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Canada [approved]

Postby alstergren on Tue Jun 15, 2010 5:23 am

Canada
Map by supermarcol (Original) and WidowMakers (Revamp)
Guide by alstergren

Click image to enlarge.
image


Introduction
The Canada map is, as its name implies, a map covering the Great White North in all its pride and glory. The statement A Mari usque ad Mare means "From Sea to Sea" and is Canada's motto (approved by King George V in May 1921). The map has 42 regions with 6 bonus zones. This provides a good sized map for 2-6 player games.

Although the Canada map appears rather square, the Hudson Bay (impassable) and two bottleneck regions in practice split the map into an eastern and a western part. The Canada map is a simple, conservative and classic-style Conquer Club map. It was originally released in March 2006 during the website’s dawn and revamped in October 2007 to make the graphics appeal to the Playstation-generation. The map relies primarily on region count advantage and zone bonuses to provide an edge in each game. Consequently, being a simple, old school map - what works on Classic generally works on the Canada map.

show: Classification


How to play Canada
show: Two Player


show: Spoils


show: Team Games


show: Additional Notes


Other related strategy guides
Last edited by alstergren on Mon Sep 27, 2010 6:44 am, edited 37 times in total.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
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Re: Canada [v. 1 for comments]

Postby alstergren on Wed Jun 16, 2010 7:34 am

I’ve made a rough outline for all relevant sections. I’ll spend some time going through other drafts to see if I can comment on them and pick up some drafting tips/proper terms that would have to be changed – but please feel free to provide some input on what aspects that needs to be improved/changed.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
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Re: Canada [v. 1 for comments]

Postby stahrgazer on Wed Jun 16, 2010 3:14 pm

I'd really stay away from the term "round bonus edge" to discuss the CC standard of additional troop accrual.
I understand what you mean, but "bonus" means something else entirely on these maps, so that is confusing.

Instead, perhaps what I said for your other map, or how CC officially discusses increased troops based on region count and make a spoiler for that.
At the beginning of every turn you will collect a certain amount of troops . The number of troops you get is determined by this formula:

(regions ÷ 3, minimum of 3)
which means if you hold 17 Regions, you would get 5 troops, while someone with only 11 regions will only get 3 troops (besides bonuses or Spoils cashes)


Might consider re-organizing the information about the various spoils from "two player" into your spoiler for discussion of spoils as a generic paragraph.

Would suggest spending a little more time emphasizing why you specify only two regions as worth taking the bonuses (because of their limited entry, etc.) and of those two, which you'd target most (single protection point vs. need to protect two areas). You emphasize it later, but may want to note it where you recommend those two bonus areas, as well.
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Re: Canada [v. 1 for comments]

Postby danryan on Wed Jun 16, 2010 3:42 pm

This is really good, I especially like your section on additional notes. Nice work.
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Re: Canada [v. 2 for comments]

Postby alstergren on Fri Jun 18, 2010 10:22 am

Having taken into account the input above and the lessons learned from the Discworld map + lingo thread - I've updated to a v. 2 here. I feel ok now - and await further comments.
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Re: Canada [v. 2 for comments]

Postby AndyDufresne on Fri Jun 18, 2010 2:43 pm

Red = Spelling/Proper Lingo Usage
Blue = Additions/substractions/[Alternative Clarifications]

alstergren wrote:Canada by alstergren

Click image to enlarge.
image


Introduction
The Canada map is, as its name implies, a map covering the Great White North in all its pride and glory. The map has 42 regions with 6 bonus regions zones. This provides a good sized map for 2-6 player games.

Although the Canada map appears rather square, the Hudson Bay and the region [I'd maybe use a different word] outlay in practice create a two-sided map (one western and one eastern part). The Canada map is a simple, conservative, classic-style CC [Avoid using CC, and use Conquer Club] map (originally created in 2006 during the dawn of CC but revamped in 2007 in order to make the graphics appeal to the Playstation-generation) relying primarily on region count advantage and zone bonuses to provide an edge in each game. Consequently, being a simple, old school map – what works on Classic generally works on the Canada map.


Great introduction I say.

show: Classification


How to play
show: Two Player

Easy to understand and clear.

show: Spoils

Also clear and understandable to me.

show: Team Games

Looks fine here mostly as well.

show: Additional Notes


Other related strategy guides
  • [Suggestions?]
[/quote]
Thumbs up.

From a strategy point of view, it sounds good, but I'll leave that up to you experts to comment on.


--Andy
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Re: Canada [v. 2 for comments]

Postby alstergren on Fri Jun 18, 2010 3:52 pm

AndyDufresne wrote:Red = Spelling/Proper Lingo Usage
Blue = Additions/substractions/[Alternative Clarifications]


Thanks - Adjusted accordingly.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
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Re: Canada [v.2 for comments]

Postby Master Fenrir on Mon Jun 28, 2010 9:01 am

This guide looks good to me. The only thing that keeps concerning me is the references to the Classic Map, for example "what works on Classic generally works on the Canada map." Your style of writing and guide-making is much different than Stahr's from what I've seen, and I'm wondering if that will create a problem in the future. If the maps are so similar, I'm wondering if the guides and key points in the guides should be similar as well.
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Re: Canada [v.2 for comments]

Postby stahrgazer on Mon Jun 28, 2010 6:07 pm

Master Fenrir wrote:This guide looks good to me. The only thing that keeps concerning me is the references to the Classic Map, for example "what works on Classic generally works on the Canada map." Your style of writing and guide-making is much different than Stahr's from what I've seen, and I'm wondering if that will create a problem in the future. If the maps are so similar, I'm wondering if the guides and key points in the guides should be similar as well.


Noted, and understand your concern, but disagree.

I spent a great part of my career at Pratt writing (or rewriting to improve) user guides for various processes there, and found that variations in writing styles can be helpful, so long as nothing is specifically contradictory. Not everyone's mind processes information in the same way. Actually, contradictions can even exist, as long as the contradiction is noted as a contradiction. "For the most part, what works on x map works on this map; except for z, which...) (blah blah )
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Re: Canada [v.2 for comments]

Postby Master Fenrir on Tue Jun 29, 2010 9:34 am

stahrgazer wrote:Stuff


That was a 9 a.m. post of mine, which means not enough coffee. I'm cool with the different styles. What I was trying to suggest was that each of you should read the other's guide and make sure that all "key points" are covered sufficiently in both guides to the satisfaction of both authors.
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Re: Canada [v.2 for comments]

Postby nagerous on Tue Jun 29, 2010 10:07 am

If there aren't any changes/updates in the next 48 hours, I believe this guide is almost ready to be moved to the final review :) I'll have another read later and see if there is anything I can spot.
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Re: Canada [v.2 for comments]

Postby stahrgazer on Tue Jun 29, 2010 1:19 pm

alstergren wrote:Although the Canada map appears rather square, the Hudson Bay (impassable) and two bottle neck regions in practice splits

(remove the s from split here, several things together split the map)

Also, in case you want to link to some of these... these are the "similar maps" that come up in chipv's table

Classic
Caribbean Islands
Conquer 4
Germany
High Seas
Hong Kong
Middle East
Middle East
Puget Sound
USA
Jamaica
Macedonia
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Re: Canada [v.2 for comments]

Postby danryan on Tue Jun 29, 2010 1:55 pm

Jamaica is nonsense, Conquer 4 also, but all the others are good recommendations.
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Re: Canada [v.2 for comments]

Postby stahrgazer on Tue Jun 29, 2010 5:44 pm

danryan wrote:Jamaica is nonsense, Conquer 4 also, but all the others are good recommendations.


tell chipv; maybe he'll update his search database. Take a look at the suggestions (from the same type search) on Classic guide if you want a real shocker hehehehehe
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Re: Canada [v.2 for comments]

Postby thunderhue on Tue Jun 29, 2010 7:20 pm

Is there any way to further emphasize the importance of the Maritimes as a bonus? If anything, they have been more significant in the games I've played than Australia on the classic map.

This map seems more about bonus zones than most, where some maps are more about the number of regions.
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