Assault odds minimum to go for kill/sweep

Information on tactics, scenarios, and all that you'll need to be successful in-game!

Moderators: Global Moderators, Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: Assault odds minimum to go for kill/sweep

Postby macbone on Tue Jul 31, 2012 10:47 am

51%, man.

I'll go if the odds are somewhere around 40ish if the game's about over. I'll do a few test battles to see if my troops are feeling their oats, and if they are, I let 'em loose. =)
User avatar
Major macbone
SoC Training Instructor
SoC Training Instructor
 
Posts: 5635
Joined: Wed Jun 03, 2009 7:12 pm
Location: Looking out over Victoria Harbor, thinking about Middle Earth and how good my wife looks
Medals: 83
Monthly Leader Bronze (1) Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Random Map Achievement (3) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (9)
General Achievement (9) Clan Achievement (10) Training Achievement (2) Challenge Achievement (1) Tournament Contribution (2)

Re: Assault odds minimum to go for kill/sweep

Postby Dauntless07 on Wed Aug 01, 2012 1:25 pm

While statistics speak for themselves, there is no accounting for bad luck; however improbable. The fewer troops involved in the battle, the more likely you are to have streaks of incredible good or bad luck. Because of the luck factor, I don't make a kill sweep unless I know I can finish it. Failing in a kill sweep can leave you a sitting duck. Because of this, I usually make sure I have twice as many troops as the defender with lower numbers of troops, and gradually lessen the ratio as greater numbers are on the board. When stacks start going into the hundreds I cut down to roughly equal numbers. I would attack a stack of 10 with 20, and a stack of 100 with 100 minimum if going for the kill.
User avatar
Lieutenant Dauntless07
 
Posts: 68
Joined: Fri Dec 04, 2009 1:56 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Ratings Achievement (1) General Achievement (1)

Re: Assault odds minimum to go for kill/sweep

Postby Jippd on Thu Aug 02, 2012 4:09 am

You could kill a 10 stack with a lot less easily. A 15 stack provides 83% odds of success. Those are great odds.

When I first started on conquer club I used this twice as many rule for eliminations. After playing A LOT of games, I no longer use that rule.

Again use the battle odds calculator: http://gamesbyemail.com/Games/Gambit/BattleOdds

It should be your new best friend
User avatar
Colonel Jippd
 
Posts: 1382
Joined: Sun Aug 03, 2008 9:05 pm
Medals: 105
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Bot Achievement (1) Ratings Achievement (4) Tournament Achievement (15)
General Achievement (6) Clan Achievement (20) Challenge Achievement (1) Tournament Contribution (11)

Re: Assault odds minimum to go for kill/sweep

Postby BeauJyles on Fri Aug 03, 2012 12:25 pm

I agree with the 1/n chance of going for the sweep providing you can pull the sweep off after the first kill. You almost have to be certain that you'll be successful based on the first kill odds because if you still have a 1/n chance of winning after your first kill, you're fighting a losing battle. Basing your decision on 1/n will lead you into trouble because that chance is only for one event when you really have to calculate for more than 1 event.

I guess what I'm getting at is if your chances increase (hopefully dramatically) after your first kill you're in a much better position to go for the sweep and 1/n chance of winning is viable. I believe this is why people tend to set themselves up with rules of 1.5-2x starting attacking troops which increases their chances of sweeping after the first.

I think a statistician could come up with a cost/benefit analysis in terms of points to gain and what you can lose if you miss your target. It's an interesting question and I'm sure there's a proper way of coming up with a percentage based on the number of players you're up against.

The number of troops you can deploy after your first kill is a massive factor. I think looking past the first kill is the most important facet of calculating the viability of a sweep. I've seen so many new players (in standard games) hand the game over to the next player because they didn't have the troops to continue their sweep after their first successful kill.

There's also the number of spoils you have when you turn in (be it 3, 4 or 5) and the number of spoils your first target has (5, 4 or 3). If you have 5 spoils of your own and you're going for someone with 5 themself, you have the best chance of turning in twice. This may be enough reason to go for a 1/n chance of going for the sweep...

Variables such as the number of troops/spoils of your next target, and set worth must be considered when doing your calculations. I don't think there is a clearcut answer to this question because every situation is different. I completely agree with Jippd about the battle odds calculator being your best friend. Having the odds allows you more leeway to actually go for the win instead of using rules such as 1.5-2x the number of troops (a little restrictive). I think having "rules" about going for the sweep can really impede your chances of taking more games. Waiting for the stars to allign (having requirements met) may be a good strategy against players who are using the same strategy because you're essentially in a Mexican stand-off but (I assume) when you're up against the higher ranked players, these requirements will arise less often as the better players will take their opportunity if the numbers stack up.

my two cents
User avatar
Captain BeauJyles
 
Posts: 71
Joined: Tue Jun 22, 2010 4:53 am
Location: Brisbane, Australia
Medals: 21
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (2)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (2)
Teammate Achievement (1) Ratings Achievement (3)


Return to Strategy

Who is online

Users browsing this forum: No registered users

Login