[GP/UI] Unlimited Adjacent Fortification

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Re: Unlimited Adjacent Fortification

Postby Kemmler on Wed Sep 10, 2008 11:58 am

Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it


no I had the move any army you want in mind
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Re: Unlimited Adjacent Fortification

Postby Stroop on Wed Sep 10, 2008 12:00 pm

Kemmler wrote:
Stroop wrote:The general idea is that you can't do that. Every army could individually make 1 adjacent fortification move.

For example, you have 3 on A, 4 on B and 1 on C. You could fort 2 from A to B, but then only 3 from B to C, as two of them had moved from A and used up their fortification move.

It's already been rejected though, so really no point in discussing it


no I had the move any army you want in mind


oh, you mean Unlimited? I think we have that
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Re: Unlimited Adjacent Fortification

Postby cicero on Thu Sep 11, 2008 1:39 am

Merged with existing thread:
Unlimited Adjacent Fortification - posts 4 to 10 December 2006 - first post here
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Unlimited Adjacent Reinforcements(not what you think)

Postby Beinion on Tue Jun 09, 2009 10:56 pm

Concise description:
  • Ok... so at this point most of you are probably thinking that this would make no sense because it would ultimately have the same results as normal unlimited reinforcements... However, this isn't what I mean... I just called it that for lack of a better name... ;)
    So... what would this be? Basically... you can move every army ONCE to an adjacent territory. For example, You have 5 troops on #1 territory which connects to #2 and #3... Like normal adjacent reinforcements, you could move 4 troops from #1 to either #2 or #3. Unlike normal adjacent reinforcements, you could move, for example, 2 to #2 and 2 to #3. Then you could not move these troops again. HOWEVER, you could still move troops on other parts of the board one time as well.

Specifics:
  • I'll just explain it a different way... In the reinforcement phase, each territory has X-1 "Free" troops when X signifies the total amount of troops. Each of these Free troops can move once adjacently and they then revert to "Restrained" troops. Reinforcement ends when the player clicks the end reinforcement button or when all troops become Restrained.
    So, basically, it could create a wave or string like movement... You could have your whole defense line advance at one time or you could in like, Fuedal Wars, have a "supply string" that keeps getting "pulled" forward one step each turn.

This will improve the following aspects of the site:
  • It would result in new strategies for all maps as well as create very changed styles of play for maps that have auto-deploy places(such as Fuedal Wars)
  • It would improve the normal adjacent option (though that would still be an option)
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Re: Unlimited Adjacent Reinforcements(not what you think)

Postby Mr_Adams on Wed Jun 10, 2009 12:41 pm

previously suggested
I am voting Republican now. The Democrats left a bad taste in my mouth -Monica Lewinski
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Re: Unlimited Adjacent Reinforcements(not what you think)

Postby Beinion on Thu Jun 11, 2009 7:28 am

I see...
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Re: Unlimited Adjacent Fortification *Rejected*

Postby Grifter on Tue Oct 20, 2009 4:12 pm

I like this idea. I hope that as new features are added to XML script in the future that this might be possible to code. From a user perspective once troops are moved into a territory then they cannot be moved out. This would limit movement to just the adjacent territory.
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Re: Unlimited Adjacent Fortification *Rejected*

Postby Teflon Kris on Tue Oct 20, 2009 4:58 pm

It would be handy if people who aren't intelligent enough to understand the suggestion refrain from commenting further than to state that the idea is 'too complicated' etc.

Similarly, it would be equally handy for those who simply dont like the suggestion refrain from commenting as this is an additional option which they can choose not to choose.

And thirdly, it would also be handy if those who aren't responsible for programming of the game again refrain from claiming that "the coding isn't possible" etc.

Which leaves us with the question: Is this an additional option worth adding?

Some people would find it complicated, others would find it a more strategic alternative to 'chained unlimited' (which is what we currently have).

Personally, I would prefer something like 'double adjacent' and 'double chained' - and surely most players would be able to understand that?

However, unlimited adjacent is the most realistic type of reinforcement when we are playing a war game with troops. In a real war, generals would not have the restriction of moving only one set of troops accross one border (adjacent). However, they would have the geographical restriction that it is not possible to move troops half-way around the globe (chained or unlimited chained). Unlimited adjacent means each individual troop can move accross one border - much more tru to life.
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Re: Unlimited Adjacent Fortification *Rejected*

Postby maasman on Tue Oct 20, 2009 5:46 pm

I play this at home all the time and really enjoy it :D
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Fortifications....

Postby Keredrex on Sun Feb 19, 2012 9:49 am

Maybe this has been mentioned but was wondering if anyone thought of new Fortification options...

I think we could use an Unlimited Adjacent option.
basically, giving all troops a 1 territory movement rate during fortification.
kind of a weaker form of unlimited fortifications.

Thoughts?

or maybe think of ot this way....

Unlimited Adjacent Fortifications

Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't run a continuous line as it is in Chained fortifications.
Last edited by Keredrex on Fri Apr 13, 2012 8:15 pm, edited 1 time in total.
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Re: Fortifications....

Postby chapcrap on Sun Feb 19, 2012 7:47 pm

I'm obviously in favor.

viewtopic.php?f=4&t=155485
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Re: Fortifications....

Postby Criticalwinner on Tue Feb 21, 2012 10:55 am

Just check out the thread posted. For what it's worth, I'm all for it!
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Re: Fortifications....

Postby Keredrex on Fri Apr 13, 2012 8:14 pm

a new thought for Unlimited Adjacent Fortifications

Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't run a continuous line as it is in Chained fortifications.
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Re:

Postby Crazy Frog on Tue Sep 11, 2012 6:34 pm

Evil Semp wrote:It is an interesting idea but probably real confusing during game play.

I always like it when someone disagrees witha an idea it is "dumb." Why can't people give other people the same respect that they receive? Maybe that would be to much to expect.


Your Right Semp.... its because they are the real.... ~Dumby~ :o :lol:
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Re: Unlimited Adjacent Fortification

Postby chapcrap on Tue Sep 11, 2012 6:39 pm

I think I made a suggestion like this a little bit ago, but I didn't see this!

Please do it already!!
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