[GP/UI] Unlimited Adjacent Fortification

This forum is a storehouse for all Finalized Suggestions to be periodically reviewed during Feature Updates.

Moderators: Suggestions Team, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Fortifications....

Postby greenoaks on Mon Apr 15, 2013 7:41 am

chapcrap wrote:I'm obviously in favor.

https://www.conquerclub.com/forum/viewt ... 4&t=155485

are you in favour of merging O:)
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby spiesr on Mon Apr 15, 2013 10:01 am

MERGED
User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Trench Reinforcements!

Postby PapaGeek on Wed May 15, 2013 3:52 am

The ability to move each stack to an adjacent region
  • It like a combination of adjacent reinforcements and trench warfare

Specifics/Details:
  • The reinforcement phase starts off with the list of your available stack sizes on each region, exactly like the list you see now before you make your first reinforcement.
  • We could also limit the list to only those stacks that had not just captured a region, they already moved one region that round!
  • Each reinforcement can only be made to an adjacent region, like trench warfare attacks.
  • We are doing this already for the attack phase of a trench game. We track the initial list of troop locations, and allow each troup to make single attacks to adjacent regions.

How this will benefit the site and/or other comments:
  • Would be more like traditional warfare, prior to unlimited air drops, where each army group moved independently each round.
User avatar
Captain PapaGeek
 
Posts: 133
Joined: Mon Nov 01, 2010 2:12 pm
Location: Maryland
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Challenge Achievement (1)

Re: Trench Reinforcements!

Postby greenoaks on Wed May 15, 2013 5:17 am

Adjacent is already hardly used, this would split that fan base making games with either setting very difficult to fill.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: Trench Reinforcements!

Postby PapaGeek on Wed May 15, 2013 5:55 am

The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.

The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.

It would mimic WWI trench warfare. Each unit can make small moves each round.
User avatar
Captain PapaGeek
 
Posts: 133
Joined: Mon Nov 01, 2010 2:12 pm
Location: Maryland
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (3) Assassin Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (3) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (4) Challenge Achievement (1)

Re: Trench Reinforcements!

Postby SirSebstar on Wed May 15, 2013 6:13 am

unlimited adjecent.... mmm.
sounds better then adjecent, so if they were to upgrade adjecent to this, i would be happy enough with it. as it stands i dont use adjecent unless i want to mess with someone.lol
as far as suggestions go, this is not a bad one, but its not good enough i think
reasons it wont get through the list:
too many options already.
it would be (even more) difficult for new players to understand how this works
it brings new problems like differentiating between moved troops and already standing troops (real killer this)
so overall it wont do.
User avatar
Major SirSebstar
 
Posts: 7329
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011
Medals: 95
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (1) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (23) General Achievement (6) Clan Achievement (9) Training Achievement (1) Tournament Contribution (4)
General Contribution (11)

Re: Trench Reinforcements!

Postby greenoaks on Wed May 15, 2013 7:41 am

PapaGeek wrote:The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.

The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.

It would mimic WWI trench warfare. Each unit can make small moves each round.

but my point remains. this would split the Adjacent fan base.

suggestions have been made to 'improve' Adjacent to increase its popularity and this would be a viable improvement but not as an additional setting.
User avatar
Sergeant 1st Class greenoaks
 
Posts: 9997
Joined: Mon Nov 12, 2007 12:47 am
Medals: 138
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby spiesr on Thu May 30, 2013 12:13 pm

User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby Crazy Frog on Fri May 31, 2013 9:28 pm

OK... now it is making more sense.
still not sure I would use it for much more than messing with an opponents head though... :lol:
User avatar
Sergeant 1st Class Crazy Frog
 
Posts: 163
Joined: Thu May 28, 2009 8:24 pm
Medals: 18
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Clan Achievement (3)

Re: Trench Reinforcements!

Postby chapcrap on Sat Jun 15, 2013 10:25 am

greenoaks wrote:
PapaGeek wrote:The reason adjacent is rarely used is because it is so difficult to manage multiple fronts, you can only reinforce one at a time! By the time you get one front reinforced, the reinforcements for the other front is far behind the action.

The purpose of this change would be to allow you to maintain multiple fronts without the wide open movement of unlimited or the long distance single moves of chained.

It would mimic WWI trench warfare. Each unit can make small moves each round.

but my point remains. this would split the Adjacent fan base.

I would disagree with this to a degree. I can see come adjacent fans switching from adjacent to this, but I can also see this new way winning new fans from chained and unlimited. I know that I would like this over chained.
Image
User avatar
Captain chapcrap
 
Posts: 9581
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City
Medals: 168
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (31)
General Achievement (16) Clan Achievement (17) Training Achievement (6) Challenge Achievement (1) Tournament Contribution (34)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby agentcom on Tue Jul 02, 2013 1:06 am

I've always liked this setting idea just because it's more 'realistic.' You can fort all troops from one territ to one nearby. When you're thinking about actual warfare, moving all armies to any other territ (unlimited) and moving just one group of armies (chained, adjacent) seem like they should be the additional gameplay options after this setting.
Image
User avatar
Brigadier agentcom
 
Posts: 3943
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 75
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (15) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby spiesr on Fri Dec 06, 2013 11:12 am

User avatar
Captain spiesr
Suggestions Moderator
Suggestions Moderator
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) General Achievement (6) General Contribution (3)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby agentcom on Fri Dec 06, 2013 4:10 pm



"Unlimited Adjacent Reinforcements(not what you think)" was exactly what I thought it would be
Image
User avatar
Brigadier agentcom
 
Posts: 3943
Joined: Tue Nov 09, 2010 8:50 pm
Medals: 75
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (15) General Achievement (7)
Clan Achievement (8) General Contribution (2)

Re: [GP/UI] Unlimited Adjacent Fortification

Postby iAmCaffeine on Fri Dec 13, 2013 9:40 am

agentcom wrote:


"Unlimited Adjacent Reinforcements(not what you think)" was exactly what I thought it would be


+1
Image
User avatar
Major iAmCaffeine
 
Posts: 3659
Joined: Mon Apr 01, 2013 5:38 pm
Medals: 78
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (8)
General Achievement (6) Clan Achievement (5) Challenge Achievement (2) Tournament Contribution (1) General Contribution (5)

[GP/UI] Unlimited Adjacent - The Most Realistic

Postby scwightman on Wed Apr 02, 2014 2:01 pm

Concise description:
  • When I play conquerclub, I often visualize myself as a general advancing troops to defeat my opponents (well, usually they end up defeating me). However, due to the current reinforcements used (usually unlimited reinforcments), the realistic rules of war are violated as one can instantly teleport troops from one side of the world/map/continent to another. While this may occur in Star Trek, this is unrealistic. At the other extreme, the player is limited to move armies on one territory to an adjacent territory (Adjacent reinforcments), but neglect moving all other territories on the map. To overcome this, chained reinforcement was created to allow a middle-of-the-road approach.

Specifics/Details:
  • I propose the implementation of Unlimited Adjacent Reinforcements. So yes, army movement is limited, but you can move all armies every turn one space, as they could do in real battle. Is this feasible from a programming perspective? I have no idea. But as General of my troops on any given map, it is the most realistic option and one I would like to play.

How this will benefit the site and/or other comments:
  • I believe this would add more realistic play. Thank you for the opportunity to present my idea

-Sean
Captain scwightman
 
Posts: 1
Joined: Sat Nov 01, 2008 2:20 pm
Medals: 12
Standard Achievement (1) Doubles Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2)
Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (1)

Re: [GP/UI] Unlimited Adjacent - The Most Realistic

Postby Dukasaur on Wed Apr 02, 2014 2:23 pm

I very much agree with you.

This proposal, however, already exists.

[In B4 merge, as the saying goes.]
User avatar
Captain Dukasaur
Head Socialite
Head Socialite
 
Posts: 11467
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Medals: 136
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (19)
General Achievement (15) Clan Achievement (9) Training Achievement (2) Challenge Achievement (5) Tournament Contribution (31)

Re: [GP/UI] Unlimited Adjacent - The Most Realistic

Postby Kaskavel on Wed Apr 02, 2014 2:28 pm

And it is an obvious one. Strange that bizarre suggestions like fog, trench etc have been implimended, but this obvious one has not yet
Conqueror Kaskavel
 
Posts: 287
Joined: Wed Jun 30, 2010 8:08 pm
Medals: 52
Conqueror Achievement (1) Monthly Leader Gold (1) Monthly Leader Silver (1) Monthly Leader Bronze (2) Most Improved Silver (1)
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Assassin Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (3) Clan Achievement (7)

Re: [GP/UI] Unlimited Adjacent - The Most Realistic

Postby Metsfanmax on Wed Apr 02, 2014 3:57 pm

Dukasaur wrote:[In B4 merge, as the saying goes.]


Great success. Merged.
User avatar
Lieutenant Metsfanmax
 
Posts: 4247
Joined: Wed Apr 11, 2007 11:01 pm
Location: NY
Medals: 43
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (7) Clan Achievement (2)
General Contribution (7)

Previous

Return to Submitted Suggestions

Who is online

Users browsing this forum: No registered users

Login