laughingcavalier wrote:Age of Merchants by laughingcavalier
Introduction
Age of Merchants [AoM] is set in a fictitious trading and piratical past. It employs two overlapping bonus structures: resource pairs held in conjunction with markets and/or factories; and ports held in conjunction with Pirate Cove. It is an open map with many connections between territories making for good [is there another word to describe this? Good is often non-specific] mobility. AoM was one of the first maps on CC [Use Conquer Club] to use special features (such as bonuses based on strategic resources rather than geographical zones) and developed thematic graphics. It is an attractive map for players ready to move on beyond Classic-style gameplay, because the principles of its gameplay can be fairly easily understood, while the range of tactical options on the map ensure that experts continue to play on it for many games [maybe reword for clarity/coherence]. Its flexibility makes it suitable for many game-types, with all spoils. It is especially popular as a team-game map and for two-player games.

BluU wrote:I liked your guide but few points
The Strategic resources part doesn't cover the bonus given for transporting a pair to a foreign market which requires a pair + foreign market + ports in pair island and market island, though you do mention it later in the guide.
For example, in the game play section you do mention this, but I think you have a note there that might be misleading . you wrote"Hold a bonus pair, a market on another island, and a path to connect the two to earn two troops."
But a path via docks won't give you the bonus. Actually You don't need a path (such as a path needed for reinforcement You need two ports one on each island.

[/quote]laughingcavalier wrote:
Put the authors name here and stuff
Introduction
Age of Merchants (AoM) is set in a fictitious trading and piratical past. It employs two overlapping bonus structures: resource pairs held in conjunction with markets and/or factories; and ports held in conjunction with Pirate Cove. It is a very open map: there are few impassable borders and the ports each connect with over 20 regions, so it is easy to move around the map.
AoM was one of the first maps on Conquer Club to use special features (such as bonuses based on strategic resources rather than bonus zones of contiguous regions) and developed thematic graphics. It is a good map to choose if you want to move on beyond Classic-style maps for the first time because you can learn the principles of its gameplay fairly quickly. And There are experts who play it frequently because the range of tactical choices gives fresh and interesting challenges in each game. The map’s flexibility makes it suitable for all game-types, with all spoils. It is especially popular as a team-game map and for two-player games.
How to play ******(Age of Merchants here, not ******)
Other related strategy guides
- AOR2 – a map by the same mapmaker developing the themes found in AoM, but with different gameplay less like Classic
- Flat rate games
- Team games


laughingcavalier wrote:Age of Merchants
Map by DiM and yeti
Guide by laughingcavalier
Introduction
Age of Merchants (AoM) is set in a fictitious trading and piratical past. It employs two overlapping bonus structures: resource pairs held together with markets and/or factories; and ports held in conjunction with Pirate Cove. It is a very open map: there are few impassable borders and the ports each connect with over 20 regions, so it is easy to move around the map.
AoM was one of the first maps on Conquer Club to use developed thematic graphics and special features (such as bonuses based on strategic resources rather than bonus zones of contiguous regions). It is a good map to choose if you want to move on beyond Classic-style maps for the first time because you can learn the principles of its gameplay fairly quickly. And there are experts who play it frequently because the range of tactical choices gives fresh and interesting challenges in each game. The map’s flexibility makes it suitable for all game-types, with all spoils.
How to play Age of Merchants (AoM)

laughingcavalier wrote:Thanks Fen.
All changes incorporated except for the English usages which I kept.

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