Introduction Feudal Epic is the sequel to the widely popular Feudal War map, with an important difference: with 8 Kingdoms, 8 Castles (one per Kingdom) and 4 villages to be pillaged for bonus troops, Feudal Epic can be played with 8 players. It contains 128 regions, making it one of the largest maps on Conquer Club. Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held (and like Feudal War, each Castle counts as a Kingdom region).
This map works for many settings. In general, strategies that work for Feudal War will work for Feudal Epic with some minor tweaking.
How to play Feudal Epic Generally speaking, this guide is written with Fog of War in mind because most games on Feudal Epic use that setting. I have some notes below on playing without Fog of War.
Introduction Feudal Epic is the sequel to the widely popular Feudal War map. The major change made is that Feudal War could be played with a maximum of 6 players as there were only 6 Castles; Feudal Epic has 8. It contains 128 regions, making it one of the largest maps on Conquer Club. There are 4 Villages, 8 Kingdoms, and 8 Castles (1 per Kingdom). Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held.
This map works for many settings. In general, strategies that work for Feudal War will work for Feudal Epic with some minor tweaking.
How to play Feudal Epic Generally speaking, this guide is written with Fog of War in mind because two thirds of games on Feudal Epic use that setting. I have some notes below on playing without Fog of War.
danryan wrote:Feudal Epic is the sequel to the widely popular Feudal War map. The major change made is that Feudal War could be played with a maximum of 6 players as there were only 6 Castles; Feudal Epic has 8. It contains 128 regions, making it one of the largest maps on Conquer Club. There are 4 Villages, 8 Kingdoms, and 8 Castles (1 per Kingdom). Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held.
Suggest you stress this differently, you seem to emphasize War rather than Epic. Here's an idea that emphasizes Epic rather than War, but gives most of the same information. Feudal Epic is a sequel to the widely popular Feudal War map, with an important difference: with 8 Kingdoms, 8 Castles (1 per Kingdom) and 4 villages to be pillaged for bonus troops, Feudal epic can be played with 8 players! It contains 128 regions, making it one of the largest maps on Conquer Club.
Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held (and like the Feudal War prequel, each Castle counts as 1 Kingdom region).
Introduction Feudal Epic is the sequel to the widely popular Feudal War map, with an important difference: with 8 Kingdoms, 8 Castles (one per Kingdom) and 4 villages to be pillaged for bonus troops, Feudal Epic can be played with 8 players. It contains 128 regions, making it one of the largest maps on Conquer Club.There are 4 Villages, 8 Kingdoms, and 8 Castles (1 per Kingdom). You already said this, avoid redundancy on non-important topics Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held (and like Feudal War, each Castle counts as a Kingdom region).
This map works for many settings. In general, strategies that work for Feudal War will work for Feudal Epic with some minor tweaking.
How to play Feudal Epic Generally speaking, this guide is written with Fog of War in mind because two thirds of games on Feudal Epic use that setting.[Eh, saying two thirds sounds absolute. Just say 'most games' or something like that.] I have some notes below on playing without Fog of War.
Alright, I seen a lot of places where you mentioned that 'reading the log is very important!'. As this is true, what is the untrained eye supposed to look for? This could be it's very own spoiler. Just give some examples and mention practice.
danryan wrote:You're right, it was a brutal wall of text. Split it up now.
Looks nice. I can't remember the English rules on First, Second... should First also be split from the main para. so that it looks more like bullet form? (rds, input?) I mean like: General comment blah blah blah
danryan wrote:I'm an engineer, surely you can't expect me to be able to write coherently?
I think it looks fine. Maybe just the first one into two, though.
hehehe that's what I was wondering.
No, dan, I do not expect engineers to write coherently; that's why it was always my job, as engineering assistant, to either do the writing myself or make suggestions for the engineers.