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Admitting defeat is never an option.
Rank means very little and the points mean even less.
knowman wrote:I've read through most of the posts on suiciding and have seen more than few differing opinions, but I didn't see any that specifically addressed the topics of either a retributive strategy or a "lose as few points as possible" strategy.
I guess my own confusion comes from trying to understand what you're "supposed" to do when you reach the point where you're obviously not going to win a game. Is there any such guideline or community standard in that regard?
If another player breaks a bonus in a way that is going to give a third player a significant advantage, am I really supposed to just ignore that attack just happened and concentrate on the largest player?
Points question - the CC site is based on points, not just a W-L record. So is trying to manipulate a game where you're going to lose to end so you lose the fewest points possible poor sportsmanship?

SirSebstar wrote:Just FYI, the top players never ever consider a position to be always lost. Hell I even won a game, flat rate where i was reduced to 1 army on 1 country, and i came back. mainly because nobody wanted to spare the armies to kill me in the end, and were busy with eachother.
So always play as if you have a shot. Also 2 weaker players together can usually kill a stronger player.

KoE_Sirius wrote:Rank means very little and the points mean even less.
Metsfanmax wrote:SirSebstar wrote:Just FYI, the top players never ever consider a position to be always lost. Hell I even won a game, flat rate where i was reduced to 1 army on 1 country, and i came back. mainly because nobody wanted to spare the armies to kill me in the end, and were busy with eachother.
So always play as if you have a shot. Also 2 weaker players together can usually kill a stronger player.
Statistically, this is a poor strategy. Only once in a great many games will the build-from-nothing strategy actually win you the game. Given that, it's a better play (if you care about your points) to guarantee minimal loss in the game rather than attempt maximal gain.
Regarding the OP: naturally it's not bad sportsmanship to play for points if your position is clearly unwinnable, but as Seb's post (and others) indicates, there is great disagreement about what exactly constitutes an unwinnable game (hence the strife).

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