It would be handy if people who aren't intelligent enough to understand the suggestion refrain from commenting further than to state that the idea is 'too complicated' etc.
Similarly, it would be equally handy for those who simply dont like the suggestion refrain from commenting as this is an additional option which they can choose not to choose.
And thirdly, it would also be handy if those who aren't responsible for programming of the game again refrain from claiming that "the coding isn't possible" etc.
Which leaves us with the question: Is this an additional option worth adding?
Some people would find it complicated, others would find it a more strategic alternative to 'chained unlimited' (which is what we currently have).
Personally, I would prefer something like 'double adjacent' and 'double chained' - and surely most players would be able to understand that?
However, unlimited adjacent is the most realistic type of reinforcement when we are playing a war game with troops. In a real war, generals would not have the restriction of moving only one set of troops accross one border (adjacent). However, they would have the geographical restriction that it is not possible to move troops half-way around the globe (chained or unlimited chained). Unlimited adjacent means each individual troop can move accross one border - much more tru to life.