Map by sully800
Guide by stahrgazer with thanks to Robinette and the Strategy Guides Project team for their assistance.
Introduction
The Classic map reflects six of the main landmasses of the world with major cities as region names. Hold each region (city) of a bonus zone (landmass) at the start of the turn for the zone bonus indicated in the legend, the series of small globes along the bottom of the map.
Some players might be interested to know that this map is the last in a Classic progression. The first "Classic globe" map was replaced with two "Classic cube" maps: one with obscure Artsy names, another with geometrical Shapes; each with the same play-pattern. The Classic Shapes map was converted into the Society of the Cooks’ Strategy Training Map when, after a long and intense foundry process, Conquer Club settled on this aesthetic, "globe" map with cities of the world represented as regions. Older members occasionally reminisce about "the good ol' Classic," meaning the original "Classic globe" map from Conquer Club's launch.
At 42 regions and 6 traditional bonus zones, the Classic map offers sufficient strategic challenge for those who want to risk the agony of defeat for the thrill of victory against one or many opponents using a variety of the game options Conquer Club offers.
With no alternative victory conditions - that can be found on some Conquer Club maps - the only way to win on the Classic map is to assault and conquer every opponent. The exception to this is Assassin, where one need only eliminate that one opponent to win the game.
How to play Classic
Classic is fun for two to eight players, whether the setup is:
- Two player (1v1)
- Multiplayer (1vAll – the player against 2 to 7 opponents)
- Terminator
- Assassin
- 2 to 4 Doubles teams
- 2 Triples teams
- 2 Quads teams
Recommendations
In general, go with automatic deployments; but you might want to opt for manual deployments sometimes in games with four or more players.
Flat rate or escalating spoils each offer pros and cons; players will argue vehemently as to which is best. For multiplayer (1 v. all) games, the option of choice is usually escalating, if for no other reason than to ensure the game ends rather than stalemates. No spoils, especially for team games; and nuclear spoils; offer chances to experiment with alternative strategies so that the same map becomes an entirely new game. On the Classic map, spoils are generally a matter of preference.
Fog of war is not necessary to Classic, but it is unique to online games and adds some spice. As personal preference, I do recommend the setting.
Conquer Club game options can change the strategy required to win. Rather than restrict yourself to just your comfort zone, have fun, experiment with all the varieties of game options. Classic is a versatile map!




