SirSebstar wrote:darth emperor wrote:Well, that's true. Maybe the round limit for assassin is skewed in the same sense as team games were. Maybe in assassin games, who should win is not the one with most troops, but the assassin of the player with less troops...
so you want players to win who have the stupidest target?
Just imagine:
Red has 40 troops and his target is green
Green has 39 troops and his target is blue
Blue has 1 troop, and just going to die
Red wins, when the game is totally of green. Like the current approach, you are encouraging just to stall in the last rounds. But in an assassin that would let to make a lot of movement. I see that with more sense for an assassin.