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Feudal Epic [approved]

Postby danryan on Thu Aug 12, 2010 12:35 pm

Feudal Epic
Map by gimil, yeti_c, the.killing.44
Guide by danryan

Click image to enlarge.
image


Introduction
Feudal Epic is the sequel to the widely popular Feudal War map, with an important difference: with 8 Kingdoms, 8 Castles (one per Kingdom) and 4 villages to be pillaged for bonus troops, Feudal Epic can be played with 8 players. It contains 128 regions, making it one of the largest maps on Conquer Club. Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held (and like Feudal War, each Castle counts as a Kingdom region).

This map works for many settings. In general, strategies that work for Feudal War will work for Feudal Epic with some minor tweaking.

show: Classification



How to play Feudal Epic
Generally speaking, this guide is written with Fog of War in mind because most games on Feudal Epic use that setting. I have some notes below on playing without Fog of War.

show: Two Player


show: Multiplayer


show: Assassin


show: Doubles


show: Triples


show: Quadruples


show: Spoils


show: Reinforcements


show: Freestyle


show: Reading the Log


Other related strategy guides
Last edited by danryan on Tue Oct 19, 2010 1:15 pm, edited 6 times in total.
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Re: Feudal Epic (v1.0, 9/17/2010)

Postby danryan on Fri Sep 17, 2010 2:40 pm

Ok, this is a rough draft and needs some work but I wanted to get it out there to get people thinking.
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Re: Feudal Epic (v2.0, 9/29/2010)

Postby danryan on Wed Sep 29, 2010 3:44 pm

Updated with all the comments I received for Feudal War.
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Re: Feudal Epic (v2.0, 9/29/2010)

Postby Master Fenrir on Sat Oct 09, 2010 10:15 pm

This is your map and not mine, so feel free to tell me to go eff myself if I'm off-base when any of my questions or comments.

danryan wrote:Feudal Epic
Map by gimil, yeti_c, the.killing.44
Guide by danryan

Click image to enlarge.
image


Introduction
Feudal Epic is the sequel to the widely popular Feudal War map. The major change made is that Feudal War could be played with a maximum of 6 players as there were only 6 Castles; Feudal Epic has 8. It contains 128 regions, making it one of the largest maps on Conquer Club. There are 4 Villages, 8 Kingdoms, and 8 Castles (1 per Kingdom). Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held.

This map works for many settings. In general, strategies that work for Feudal War will work for Feudal Epic with some minor tweaking.

show: Classification



How to play Feudal Epic
Generally speaking, this guide is written with Fog of War in mind because two thirds of games on Feudal Epic use that setting. I have some notes below on playing without Fog of War.

show: Two Player


show: Multiplayer


show: Assassin


show: Doubles


show: Triples


show: Quadruples


show: Spoils


show: Reinforcements


show: Freestyle


Other related strategy guides
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Re: Feudal Epic (v2.0, 9/29/2010)

Postby stahrgazer on Sun Oct 10, 2010 9:57 am

danryan wrote:Feudal Epic is the sequel to the widely popular Feudal War map. The major change made is that Feudal War could be played with a maximum of 6 players as there were only 6 Castles; Feudal Epic has 8. It contains 128 regions, making it one of the largest maps on Conquer Club. There are 4 Villages, 8 Kingdoms, and 8 Castles (1 per Kingdom). Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held.


Suggest you stress this differently, you seem to emphasize War rather than Epic. Here's an idea that emphasizes Epic rather than War, but gives most of the same information.
Feudal Epic is a sequel to the widely popular Feudal War map, with an important difference: with 8 Kingdoms, 8 Castles (1 per Kingdom) and 4 villages to be pillaged for bonus troops, Feudal epic can be played with 8 players! It contains 128 regions, making it one of the largest maps on Conquer Club.

Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held (and like the Feudal War prequel, each Castle counts as 1 Kingdom region).
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Re: Feudal Epic (v2.0, 10/11/2010)

Postby danryan on Mon Oct 11, 2010 2:07 pm

Lots of good comments, keep em coming!
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Re: Feudal Epic (v2.0, 10/11/2010)

Postby rdsrds2120 on Mon Oct 18, 2010 10:02 pm

Feudal Epic
Map by gimil, yeti_c, the.killing.44
Guide by danryan

Click image to enlarge.
image


Introduction
Feudal Epic is the sequel to the widely popular Feudal War map, with an important difference: with 8 Kingdoms, 8 Castles (one per Kingdom) and 4 villages to be pillaged for bonus troops, Feudal Epic can be played with 8 players. It contains 128 regions, making it one of the largest maps on Conquer Club. There are 4 Villages, 8 Kingdoms, and 8 Castles (1 per Kingdom). You already said this, avoid redundancy on non-important topics Each of the 4 Villages gives you +3 bonus troops which are automatically deployed on the Village itself as soon as you start your turn. Each Castle gives you +5 bonus troops which are also automatically deployed on the Castle at the start of your turn. Each Kingdom has 8 Regions and gives 1 bonus troop per 2 Kingdom Regions held (and like Feudal War, each Castle counts as a Kingdom region).

This map works for many settings. In general, strategies that work for Feudal War will work for Feudal Epic with some minor tweaking.

show: Classification



How to play Feudal Epic
Generally speaking, this guide is written with Fog of War in mind because two thirds of games on Feudal Epic use that setting.[Eh, saying two thirds sounds absolute. Just say 'most games' or something like that.] I have some notes below on playing without Fog of War.

show: Two Player


show: Multiplayer


show: Assassin


show: Doubles


show: Triples


show: Quadruples


show: Spoils


show: Reinforcements


show: Freestyle


Other related strategy guides


Alright, I seen a lot of places where you mentioned that 'reading the log is very important!'. As this is true, what is the untrained eye supposed to look for? This could be it's very own spoiler. Just give some examples and mention practice.
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Re: Feudal Epic (v32.0, 10/19/2010)

Postby danryan on Tue Oct 19, 2010 1:03 pm

Ok I added a little bit about reading the log as its own spoiler.
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Re: Feudal Epic (v32.0, 10/19/2010)

Postby stahrgazer on Tue Oct 19, 2010 1:11 pm

danryan wrote:Ok I added a little bit about reading the log as its own spoiler.


Nicely done, too, although might consider breaking up that large paragraph a little. Maybe.
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Re: Feudal Epic (v3.0, 10/19/2010)

Postby danryan on Tue Oct 19, 2010 1:16 pm

You're right, it was a brutal wall of text. Split it up now.
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Re: Feudal Epic (v3.0, 10/19/2010)

Postby stahrgazer on Tue Oct 19, 2010 1:58 pm

danryan wrote:You're right, it was a brutal wall of text. Split it up now.


Looks nice. I can't remember the English rules on First, Second... should First also be split from the main para. so that it looks more like bullet form? (rds, input?)
I mean like:
General comment blah blah blah

First, yada ydada

Second, yada yada

General conclusion blahblahblah
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Re: Feudal Epic (v3.0, 10/19/2010)

Postby danryan on Tue Oct 19, 2010 2:35 pm

I'm an engineer, surely you can't expect me to be able to write coherently?
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Re: Feudal Epic (v3.0, 10/19/2010)

Postby rdsrds2120 on Tue Oct 19, 2010 3:45 pm

danryan wrote:I'm an engineer, surely you can't expect me to be able to write coherently?



I think it looks fine. Maybe just the first one into two, though.
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Re: Feudal Epic (v3.0, 10/19/2010)

Postby stahrgazer on Wed Oct 20, 2010 10:23 am

rdsrds2120 wrote:
danryan wrote:I'm an engineer, surely you can't expect me to be able to write coherently?



I think it looks fine. Maybe just the first one into two, though.


hehehe that's what I was wondering.

No, dan, I do not expect engineers to write coherently; that's why it was always my job, as engineering assistant, to either do the writing myself or make suggestions for the engineers. :lol:
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Re: Feudal Epic (v3.0, 10/19/2010)

Postby Master Fenrir on Mon Oct 25, 2010 9:53 am

This guide is ready for Prom Night. Remember your morals.
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