read it.
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Re: Fortifications

Postby Thezzaruz on Sun May 25, 2008 8:15 am

Simon Viavant wrote:That would be simple to do,


Not at all sure about that...
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Re: Fortifications

Postby Simon Viavant on Sun May 25, 2008 12:53 pm

I hate it when people take one phrase out of context.
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Re: Fortifications

Postby Thezzaruz on Sun May 25, 2008 6:34 pm

Simon Viavant wrote:I hate it when people take one phrase out of context.


Well as you wrote the post that sentence had a different context than the rest of the post so I don't see what you a complaining about.
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Re: Fortifications

Postby blakebowling on Sun May 25, 2008 8:21 pm

This Idea has already been rejected, next time check the Suggestion Box at the top of this forum ;)
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Unlimited Adjacent Fortification

Postby Kemmler on Mon Sep 01, 2008 12:23 pm

Concise description:
  • Unlimited Adjacent Fortification

Specifics:
  • It is like adjacent but you can make unlimited fortifications to adjacent teritories.

This will improve the following aspects of the site:
  • nice new fortifying option
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