I used to play a little Q-bert back in the day, but I was young enough at the time that I think the game was a little beyond me at the time. I think this would make for a cool CC map I like the gameplay as it is, it's different than any other CC map that I can think of. I also like the old style arcade version better than the older version, as far as graphics go, since it fits the theme nicely.
Any further feedback before I push for a Draft stamp on this one?
Assaults - Yellow spaces may not assault any other space (these are dead ends) - Two spaces on each side of the map that border each color disc can assault that color disc. - Discs may assault any yellow space. - Green and Purple can assault their same color spaces in bordering hexes. - If you control the yellow space in a hex the Green and Purple spaces in that hex are adjacent.
Bonuses +1 for holding all three spaces in a given hex. +2 for each space in the three hexes bordering the Power Ball
Win Conditions if you hold all of the spaces of a given color at the beginning of your turn you win.
Assaults - Yellow spaces may not assault other spaces. - Spaces that border their corresponding color disc may assault that disc. - Disc’s may assault any yellow space. - Green and Purple spaces may assault the opposite color in a hex where you control the yellow space. - Green and Purple spaces may assault their same color in adjacent hexes
Starting Troops - All cube sides start with 3 - Disc's start with 5 neutral and are Killer 5 - The marked territories start as player 1 or player 2 (red or blue) all other are neutral
Decay Spaces in the three hexes that border red monsters lose one per turn
I am officially asking for permission to create this 1v1 map.
If accepted please move it up to the drafting room when you have time.
I know there is a 3 map limit in the foundry but here is the status of all of my maps. * Conquer 500 - is in Beta and should be quenched soon after the latest update is pushed. * Krazy Kingdoms - is in XML check and should be in Beta soon. * Homeworlds - Is in Gameplay and Graphics development in the main foundry - Q*onqr - In the Melting Pot awaiting 1v1 approval. - Valentines Day Map - Still in melting pot awaiting approval to become a seasonal map.
Currently reconsidering how discs work. Currently only two spaces on the map can assault each disc. I would like to change this and probably will.
Possible New Idea - Purple sides that border the left edge of the map (their are 6) may assault the purple disc. - Green sides that border the right edge of the map (their are 6) may assault the green disc. - Discs can assault any yellow location that borders either edge of the map. - Discs reset to ??? neutral when held.
* Need to add a symbol to the sides that are linked to the discs.
Excellent ... ok so who wants to see this as a 1v1 map. We need some interest here so that I can continue work on this... I know we had a lot of feedback in the melting pot but now that were in the drafting room a whole new round can begin.
I will be honest... I'm kinda on the fence with this one. I like the look, but I am not in love with the gameplay. The worst part is I have no real idea how I would adjust it. I will try to post more after I review it again.
Here is an updated image with more appropriate gameplay.
I want to start over and redo almost all of the graphics on this if we can get to a decent state for gameplay and interest. I would like the legend to be more symbolic than text heavy so I am working on sketching that out and will have that revision soon as well.
I will have a chance later this week to work on the next iteration of graphics and gameplay. I initially tilted it because I planned on it only roughly looking like a video game. Now that I have embraced the classic arcade stand up look I also agree that the cubes should be brought upright.