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Fighting cooks.

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Re: Fighting cooks.

Postby Trevor33 on Sat Dec 15, 2012 2:39 am

waltero wrote:Only when Victory is no longer an option do others chose another player to go down with em...don't act like this is something that only cooks do. You do it...Everybody does it.


Victory is always an option... 'chip and a chair'. This is a poker site, right? 8-)
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Re: Fighting cooks.

Postby AlexCox on Sat Dec 15, 2012 7:54 am

Also, it cuts both ways, if you happen to find yourself as a question mark or cook due to inactivity, a lost password and / or being intoxicated higher ranks will deeply resent any humiliation you heap upon them when active and sober and bare you an irrational hatred.

I'm just going to foe cooks on sight from now on, regardless if I've played them or not, also any griefers I meet when I play, can't be bothered with them even if they are sometimes useful farms, as a non-premmie I just can't be bothered with the lag and stupidity.

Useful tune for British cooks:

http://www.youtube.com/watch?v=FkF_XpA5P48

Chatter and music on conquer are generally bad but who cares it's only a game.

Enjoying a special brew and listening to this http://www.mixcloud.com/ralph-anderson/ ... rk-db-mix/

while i wait for some suck ass cook deadbeat to get sober and take his turn or let me play mine drunk so I can become a cook

Addendum: British cooks if you find yourself in a position to storm UK from Africa don't hesitate to play this, even if you can't hold it. http://www.youtube.com/watch?v=p_tsxbZZHbU
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Re: Fighting cooks.

Postby skychaser on Sat Dec 15, 2012 10:54 am

macbone wrote:Skychaser, your strategy is very close to our recommendations in the Society of the Cooks, although we don't specify that the playing style you're describing is for cooks. We use the term Bonus Monkey for players who think that grabbing a bonus is the secret to winning Escalating games (and this mindset isn't limited to cooks - I've played majors who have done the same thing).

We teach our students not to fight over bonuses, not to break bonuses (small ones, anyway), and to get out of a bonus monkey's way. These players often don't read game chat, and they're not open to discussing the board.

But waltero has a good point, too, in that there's more than one way to play this game. Although I haven't seen a better strategy for Escalating games than the Escalating Juggernaut, it's refreshing to me when someone tries a different strategy, like the Creeper or the Shield & Sword. And, of course, with so many different options in a game, there are many different strategies that are required, depending on the settings.

Many players who started out on the board game were used to the mantra that taking Australia is the best way to win the game. And on some settings, it certainly is, but getting students to look at other ways of playing is one of the main things we do in the SoC.

Anyway, interesting thread, man. The first post is very useful in knowing what to be aware of in Escalating play.

Thank you. I will use some of our game's pitcures to my new guide soon.
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Re: Fighting cooks.

Postby Sir-X on Sun Dec 16, 2012 8:07 pm

this is the funniest thing i have read in ages....

i never was a private or below. i seemed to slowly male lieutenant and the closest to loosing it was having 1601 points... anyway i really dont like seeing cooks join my games because they are either really crap or they have amazing dice and kill me fast... i loose a good 45+ points to every cook i play...

but nevermind. i have played cooks who have played 1000s of games more than me, they seem to know the game but they never seens to get out of the rut they get into...
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Re: Fighting cooks.

Postby ZeekLTK on Mon Dec 31, 2012 1:01 am

skychaser wrote:Yep. Actually you can have enough troops to break a bonus but not enough to fight back. But the point that weak players give up games they could win is fact.


If you have enough troops to break someone's bonus then you can leverage that to force a truce or alliance which will benefit you so that you can try to get to a point where you are "strong enough to fight back".

In a multiplayer game you have more options than you think. In your scenario above you can tell the guy you won't break his bonus if he makes a truce with you. Then you can build up while he fights elsewhere. Or you can ask another player for help - say that your neighbor has a bonus and is going to wipe you out soon and try to get someone else to attack him from another border. He will have to divert troops to fight the other guy, giving you breathing room. Etc.

Basically, this is exactly what I said - if you are strong enough to ruin another player's game then you are strong enough to stay alive and try to win.
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Re: Fighting cooks.

Postby skychaser on Mon Dec 31, 2012 9:53 am

ZeekLTK wrote:
skychaser wrote:Yep. Actually you can have enough troops to break a bonus but not enough to fight back. But the point that weak players give up games they could win is fact.


If you have enough troops to break someone's bonus then you can leverage that to force a truce or alliance which will benefit you so that you can try to get to a point where you are "strong enough to fight back".

In a multiplayer game you have more options than you think. In your scenario above you can tell the guy you won't break his bonus if he makes a truce with you. Then you can build up while he fights elsewhere. Or you can ask another player for help - say that your neighbor has a bonus and is going to wipe you out soon and try to get someone else to attack him from another border. He will have to divert troops to fight the other guy, giving you breathing room. Etc.

Basically, this is exactly what I said - if you are strong enough to ruin another player's game then you are strong enough to stay alive and try to win.

Makes sense. Thank you.
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Re: Fighting cooks.

Postby shadowguynick on Tue Jan 01, 2013 8:33 am

One strategy I like to use against inexperienced players is convince them someone else is the "bad guy". I don't know why, but once they think someone might dominate the game they are hellbent on stopping him. It weakens your top enemy without you having to fight him. The new player may eventually catch on to what you're doing, so be prepared. Diplomacy is also my favorite option, since brute force weakens you, and gains little usually. I am relatively new to this site, but the strategies involved I have been using since I started playing strategy games.
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Re: Fighting cooks.

Postby waltero on Sun Jan 06, 2013 9:19 am

ZeekLTK wrote:
skychaser wrote:Yep. Actually you can have enough troops to break a bonus but not enough to fight back. But the point that weak players give up games they could win is fact.


If you have enough troops to break someone's bonus then you can leverage that to force a truce or alliance which will benefit you so that you can try to get to a point where you are "strong enough to fight back".

In a multiplayer game you have more options than you think. In your scenario above you can tell the guy you won't break his bonus if he makes a truce with you. Then you can build up while he fights elsewhere. Or you can ask another player for help - say that your neighbor has a bonus and is going to wipe you out soon and try to get someone else to attack him from another border. He will have to divert troops to fight the other guy, giving you breathing room. Etc.

Basically, this is exactly what I said - if you are strong enough to ruin another player's game then you are strong enough to stay alive and try to win.


Most the time (when you are so weak) other players would rather focus on weak players Spoils and terit...bonus.
Rarely (if ever) will somebody come out of a hole. If a weak (or strong) player is giving you grief the simplest way to eliminate any more grief in the game is to take em out!

regardless...There always comes A time when you know the War has been lost. At that point it becomes a game play on how you go out. Some people might want to come in Second (Last to be eliminated). Cooks will do what they do and Lieutenants will do as they wish. Tis all the same.

I love it when you get these renobs (usually the High ranking Players) that enter the game Thinking that they know everything and assume you are there to play the game as they think it should be played. If you want to know what I mean, look up this game 12104164.

I would probably be on top...If I had not missed a Critical turn (only turn I have ever missed)! Anyhow I foed the guy so I would not have to listen to him.
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Re: Fighting cooks.

Postby ZeekLTK on Mon Jan 07, 2013 1:21 pm

Well, speaking from a game in which I'm one of the stronger players and was surrounded by several weaker players (weak in terms that they had much less territory and could not do much except probably break someone's [like mine] bonus) I was more than happy to form alliances with them to let them keep their bonuses near me and also have them help me (and themselves) by fighting my (stronger) opponents.

But you are right, in that weaker role you have to be cautious. This was an 8 player game where 4 players had become "top dogs" and 4 were on the verge of elimination. I was allied with 3 of the "small dogs" but eventually at some point 2 of them decided to test their luck and come after me - and then I quickly eliminated them because I wasn't going to deal with that. One of the players was so weak that yeah, he probably wasn't going to last much longer anyways, but the other - he had a decent bonus and was starting to make a comeback, he just got greedy. I think if he had kept our truce, he could have really taken some ground against our common opponent and gotten himself back into the game because I had no interest in fighting him at all, I was much too busy with other opponents so I was perfectly content to share a border that didn't need to be defended.

The last ally, I lost because he was losing to the bigger guy he was fighting and was on the verge of being eliminated, so I took him out to get his cards (hence the other thread I started lol).
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Re: Fighting cooks.

Postby AlexCox on Sun Feb 03, 2013 5:22 pm

http://www.youtube.com/watch?v=R2xmRwHyK-E In refernce to earlier Leroy Jenkins got his own dubstep - from the original promo but with dubstep mixed in
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Re: Fighting cooks.

Postby jsnyder748 on Mon Feb 04, 2013 10:45 pm

I have found the greatest success vs cooks or bad players in general is to play on maps where they will not affect how you will win the game.

For example maps like all are bases are belong to us, das schloss, baseball, and Antarctica use starting positions that cannot be taken without going through a neutral stack. This is invaluable when playing players who will do irrational things. It ensures your survival if you are targeted and makes the map more confusing for those who don't take a minute to read the rules...Most of these maps also contain the dual threat of objectives/elimination.

Confusing maps or specialty maps also help to ensure that a cook will not win entirely on luck. They must have some strategy and feel for the map if they want to keep up.

Of course, game types play the biggest role of all. Team games make cooks irrelevant because you need strategy. Freestyle makes it more in the favor of experienced players who get on frequently and can use the many freestyle tricks successfully. This strategy guide helps with situations where you are playing a cook in a standard game....not much else
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Re: Fighting cooks.

Postby skychaser on Tue Feb 05, 2013 3:12 pm

You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.


I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.
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Re: Fighting cooks.

Postby skychaser on Tue Feb 05, 2013 3:15 pm

Example. Last Game I played I had a lot of trouble cause There was a player I didn't know where his last pieces where. I attacked 3 of his weak spots and a weak player followed by eliminating him from a section of the map. Exactly what I wanted. You can't see this at Das Chloss as an example cause the armies at any section hardly matter. Even more if it's Freestyle. At this mode the armies have no importance at all.
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Re: Fighting cooks.

Postby jsnyder748 on Tue Feb 05, 2013 3:28 pm

skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.


I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.


Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.

How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.

You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.
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Re: Fighting cooks.

Postby jsnyder748 on Tue Feb 05, 2013 3:30 pm

skychaser wrote:Example. Last Game I played I had a lot of trouble cause There was a player I didn't know where his last pieces where. I attacked 3 of his weak spots and a weak player followed by eliminating him from a section of the map. Exactly what I wanted. You can't see this at Das Chloss as an example cause the armies at any section hardly matter. Even more if it's Freestyle. At this mode the armies have no importance at all.


That is only the case for escalating. All escalating games are not about bonuses or territories, just about sweeping the map in one turn.
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Re: Fighting cooks.

Postby AslanTheKing on Tue Feb 05, 2013 8:27 pm

nice input i will consicer, still , its not the cook, nor the strategy, its still the dice, dont forget that
and i stop attacking when i feel my dice are crap, but next turn my opponent doesnt stop and succeeds and has more regions, there fore
after 15 regions , more troops already , and how hard i try, i lose

i do win games, because of pure luck in escalating, not because of dice

i liked reading it, in my mind im doing the strategy and analyze it thorough,
and then comes the dice
I used to roll the daizz
Feel the fear in my enemy´s eyes
Listen as the crowd would sing:

Long live the Army Of Kings !


AOK

show: AOK Rocks
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Re: Fighting cooks.

Postby skychaser on Tue Feb 05, 2013 8:55 pm

jsnyder748 wrote:
skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.


I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.


Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.

How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.

You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.

Oh I didn't mean to be offensive or something.

Yep. There is for example bonuses at Das Shcloss for example. But absolute mostly of them are absolute negative bonus as you have to take dozens and dozens of neutrals to get a +3. At Freestyle it doesn't matter cause almost any match is decided at the double turn so it's only a matter of players who have learnt the "difficult" map watching people who didn't fighthing over nothing since they won't even lay troops near then and on the double turn that territory is completely useless.
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Re: Fighting cooks.

Postby skychaser on Tue Feb 05, 2013 8:56 pm

jsnyder748 wrote:
skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.


I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.


Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.

How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.

You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.
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Re: Fighting cooks.

Postby skychaser on Tue Feb 05, 2013 8:58 pm

jsnyder748 wrote:
skychaser wrote:Example. Last Game I played I had a lot of trouble cause There was a player I didn't know where his last pieces where. I attacked 3 of his weak spots and a weak player followed by eliminating him from a section of the map. Exactly what I wanted. You can't see this at Das Chloss as an example cause the armies at any section hardly matter. Even more if it's Freestyle. At this mode the armies have no importance at all.


That is only the case for escalating. All escalating games are not about bonuses or territories, just about sweeping the map in one turn.

Yep. At fixed cards we have another tricks available. I would be very delighted if someone would someday write a guide about it.
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Re: Fighting cooks.

Postby skychaser on Tue Feb 05, 2013 9:00 pm

AslanTheKing wrote:nice input i will consicer, still , its not the cook, nor the strategy, its still the dice, dont forget that
and i stop attacking when i feel my dice are crap, but next turn my opponent doesnt stop and succeeds and has more regions, there fore
after 15 regions , more troops already , and how hard i try, i lose

i do win games, because of pure luck in escalating, not because of dice

i liked reading it, in my mind im doing the strategy and analyze it thorough,
and then comes the dice

But you're playing x1? If it's x1 you have to say only a few selected maps have strategy or so. But in 3 to more players there are strategies you can use.
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Re: Fighting cooks.

Postby jsnyder748 on Tue Feb 05, 2013 11:47 pm

skychaser wrote:
jsnyder748 wrote:
skychaser wrote:You're right. I focused at the "defaults". Which is the way most players are used to so most people would think the guide as valuable.


I don't like these maps where you can avoid weak players, it ruins all the fun cause you can't be touched it also means they can't touch your opponents.
Thus at these maps one can't influence the board as much as a normal game so I think it has lesser skills involved and it's only a matter of farming, not playing. Once one learn these maps this one will always do the same thing, attack at the same turn and so on, so on. Boring.


Obviously I have enough skill to play "default" games, but I am not sure how you can say that those games take more skill. I would say they take more luck than anything else. If I played those simple, slow paced games I would be much more bored than playing maps that actually make you think and strategize, as well as influence others through the chat. A prime example of this would be xiangwang, Kiron or mc05025. They play on complicated maps, with interesting settings that lend to different playing strategies and tricks. Everyone has a chance at winning, but they need to be able to play with the same skill level as those who have mastered the technique to win.

How would you not be able to influence the board in freestyle or on maps where you have a starting position? (Even on the few maps I mentioned) The "double turn" is one of the biggest swinging factors in freestyle and if used correctly can win the game in a few short strokes. There are bonuses on these maps despite what you are implying that make others want to hold areas and attack each other and while it may not be the best strategy under some settings such as escalating (better to sit back and wait for high level card cashes) you can certainly do anything you would be able to do on default maps but with more precision and faster.

You can never truly avoid weak players. It just helps to have a region that cannot be attacked out of the starting gates. This ensures that the person with the most skill will have a chance to use that skill before they are attacked for no reason.

Oh I didn't mean to be offensive or something.

Yep. There is for example bonuses at Das Shcloss for example. But absolute mostly of them are absolute negative bonus as you have to take dozens and dozens of neutrals to get a +3. At Freestyle it doesn't matter cause almost any match is decided at the double turn so it's only a matter of players who have learnt the "difficult" map watching people who didn't fighthing over nothing since they won't even lay troops near then and on the double turn that territory is completely useless.


Regardless of our opinions, good guide =D> =D> =D> =D>
I did like how someone took the time to write this. It will help people playing cooks and cooks themselves
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Re: Fighting cooks.

Postby skychaser on Wed Feb 06, 2013 5:40 am

Thank you.

I think however that Freestyle without objectives have some strategies. They are not obvious. Maybe someone should write some guide about them.
I like big foggy freestyle maps as an example. There are some nice tricks and it develops it's own "madness". I love stalking some players Lol.
I guess it could be my third guide or maybe you could do it.
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Re: Fighting cooks.

Postby ZeekLTK on Fri Feb 22, 2013 8:59 am

skychaser wrote:Example. Last Game I played I had a lot of trouble cause There was a player I didn't know where his last pieces where. I attacked 3 of his weak spots and a weak player followed by eliminating him from a section of the map. Exactly what I wanted. You can't see this at Das Chloss as an example cause the armies at any section hardly matter. Even more if it's Freestyle. At this mode the armies have no importance at all.


Yeah this is something that a lot of cooks do, they don't pay attention to how many regions an opponent has, or his locations, and will often hand free cards to another player by attacking a weak player (weak as in, low territory/army count) and making it so that someone else can eliminate them, such as taking them out of one part of the map, so that someone on the other side can finish them off and get the cards. You need to try to position yourself so that YOU are the player that gets the free cards, rather than one of your main opponents.

So if you are near a player that only has a couple territories left, but may be spread out, then you need to try to isolate that player from any cooks so that they cannot attack him and send the cards to one of your other opponents. Then you just wait patiently for someone on the other side of the board (most likely another cook) to kill them off over there so you can go for the elimination.

Or if there are no cooks on the other side, make a truce with the now isolated weak player and then just keep the cook on your side away from him so that they can fight on the other side and hopefully provoke someone to eliminate them so you can finish them off.

Basically, just pay attention to cooks around weakened players, because chances are they are going to set someone up for free cards, so it might as well be you!
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Re: Fighting cooks.

Postby ZeekLTK on Fri Feb 22, 2013 9:10 am

Also just try to avoid assassin games with cooks. Either that, or pray that the cook is your target.

I played a 5-player one recently where the cook was the last to join (so I didn't have a chance to get out) and of course, he was the one who got eliminated because he was the only one who wasn't properly defending himself. :roll:
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Re: Fighting cooks.

Postby skychaser on Fri Feb 22, 2013 10:26 am

Thank you Zeek. You got the geist real fine.
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