Lunar War

Information on tactics, scenarios, and all that you'll need to be successful in-game!

Moderators: Global Moderators, Discussions Team

Forum rules
Please read the Community Guidelines before posting.

Lunar War

Postby eurosport on Thu Feb 03, 2011 4:36 am

Hi,

Questions about Lunar war.. team game (dubs, trips, quads - ok it maybe depends which one, but the main idea should be the same)
1. is it better go to eliminate opponents, or better just follow objectives? Shuttle + 5 Helium mine?
2. In Information is written "Helium -3 mine", but at bonuses at this is "+3". This "helium -3 mine" is just a title or does it mean that it will take off 3 troops after starting your turn and in the same time it will give a bonuse "+3".. please explain it to me :)


Any other suggestions to win on this map are welcome :)

Thanks
Major eurosport
 
Posts: 92
Joined: Mon Dec 15, 2008 5:26 am
Medals: 36
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (3) Quadruples Achievement (3) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
Tournament Achievement (2) General Achievement (1) Clan Achievement (11)

Re: Lunar War

Postby natty dread on Thu Feb 03, 2011 6:13 am

http://en.wikipedia.org/wiki/Helium-3

And depends on the game type in my experience. In 1v1 it's better to take out your opponent, same probably with 2v2, 3v3 or 4v4. In multiplayer games the objective can be a viable strategy.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13255
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Lunar War

Postby shieldgenerator7 on Thu Mar 10, 2011 1:23 pm

well, Helium - 3 is actually the name of a Helium isotope and has more to do with chemistry than game play. For all purposes, "Helium - 3" is just a name.
Strategy hint: never reinforce off the shuttles.
User avatar
Sergeant shieldgenerator7
 
Posts: 637
Joined: Fri Oct 08, 2010 10:59 am
Location: somewhere along my spiritual journey
Medals: 12
Standard Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (3)
General Achievement (2) Tournament Contribution (2)

Re: Lunar War

Postby natty dread on Thu Mar 10, 2011 6:50 pm

shieldgenerator7 wrote:Strategy hint: never reinforce off the shuttles.


I wouldn't say never. I would advice that after the first few turns, it's generally wise to keep a substantial force on all of your shuttles to prevent anyone taking them too easily.

However there are some situations when it is worth it to move your forces from the shuttles. Like if you need the troops to eliminate an opponent or make a stab at the objective. You just have to weigh the risks against the benefits, like with any move.

Damn, someone should write a strategy guide for this ;)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13255
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Lunar War

Postby shieldgenerator7 on Fri Mar 11, 2011 8:55 am

natty_dread wrote:
shieldgenerator7 wrote:Strategy hint: never reinforce off the shuttles.


I wouldn't say never. I would advice that after the first few turns, it's generally wise to keep a substantial force on all of your shuttles to prevent anyone taking them too easily.

However there are some situations when it is worth it to move your forces from the shuttles. Like if you need the troops to eliminate an opponent or make a stab at the objective. You just have to weigh the risks against the benefits, like with any move.

Damn, someone should write a strategy guide for this ;)


well, yeah, there are some situations where you might need to reinforce off the shuttles, but as a general rule, I usually don't.
Reason being, if you're not the first one to the missile bases, and they have tons of troops, they will more than likely go after the shuttles that have only 1 troop on them, and will leave the 11 troop shuttles alone (unless they've got 50 or so more troops). Then, your shuttles don't get stolen, and you can conquer the missile base from the other player (who almost always leaves only 1 troop on the base), and then steal all the low troop shuttles.
User avatar
Sergeant shieldgenerator7
 
Posts: 637
Joined: Fri Oct 08, 2010 10:59 am
Location: somewhere along my spiritual journey
Medals: 12
Standard Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Ratings Achievement (3)
General Achievement (2) Tournament Contribution (2)


Return to Strategy

Who is online

Users browsing this forum: No registered users and 1 guest

Login