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pearljamrox2 wrote:Nope, no loophole. A loophole is a way to avoid the intentions of a rule.
You have exactly an hour from the time you start your turn to complete your turn. If you do not end your turn before the hour is up, you will not receive spoils. This is the exact intention of the system that we use. It is a penalty for not finishing your turn in the amount of time given. It is a well known feature of our game, and it penalizes us all equally, no matter who we are.
To the punctual goes the spoils?
Evolution299 wrote:
The problem Dynasty is that in Nuclear, a card isnt just a reward, but also a punishment. By not taking the card, you are basically having your cake and eating it too. I'm pretty sure that thats not how the system for nuclear games was intended.
Simple answer for this problem, is at the end of the 1hour time limit in Nuclear games only, a card is awarded. No ifs ands or buts.
Problem solved. It should not be that hard to write that into the program.
pearljamrox2 wrote:Nope, no loophole. A loophole is a way to avoid the intentions of a rule.
Bones2484 wrote:
Awesome quote which actually is an argument against what you are trying to say. Refraining from pushing a button to end your turn as you should when you could easily end your turn is quite clearly a "way to avoid the intentions of a rule".
gannable wrote:i did this once in an escalating game where i needed to take a territory but if I took a card I would have had 3 cards and a perfect kill for the next player.
Afterwards, I felt dirty and ashamed
but we won the game
so I was able to recover emotionally

AAFitz wrote:I think if you choose to play a nuclear game or even escalating, you simply have to choose to accept it as a perfectly valid possibility. If taking another card means you will lose, you're insane to take one yourself by hitting end when you don't have to as well. If CC wants to enforce you take a card, its really their responsibility to program it in, not police the use of the game as programmed in this particular case.
Personally, I think it adds another layer of strategy by having to end, and by being able to choose not to end, which thereby makes the game better and more challenging, not worse.

Generating witty rebuke...
pearljamrox2 wrote:Maybe the way you choose to play, it isn't a reward. It is still called a spoil though. I find it very rewarding to own a card with a territory that I know will not be blown up. That's a good place to keep a stack of troops.

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