I would like to submit a classical example of how an Escalating game with not too advanced opponents is easily won.
For the example I'll use the Chinese Checkers map; don't worry, I know it's not the most popular map, but it *IS* a good example because all territories are the same size and worth the same bonus; so it's a very fair map in that there's not the initial imbalance of getting dropped on a 'good' continent or not: They're all the same.
So anyway, just as on any map, initially you try to get the f*ck out of heavily contested continents and deploy in less contested continents, for example Asia or North America on the classic map. For Chinese Checkers there's the stuff in the middle that's not even part of any continent or bonus, so it's the PERFECT place to hide and build.
Then you just watch as everyone squabbles over continents, while quietly building and getting easy cards. After 5 rounds, it looked like this, I'm Blue:
I encircled my main positions.. This really is building up to the Perfect Storm.. Everyone busy grabbing their littler continent, and me building in the middle in a place that nobody wants, but with quick strike-action to just about any corner of the map.
Then of course the inevitable happened, but the chat made it even funnier, when Yellow says:
It also happens he was weakest at that point, and with some nice cards.. So it made for a very statisfying reply:
Anyway, everyone else soon followed in the same turn.
Link to the game is here: