Esc. for Beginners pg4---Esc. Intermediate pg8

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Postby stringybeany on Tue Oct 16, 2007 3:53 am

AAFitz wrote:
stringybeany wrote:
Scott-Land wrote:
or were you talking about bushes ?


Hedging with regard to your previous post.


I like the restraint you showed there...


restraint from what, laughing at the joke? ok so it wasn't that funny but I thought it was funny enough to highlight.
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Postby Johnson O Tool on Mon Nov 05, 2007 11:27 pm

I would like to submit a classical example of how an Escalating game with not too advanced opponents is easily won.

For the example I'll use the Chinese Checkers map; don't worry, I know it's not the most popular map, but it *IS* a good example because all territories are the same size and worth the same bonus; so it's a very fair map in that there's not the initial imbalance of getting dropped on a 'good' continent or not: They're all the same.

So anyway, just as on any map, initially you try to get the f*ck out of heavily contested continents and deploy in less contested continents, for example Asia or North America on the classic map. For Chinese Checkers there's the stuff in the middle that's not even part of any continent or bonus, so it's the PERFECT place to hide and build.

Then you just watch as everyone squabbles over continents, while quietly building and getting easy cards. After 5 rounds, it looked like this, I'm Blue:

Image

I encircled my main positions.. This really is building up to the Perfect Storm.. Everyone busy grabbing their littler continent, and me building in the middle in a place that nobody wants, but with quick strike-action to just about any corner of the map.

Then of course the inevitable happened, but the chat made it even funnier, when Yellow says:

Image

It also happens he was weakest at that point, and with some nice cards.. So it made for a very statisfying reply:


Image

:D

Anyway, everyone else soon followed in the same turn.

Link to the game is here:

http://www.conquerclub.com/game.php?game=1107429
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Postby BaldAdonis on Tue Nov 06, 2007 12:17 am

This part is my favourite:
2007-11-02 11:51:53 - Jullekungfu: I have never seen that tactic before
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Postby Ditch on Sat Nov 10, 2007 6:03 pm

This guide has gotten me a 4-game win streak in 6-player classic escalating, I'm over 2000 points, and it almost seems too easy at times. Every game there's someone who suicides to get a continent or get cards early, and since the "can I eliminate this player" formula works the vast majority of the time it's possible to topple opponents like dominoes even when your first trade-in is only worth 6 units! I can't believe more people don't follow the guide, or at least use the strategies therein.

Thank you!
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Postby RobinJ on Sat Nov 10, 2007 6:51 pm

Johnson O Tool wrote:Then of course the inevitable happened, but the chat made it even funnier, when Yellow says:

Image

It also happens he was weakest at that point, and with some nice cards.. So it made for a very statisfying reply:


Image

:D

Anyway, everyone else soon followed in the same turn.

Link to the game is here:

http://www.conquerclub.com/game.php?game=1107429


I'd love to play some of those guys - obviously didn't have a clue about escalating
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Postby DiM on Tue Nov 13, 2007 9:02 pm

Ditch wrote:Every game there's someone who suicides to get a continent


somehow i manege to be a target for those darn suiciders.

i even had a guy that cashed a 30 army set deployed over his 10 in north africa and killed my 45 in south america with 10 troops remaining he then ignored my other undefended 3 terits in south america and moved back to fortify his africa borders. i had 5 cards and was preparing to storm the map. i had a clear target with 5 cards in europe and then it was all gonna be easy. instead i got killed by a guy that had 10 troops in north america. he killed me cashed 2 sets because of my cards then cleaned the map.

now the math. that guy lost 30 troops and killed 45 of mine just because i was getting a +2 from SA and i was a threat for him. :lol:
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Postby puppydog85 on Tue Dec 11, 2007 5:08 pm

I was a cadet when I first read this thread. Now, after following the advice (most of the time), I am a Sergeant and still climbing. Thanks Stringybeany!
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Postby EmperorOfDaNorth on Wed Dec 19, 2007 10:12 pm

You'll stop climbing soon after Sargeant though, because then you get to play with the big guys, who don't make the silly mistakes, AND actively try to block weaker players so you can't take them out easily anymore.

THen you have to rework that strategy and time your cards better and you find yourself in a position where you're cashing 40 cards and STILL can't take anyone out so then you find yourself AGAIN deploying strategically even with 40 %$*(#&$# bonus armies! :)

I think the intermediate step is to play games with SOME high ranking players but also some corporals mixed in.
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Re:

Postby ForgottenDuck on Sun Mar 30, 2008 11:45 am

EmperorOfDaNorth wrote:You'll stop climbing soon after Sargeant though, because then you get to play with the big guys, who don't make the silly mistakes, AND actively try to block weaker players so you can't take them out easily anymore.

THen you have to rework that strategy and time your cards better and you find yourself in a position where you're cashing 40 cards and STILL can't take anyone out so then you find yourself AGAIN deploying strategically even with 40 %$*(#&$# bonus armies! :)

I think the intermediate step is to play games with SOME high ranking players but also some corporals mixed in.


I can see what your saying, even at sergeant first class, I'm slowly starting to see players be less stupid... slowly :roll:
Looking at escalating games of much more skilled players, you can see that they start getting huge escalating card bonuses, and the game just goes on forever. So far with my rank I haven't even come close to what you would call a particularly long game. Theres usually at least one stupid person. :wink:

I don't play many escalating games but the few that I have this strategy has worked quite well.
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Re: Escalating for Beginners-go to page four

Postby ZawBanjito on Mon Mar 31, 2008 1:20 pm

The ZawBanjito guide to being good at escalating games:

STEP 1) Play escalating games like a moron.
STEP 2) Allow to sit in a well ventilated environment. Time may vary depending on ingredients.
STEP 3) Sequential: Stop playing with anyone still at Step 1. Freestyle: Play only with those still at Step 1. Both: You are Scott-Land.
STEP 4) Congratulations, you have thousands of points.
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Re: Escalating for Beginners-go to page four

Postby khazalid on Mon Mar 31, 2008 1:58 pm

hah cutting!

now hurry up and nu-blog :idea:
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Re: Escalating for Beginners-go to page four

Postby banana_hammocks on Sat Apr 12, 2008 10:51 am

I'll put in my opinion (for what it is worth).

I've played a fair few escalating games (mainly through tournaments) which gives a mix of beginners (not always low ranked) and more advanced players. But in general I feel the games are at a middling standard.

My goals when playing are:
1) don't become a target!
2) let other people break the continents
3) give yourself the best chance of winning
4) who do you target

Now a bit more detail/explanation

1)Don't become a target - in the early rounds this is purely on a unit count. Try to keep as many units as possible. Attack weak spots preferably in northern north America or northern Asia. Stay clear of Australia and south America (even if you have all the territories someone will likely suicide against you to break them).

In later rounds (when cashes are 10+) it is a mixture of units and cards. If you have the least number of troops and someone has 5 cards, while it is your go and you have 2, do not get that 3rd card. The player with 5 cards will have to decide whether to go after you and leave themselves vulnerable or go after someone else who has 3 cards but more armies (sometimes leaving them hanging for you). You are far more of a target with 3+ cards than with 1 or 2.

2) Let other people break the continents - this is where the difference between beginner and middle comes into play. Many beginners see someone has a continent and automatically think "i must break it at all costs". Inevitably weakening both players. This also works the other way round with beginners determined to take a continent at all costs. So generally in a game you will have 2-3 players who will fight over south America and Australia.

3) give yourself the best chance of winning. Now this seems obvious, but it is also the hardest to master. A number of things you can do can help. Firstly when you get to 4 cards think about whether you want to get that 5th card and have to turn in or do you want to wait and be the last to cash in. If you are in a good position sometimes it is better to wait (especially if you have a set with 4 cards anyway).

When fortifying your troops to get them ready to eliminate put them somewhere that can focus on a weak player, or if no-one is very weak put them on somewhere that can attack a number of players from.

Also try to get as few fronts as possible. ie. see if you can get all the kill with only 1 large stack rather than having to attack in two directions, as this makes it less likely that you will succeed. Sometimes it may even be better to attack through a 3rd person than to have 2 fronts.

4) Who do you target? - often the answer can be no-one. If you don't have a good chance, don't do it. Also if it is not worth it don't do it. There is no point usually in using 30-40 troops to get 1-2 cards as you will not be able to cash them in immediately, leaving you vulnerable.

It is obviously best to attack the person with the least amount of troops (and 3-5 cards), but you need to take into account any 3rd party troops you will have to go through to get them, and also how many directions you will have to attack. Take a moment before you start your turn to plan the route you are going to attack.

so you have chosen your target and decided to go for it. Start off by attacking the place where you feel least comfortable about being able to take them out (ie. if you have a 6v3 in an isolated area) this means you will waste the least amount of your troops and his troops if it doesn't work out. Stop if you don't succeed.
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Re: Escalating for Beginners-go to page four

Postby Jackofalltrades on Sun Apr 13, 2008 10:24 pm

I don't have much to add to the thread other than it has been extremely informative. Until recently I have been very hesitant if not totally avoiding esc. games. This has been an extremely informative thread where beginning to learn esc games are concerned, however unless i am wrong, i have not seen mention of the use of bob script to help add territory and opponent strength. for the most part i'm on cc using a work laptop where unable to download apps/ add-ons, ie ff/greasemonkey/bob. At home I've started using it and it has added a bit more perspective and depth that i didn't fully realize i had been missing.

Anywho kudeos on the tread. Just figured bob was worth mentioning because i played without knowing about it rising to mid 1700's before knowing about it. my 2 cents.
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Re:

Postby stringybeany on Fri Apr 18, 2008 3:31 am

EmperorOfDaNorth wrote:You'll stop climbing soon after Sargeant though, because then you get to play with the big guys, who don't make the silly mistakes, AND actively try to block weaker players so you can't take them out easily anymore.

THen you have to rework that strategy and time your cards better and you find yourself in a position where you're cashing 40 cards and STILL can't take anyone out so then you find yourself AGAIN deploying strategically even with 40 %$*(#&$# bonus armies! :)

I think the intermediate step is to play games with SOME high ranking players but also some corporals mixed in.


Right. Time for some next steps then
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Re: Escalating for Beginners-go to page four

Postby stringybeany on Fri Apr 18, 2008 3:32 am

khazalid wrote: nu-blog :?:
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