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SirSebstar wrote:People, may i please remind all that this is Q&A and not some recurrance of flamewars. Please be more patient and a little nicer to new players.
Beltch, there is a lot of info posted in these 2 pages that should help you with your game. Everybody gets the same chance on dice though, so sometimes you have a luck streak or an unlucky streak. Enevitably, you too wil the a lucky streak. How you can make the most of it, is up to you
greenoaks wrote:i've always suspected my poor rank was a reflection of my skill, not the dice.
heres hoping agentcom doesn't bitchslap me down to cook with some graphs.
generalhead wrote:Wouldn't it be the easiest to say that every ones dice draws come from the same place so how could it be unfair. Maybe if you could explain how the dice draws are unfair for one player and not for another when they pull from the same place. every one gets bad dice and every one gets good dice. To become a better player you have to play the dice. If you roll and lose two troops and they lose non if might be smart to wait for another round to attack again. Some players will roll lose two, roll lose two, roll lose two. I recommend if you roll and lose two the first roll stop and wait for another round.
tkr4lf wrote:I remember reading somewhere before where I think Andy posted that CC pulls a list of 50,000 or so numbers (1-6, obviously) at a time, and it cycles through that list over and over until they get another list, I guess every hour or something like that. Keep in mind I remember reading this quite a while ago, so I could be completely wrong, but I think that's how he explained it.
SirSebstar wrote:About the dice
22. How does the dice work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine rolls the dice, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
kennys777 wrote:So then it is possible that when a player rolls his sequence could be drawn from the exact same spot in the sequence as he drew from the previous roll? I am sure the odds on that are very high, but it is still possible?
kennys777 wrote:SirSebstar wrote:About the dice
22. How does the dice work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine rolls the dice, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
So then it is possible that when a player rolls his sequence could be drawn from the exact same spot in the sequence as he drew from the previous roll? I am sure the odds on that are very high, but it is still possible?
Also, I didn't quote it here, but you said auto-assaults are only counted as 1 battle? Does that change or configure the overall dice stats of a player? In other words, if a player only auto-assaults, is his numbers going to be more closely aligned to center versus a player who only single assaults every attack (in the short term)? Obviously in the long-term, it will average out regardless of the method.
Balch wrote:I've played a little over a dozen games, and these are common, if not expected results:
-My 7 attacking 1, lose all 6 men.
-Their 10 attacking my 10, they lose 0 men and capture.
-Their 25 attacking my 15, they lose 1 man and capture.
-It takes 5 cards for me to get a set, every set, every game.
-I have a seen a lone defender roll a 6 5 times in a row.
This is the majority of the game, every game. What the f*ck kind of acid high were you on when you wrote this programming?
Ghost20021 wrote:....... And I do agree that the coding isn't 100% random. I've run into players who can completely take out an evenly matched opponent without losing more then 10% of their force... I've also been that player. It happens.
Ghost20021 wrote:You also have to remember that the defense always has the advantage. Always. That's why people attack 20 v 10 and not 10 v 10.
Larry46 wrote:this fucking site and it's so called "random" dice is rigged................F U C K Off Conquerclub!
SirSebstar wrote:Larry46 wrote:this fucking site and it's so called "random" dice is rigged................F U C K Off Conquerclub!
blah blah blah blah blah blah blah blah blah blah blah blah blah. eh.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Dukasaur wrote:People have a misconception that "random" means "even distribution". It doesn't.
Just_essence wrote:But then, what about the Law of Large Numbers? I thought it stated that any experimental probability, if truly random, has a growing sample size, the experimental probability will edge closer and closer to the theoretical probability, which, in this case, means at least a half-decent distribution...
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