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firstholliday wrote:When i started playing esc term. I was a corporal i think. In MANY games there were as much as 4!!!!! deadbeats. Even if there are 3 in a 6 player game, TALK to the players who actually want to play, and don't attack eachother. Kill the deadbeats first. (on a 50/50 basis) You will both get easy points. When all deadbeats are beaten. Give eachother a handshake and go for the win.
DAZMCFC wrote:to stringy, thanks for inviting me to join your games. winning 2 out of 4 was a good points gain. oh and i do play erratic from time to time and it helps.
2-Set urself a base.... a country where every turn u deploy a 1 or a 2 on it .... not just any country .. but a country that connects continent and is important to finish the game later ...Countries with such importance ( on classic map ) : Kamshatka... china...afghanistan...Ukraine.... middle east... east africa... alaska....greenland or iceland.... central america(somewhat not important)... north africa... and siam(somewhat not important<----good point! I'll try and work this into next draft
8- this is very important : DO NOT BLOCK UR MASSIVE ARMIES OUT.... I HAVE SEEN THIS TOO MANY TIMES ... PPL HOLD AUSTRALIA... THEY HAVE 20+ ARMIES ON SIAM... AND THEY HAVE A 1 ON CHINA AND 1 ON INDIA... WHEN IT COMES TO BUSINESS THE 20 ON SIAM ARE WORTHLESS...<---good point! I'll work this into draft #3
BaldAdonis wrote:A good way to advance in escalating is to play on circus maximus. The lack of continents means players won't attack wildly to get a small bonus, and blocks are easy to set up anywhere on the map. You can also learn the importance of counting your opponents cards, keeping territories that attack many others (ie why centre lanes are better than inside/outside), and when to make the crucial strikes.
stringybeany wrote:Jack and Mike:
"Remember what I told you, Mikey: You've got to try and keep the total board strength at a level that will be favorable to your position in the cash sequence."
"Uh-huh. Hey look, I think I can take Europe!"
"You shouldn't try that, you aren't nearly strong enough to defend those borders. You should deploy on Western US instead. You'll need some strength over there later."
"But won't blue kill me with that stack on Northwest Territory?"
"He has no reason to do that yet, it would just reduce you both too early in the game."
"ok, I'll do it your way."
"I thought you said blue wouldn't kill me! He cashed holding only three cards and took all of North America! And everyone let him keep it with only 2 armies protecting each border!"
"Yes, I see that."
"Your strategy sucks. I'm going to go after Europe."
stringybeany wrote:rabbiton wrote:...
it would be far easier to write this for non-beginners.
Perhaps. But that's not where the need exists.
otherwise, you just risk codifying bad strategy... such as "on your first move deploy 3 somewhere and attack". that would be the exception in a high rank game, not the rule, because a general principle is to spread your forces out.
jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
puppydog85 wrote:Hi, I am a beginner and I have a quick question. When fortifying in rounds 3-5, should I start moving my armies into piles? I my current game I have a chain 6 countries long and it is not unlimited fort. Should I start looking around and fortify at one end, both ends, or just leave it?