Letting Time Run Out to Avoid Cards

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Letting Time Run Out to Avoid Cards

Postby donkeymile on Wed Feb 22, 2012 10:42 pm

This has been discussed before but I just wanted to bring attention to it again because I think the powers that be need to look at this and adjust the rules accordingly.

In this game <http://www.conquerclub.com/game.php?game=10512224> we have an opponent who attacks and then just lets the time run out to avoid the cards - as this is nuclear you can understand why he might not want to gain another card.

I've seen this happen in other games, but this guy takes the cake. He's done it now about 5 or 6 times, pretty much any time he attacks, and I think its a really cheap tactic - though not against the rules - yet! (The past 7 times he has attacked he has let time run out).

This is a serial abuse of the loophole that allows you to gain everything you want in a game and not suffer a single consequence for it ... just isn't right. The sad thing is that this player is otherwise a stand-up kind of guy who I enjoy playing against .... but I'm just really pissed off that he's using this cheap tactic.

I don't want to FAMO as many of you will suggest. What I'd like is to see this problem addressed in the rules.

So as stated, was looking for some exposure for this issue, and wondered what others thought.
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Re: Letting Time Run Out to Avoid Cards

Postby HighlanderAttack on Wed Feb 22, 2012 11:53 pm

We are what we repeatedly do. Excellence, therefore, is not an act but a habit.
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Re: Letting Time Run Out to Avoid Cards

Postby frankiebee on Thu Feb 23, 2012 12:12 am

My opinion is that the CC game should come close to the board game. When you play on a board it's not a possibilty to ''run out of time.'' So I think it's not right to exploit the time limit as he does.

But hey, what are you going to do about it ?
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Re: Letting Time Run Out to Avoid Cards

Postby pearljamrox2 on Thu Feb 23, 2012 12:21 am

frankiebee wrote:My opinion is that the CC game should come close to the board game. When you play on a board it's not a possibilty to ''run out of time.'' So I think it's not right to exploit the time limit as he does.

But hey, what are you going to do about it ?


If you want your game to closely resemble the board game, you probably shouldn't be playing with nuclear spoils. You also shouldn't play with fog. And you should probably stick to playing on the classic map.
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Re: Letting Time Run Out to Avoid Cards

Postby frankiebee on Thu Feb 23, 2012 12:33 am

pearljamrox2 wrote:
frankiebee wrote:My opinion is that the CC game should come close to the board game. When you play on a board it's not a possibilty to ''run out of time.'' So I think it's not right to exploit the time limit as he does.

But hey, what are you going to do about it ?


If you want your game to closely resemble the board game, you probably shouldn't be playing with nuclear spoils. You also shouldn't play with fog. And you should probably stick to playing on the classic map.


Nuclear spoils is not really the problem. You can use this tactic with escalating to.
What I meant was that you should'nt exploit tactics that are only there because the game is online, but that's just my opinion.
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Re: Letting Time Run Out to Avoid Cards

Postby AAFitz on Thu Feb 23, 2012 12:37 am

I don't think there's anything wrong with not ending the turn. However, once the turn is started, and a territory taken, the card should be given regardless automatically, which would avoid the problem altogether.

Since the game is not set up that way, and you sometimes can miss taking a card, which may change the game, choosing to not take a card is very much a valid strategy, even though I realize some may view it as dirty.

There really cant be a rule against it though, because it would be near impossible to determine when it was accidental and when it was on purpose, and again, many consider it all part of the game.

I think if you choose to play a nuclear game or even escalating, you simply have to choose to accept it as a perfectly valid possibility. If taking another card means you will lose, you're insane to take one yourself by hitting end when you don't have to as well. If CC wants to enforce you take a card, its really their responsibility to program it in, not police the use of the game as programmed in this particular case.

Personally, I think it adds another layer of strategy by having to end, and by being able to choose not to end, which thereby makes the game better and more challenging, not worse.
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Re: Letting Time Run Out to Avoid Cards

Postby pearljamrox2 on Thu Feb 23, 2012 1:08 am

frankiebee wrote:
pearljamrox2 wrote:
frankiebee wrote:My opinion is that the CC game should come close to the board game. When you play on a board it's not a possibilty to ''run out of time.'' So I think it's not right to exploit the time limit as he does.

But hey, what are you going to do about it ?


If you want your game to closely resemble the board game, you probably shouldn't be playing with nuclear spoils. You also shouldn't play with fog. And you should probably stick to playing on the classic map.


Nuclear spoils is not really the problem. You can use this tactic with escalating to.
What I meant was that you should'nt exploit tactics that are only there because the game is online, but that's just my opinion.


You could also be playing an escalating game on a complex map, like Rail Europe, and have to make a move so well thought out and precise that it might take your entire hour to do it without screwing up..especially if you dont like auto assault. It would suck to run out of time because it's such a big move and you are being very deliberate....but I imagine the other players in the game wouldn't be crying about you missing your card in that instance, huh?

I guess it is ok to accidently run out of time and be punished for it, but it's totally wrong to do it on purpose if the penalty is less than the reward. How hypocritical!
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Re: Letting Time Run Out to Avoid Cards

Postby blakebowling on Thu Feb 23, 2012 1:11 am

Moved to Strategy.
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Re: Letting Time Run Out to Avoid Cards

Postby AAFitz on Thu Feb 23, 2012 1:15 am

blakebowling wrote:Moved to Strategy.


Never heard of it. :lol:
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Re: Letting Time Run Out to Avoid Cards

Postby demonfork on Thu Feb 23, 2012 1:15 am

It's a completely legitimate strategy, one in which you must give up any possible fortifications in order to avoid a card.
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Re: Letting Time Run Out to Avoid Cards

Postby AAFitz on Thu Feb 23, 2012 1:17 am

demonfork wrote:It's a completely legitimate strategy, one in which you must give up any possible fortifications in order to avoid a card.


...in adjacent, or chained settings
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Re: Letting Time Run Out to Avoid Cards

Postby pearljamrox2 on Thu Feb 23, 2012 1:20 am

demonfork wrote:It's a completely legitimate strategy, one in which you must give up any possible fortifications in order to avoid a card.


What if it is unlimited forts? Couldn't you just fort and not push end reinforcements? Seems like it would work...but I don't know, never tried it.
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Re: Letting Time Run Out to Avoid Cards

Postby demonfork on Thu Feb 23, 2012 1:34 am

pearljamrox2 wrote:
demonfork wrote:It's a completely legitimate strategy, one in which you must give up any possible fortifications in order to avoid a card.


What if it is unlimited forts? Couldn't you just fort and not push end reinforcements? Seems like it would work...but I don't know, never tried it.


Good point...I think that would work.
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Re: Letting Time Run Out to Avoid Cards

Postby Jippd on Thu Feb 23, 2012 2:20 am

I think this is a good strategy in nuclear maps and one that you should know exists on nuclear spoils. Use it to your advantage as well
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Re: Letting Time Run Out to Avoid Cards

Postby macbone on Thu Feb 23, 2012 7:13 am

It's definitely a shrewd strategy, but it seems like it's exploiting a loophole rather than utilizing a feature.
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