betiko wrote:I mostly use this when I'm desperate and it's kind of a do or die. Otherwise I'm not a big fan of 4v3 I try to avoid them, because if you don't have a perfect first roll you are done. I mean if you're feeling lucky going 4vs3 everywhere on the map can give you the best results possible; but some players make me laugh cause they do that then complain about dice cause they miss their spoil. a 4vs3 is way riskier than what lots of people think.
I completely agree if your goal is to take a territory, and lower opponents territory adding to your own. But sometimes reducing counter play is also good. Imagine he is receiving 4. If you lower is 3 to a 1, he will have a 5 stack. If you just leave as is, and take the 1, he will have a 7 vs 3.
And because of game settings that all you to recuperate after taking territories like unlimited, its worth going for 3/1 attacks.
Well that just depends on your goal. If you want to take territories, go for the 1. If you want to eliminate his counter play, attack his 3.
It's simply if you are going to go for it, don't invade 4 vs 1, because an assault of 3 vs 3 is unwise.
random21 wrote:I find it odd that people try to refute this by bringing up different settings. Of course different settings will change tactics. We don't use universal settings anywhere over these games. If you play Manual, Automatic, Unlimited, No spoil, Nuclear, Chained, Adjacent, Freestyle, Sequential, 1 v 1, 8 player standard, doubles or triples, flat rate and escalating and more... any tactic anyone brings up you could just say.. oh X works for 7 of the above, BUT WAIT! IT DOESN'T WORK FOR ALL THE REST!
Kaskavel wrote:On big maps like the ones described, I totaly agree that anything less than deploying all n troops in n different regions is a mistake, I have also played a few...thousands hives and yes, I almost always deploy 12 4s in first round. In fact, I usualy deploy only 4s in most maps anyway....
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