danryan wrote:Ok guys. I am going to pm a copy of this to some of the best Feudal players on cc for comments as well.

danryan wrote:Feudal War
Map by gimil, yeti_c, DiM
Guide by danryan
Introduction
Feudal War is in the opinion of many players on Conquer Club both the most versatile and one of the most strategic maps available. This is a conquest style map, meaning each player begins only with his starting region and must expand from there. There are a total of 82 regions on the map. It is helpful to think of these regions as either part of a kingdom or not. There are six total kingdoms, each has eight regions within its borders, including the castle. For every two regions of a kingdom a player controls, he receives a +1 troop bonus. Each round the owner of a castle gains a +5 autodeploy on each castle he controls. In addition, he receives the normal troop bonus based on region count (e.g. +3 if less than 12 are controlled, +4 for 12-14, +5 for 15-17, etc.). There are also three villages on the map. The villages have an autodeploy similar to the castle, only it is +3 per round.
The map works superbly for any settings except 7 or 8 player and quad games, due to only having six starting positions. All types of spoils, and any game style will work well on this map and require different approaches. It is a very fair two player map as well.
How to play Feudal War
Generally speaking, this guide is written with Fog of War in mind because two thirds of games on Feudal War use that setting. I have some notes below on playing without Fog of War.
Other related strategy guidesOther Conquest maps? Feudal Epic? We can add them in later I guess.
Not sure where, but should you say something about what to do if you strike & do not immediately kill your opponent? Or if you are struck, how to fight back? Guessing from what I know from Pelo Wars...
None.
Leave a 2 on your castle.
If you find a neutral kingdom go through to kill the castle then sit and wait with your stack placed defensively (where best to defend?)
If you have success but do not kill the castle, fort and deploy everything to the frontline.
If you are running short on troops maybe don't enter the kingdom so your opponent can't bombard you with his autodeploy?
If your enemy has more troops than you or is expecting a cash, sow twos for defence to hold your castle

AndyDufresne wrote:I seem to see 'fortify' and other old CC lingo in the current first post guide. I'd look that over and scrub it up.
--Andy

AndyDufresne wrote:I seem to see 'fortify' and other old CC lingo in the current first post guide. I'd look that over and scrub it up.
--Andy
danryan wrote:Feudal War
Map by gimil, yeti_c, DiM
Guide by danryan
Introduction
Feudal War is in the opinion of many players on Conquer Club both the most versatile and one of the most strategic maps available. This is a conquest style map, meaning each player begins only with his starting region and must expand from there. There are a total of 82 regions on the map. It is helpful to think of these regions as either part of a kingdom or not. There are six total kingdoms, each has eight regions within its borders, including the castle. For every two regions of a kingdom a player controls, he receives a +1 troop bonus. Each round the owner of a castle gains a +5 autodeploy on each castle he controls. In addition, he receives the normal troop bonus based on region count (e.g. +3 if less than 12 are controlled, +4 for 12-14, +5 for 15-17, etc.). There are also three villages on the map. The villages have an autodeploy similar to the castle, only it is +3 per round.
The map works superbly for any settings except 7 or 8 player and quad games, due to only having six starting positions. All types of spoils, and any game style will work well on this map and require different approaches. It is a very fair two player map as well.
How to play Feudal War
Generally speaking, this guide is written with Fog of War in mind because two thirds of games on Feudal War use that setting. There are some notes below on playing without Fog of War.
Other related strategy guides

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