Re: Rail S America [21.11.13] BETA READY

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Re: Rail South America

Postby isaiah40 on Sat Oct 29, 2011 1:53 pm

[MOVED] as per request.
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Re: Rail South America

Postby mr_green_SAFS on Thu Nov 24, 2011 12:12 pm

this is amazing graphic! Image
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Re: Rail South America

Postby Teflon Kris on Thu Nov 24, 2011 10:10 pm

Cant wait for this one to go through the factory - once cairns has done this and new zealand there will be enough maps representing the CC community's nationalities and regions for me to embark further on nationality-based world championship tournaments.

:D
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Re: Rail South America V2

Postby cairnswk on Sat Jan 07, 2012 2:19 am

Version 2
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Re: Rail South America

Postby sannemanrobinson on Mon Jan 09, 2012 4:49 pm

Nice images. Only question is why the countries have their own colours, they don't have their own bonuses right?
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Re: Rail South America

Postby cairnswk on Mon Jan 09, 2012 5:03 pm

sannemanrobinson wrote:Nice images. Only question is why the countries have their own colours, they don't have their own bonuses right?

Brazil and Argentina have several bonuses, while other countries have their own bonus - it's in the legend.
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Re: Rail South America

Postby sannemanrobinson on Fri Jan 20, 2012 11:34 am

cairnswk wrote:
sannemanrobinson wrote:Nice images. Only question is why the countries have their own colours, they don't have their own bonuses right?

Brazil and Argentina have several bonuses, while other countries have their own bonus - it's in the legend.

All the bonuses in the legend have a letter assigned for a corresponding railway line or zone. This makes different the country geometry only confusing in my opinion because the country geometry colours do not correspond exactly with the legend. Other rail series (except Rail Asia) you made also didn't have country geometry so why here?
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Re: Rail South America

Postby cairnswk on Sat Jan 21, 2012 7:31 pm

sannemanrobinson wrote:
cairnswk wrote:
sannemanrobinson wrote:Nice images. Only question is why the countries have their own colours, they don't have their own bonuses right?

Brazil and Argentina have several bonuses, while other countries have their own bonus - it's in the legend.

All the bonuses in the legend have a letter assigned for a corresponding railway line or zone. This makes different the country geometry only confusing in my opinion because the country geometry colours do not correspond exactly with the legend. Other rail series (except Rail Asia) you made also didn't have country geometry so why here?

Something a little different... :idea:
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Re: Rail South America

Postby onbekende on Mon Apr 09, 2012 6:00 pm

Hello, its your friendly neighbourhood occational, sporadic, hardly around, sometimes, ghostly poster on maps. Yo cairnswk :D

In light of your Rail Asia map I read about this one, popped in to see how it is and throw in totally unwanted and mostly ignorable advice. :D Will do the usual bonus calc and general observations and will do them per line/letter (not nitcpicking every detail). The bonus I calc is my old formula (slightly adjusted) of: [( #terts * 1.5 ) + ( #terts to defend * 4 ) + ( #terts that can be attacks from it * 2 ) + ( #continents adjecent * 1 )] / 9 => #bonus

H - Central America
3 terts, 1 to defend and 1 attackable, 1 continent adjecent => Bonus of 1
no comment

O - Columbian
7 terts, 5 to defend and 5 attackable, 4 continents adjecent => Bonus of 5
Its a spider web! Perhaps move the connection PAN-BOG to PAN-BRR to make it harder to get to or from H to the rest (you can then also create a BRR-SCT rail to make a track around south america!! :D). Bonus of 4 is better cause the person having this will also have H. SCT station letters U and O are switched.

D - Ecuadorian
2 terts, 2 to defend and 2 attackable, 2 continents adjecent => Bonus of 2
Bonus of 1 is indeed sufficient.

P - Peruvian
9 terts, 5 to defend and 5 attackable, 5 continents adjecent => Bonus of 5
6 is an overstatement, 5 perhaps to but I will stick to 5 for now.

C - Chilean
5 terts, 2 to defend and 2 attackable, 2 continents adjecent => Bonus of 2
no comment

V - Bolivean
8 terts, 4 to defend and 6 attackable, 5 continents adjecent => Bonus of 5
Seems alright indeed, won't be a continent taken easely or early

U - Venezuelan
6 terts, 4 to defend and 4 attackable, 3 continents adjecent => Bonus of 4
Bonus of 3 cause this is together with H/O/D/M/K a little stronghold side of the map. SCT station letters U and O are switched.

K - Guyannaian
5 terts, 2 to defend and 3 attackable, 3 continents adjecent => Bonus of 3
Bonus of 2 is indeed correct.

Y - Paraguayan
4 terts, 3 to defend and 3 attackable, 4 continents adjecent => Bonus of 3
Indeed good, will be fought over I believe.

G - Uraguayan
4 terts, 2 to defend and 5 attackable, 6 continents adjecent => Bonus of 3
Bonus of 2 is indeed correct.

B - Belem Line
7 terts, 3 to defend and 8 attackable, 7 continents adjecent => Bonus of 5
Bonus of 4 is more then enough, will be fought over cause of the Brazilia station.

R - Rio Line
8 terts, 6 to defend and 11 attackable, 7 continents adjecent => Bonus of 7
Bonus of 7 or 8, depending on your mood to award the person who fights for it, 9 is to much thou. First wanted to ask to switch out PET and REC to the B-line but then I noticed what you did in Brazilia, NIICE!! :D

A - Sao Paulo Line
6 terts, 5 to defend and 12 attackable, 6 continents adjecent => Bonus of 7
Bonus of 5 is more accurate, won't get taken easely or early but making it high just adds bonus to the winner to early I think.

Z - Porta Alegre Line
5 terts, 4 to defend and 9 attackable, 7 continents adjecent => Bonus of 5
Bonus of 3 or 4, will be fought over so 2 is just silly I think.

I - Campo Grande Line
4 terts, 3 to defend and 6 attackable, 6 continents adjecent => Bonus of 4
Bonus of 2 is fine, is a place to use as a jumpboard for the rest

L - Porto Velho Line
6 terts, 4 to defend and 10 attackable, 8 continents adjecent => Bonus of 6
idea: throw away stations VIT and LET to J for:
L' => 4 terts, 3 to defend and 9 attackable, 7 continents adjecent => Bonus of 5
With a bonus of 4 for L' then.

J - Amazon Line
4 terts, 3 to defend and 5 attackable, 5 continents adjecent => Bonus of 4
idea: add stations VIT and LET of L for:
J' => 6 terts, 4 to defend and 6 attackable, 6 continents adjecent => Bonus of 5
With a bonus of 4 for J' then, will be fought over I believe but not for holding it as it is key for expantion.

M - Manaus Line
3 terts, 2 to defend and 2 attackable, 2 continents adjecent => Bonus of 2
Could even go for a bonus of 1 I think, but 2 is alright.

N - Western Line
3 terts, 2 to defend and 5 attackable, 5 continents adjecent => Bonus of 3
Bonus of 2 is correct for it is in the GNSET-stronghold. STG station looks funny :D

S - Northern Line
4 terts, 2 to defend and 7 attackable, 6 continents adjecent => Bonus of 4
Bonus of 2 is indeed correct.

E - Southern Line
6 terts, 1 to defend and 4 attackable, 4 continents adjecent => Bonus of 3
Bonus of 2 is correct. Isn't SCV station rather SCB, heck you can just toss that one off imo.

T - North-Western Line
3 terts, 2 to defend and 5 attackable, 5 continents adjecent => Bonus of 3
Bonus of 2 is correct.



So we got an obvious GNSET-stronghold and a lesser HODUKM stronghold that is an expantion stronghold (first H => HO => HODU => HODUKM)
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Re: Rail South America

Postby Nola_Lifer on Tue Apr 17, 2012 11:13 pm

It would be cool to see some mountains and rivers on this one or some sort of topography.
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Re: Rail South America

Postby cairnswk on Wed Dec 26, 2012 6:52 pm

Anyone ready to get this one moving again :?:
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Re: Rail South America

Postby cairnswk on Wed Dec 26, 2012 6:54 pm

Nola_Lifer wrote:It would be cool to see some mountains and rivers on this one or some sort of topography.

That might be possible...i don't know if it would be too much for the map - there is already a lot happening...but we can see. :)
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Re: Rail South America

Postby cairnswk on Wed Dec 26, 2012 6:58 pm

onbekende wrote:Hello, its your friendly neighbourhood occational, sporadic, hardly around, sometimes, ghostly poster on maps. Yo cairnswk :D

onbekende...i hope you're still around....

In light of your Rail Asia map I read about this one, popped in to see how it is and throw in totally unwanted and mostly ignorable advice. :D Will do the usual bonus calc and general observations and will do them per line/letter (not nitcpicking every detail). The bonus I calc is my old formula (slightly adjusted) of: [( #terts * 1.5 ) + ( #terts to defend * 4 ) + ( #terts that can be attacks from it * 2 ) + ( #continents adjecent * 1 )] / 9 => #bonus

i think the difference between you calcs and mine....was the 9 divider...why did you do 9?

So we got an obvious GNSET-stronghold and a lesser HODUKM stronghold that is an expantion stronghold (first H => HO => HODU => HODUKM)

sorry, simply don't understand this...can you explain please?
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Re: Rail S America [27.12.12] V3-P2

Postby greenoaks on Wed Dec 26, 2012 9:45 pm

the red in the legend is really blurry, is that the way you want it?
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Re: Rail S America [27.12.12] V3-P2

Postby cairnswk on Wed Dec 26, 2012 9:49 pm

greenoaks wrote:the red in the legend is really blurry, is that the way you want it?

No, greenoaks and thanks for dropping in...belated Xmas wishes. :)
this is possibly from the background colour, so will see about adjusting those next version. :)

Version 3.

1. added 2 more terts (SMT - T line and CMP - R LIne) to make 108 with 4 neutrals for 104 golden number drop.
2. map shows 4 neutrals.
3. some adjustments made from onbekende suggestions about the columbian line for BRR.
4. Onbekende's bonus recommendations implemented but will need review
5. feedback requireed about having station shapes like CDD and CRC

To Do List:
1. Get names on Brazilia and Buenos Aires stations.
2. Discuss bonuses.
3. Get approval for Super Size.

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Re: Rail S America [27.12.12] V3-P2

Postby koontz1973 on Thu Dec 27, 2012 1:00 am

Quick move for you. Do not forget to PM isaiah40 for supersize.
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Re: Rail S America [27.12.12] V3-P2

Postby cairnswk on Thu Dec 27, 2012 1:11 am

koontz1973 wrote:Quick move for you. Do not forget to PM isaiah40 for supersize.

Thanks for move koontz, and supersize request done. :)
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Re: Rail S America [27.12.12] V3-P2

Postby cairnswk on Fri Dec 28, 2012 12:45 pm

cairnswk wrote:
greenoaks wrote:the red in the legend is really blurry, is that the way you want it?

No, greenoaks and thanks for dropping in...belated Xmas wishes. :)
this is possibly from the background colour, so will see about adjusting those next version. :)


greenoaks. pls refresh. i've changed that Neon Red to Tropical Pink....and it is mucho better now. :D

To Do List:
1. Get names on Brazilia and Buenos Aires stations.
2. Discuss bonuses.
3. Get approval for Super Size.

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Re: Rail S America [27.12.12] V3-P2

Postby Funkyterrance on Fri Dec 28, 2012 1:07 pm

The closest I ever came to crying when looking at a new map. You don't need to know the colors to read it! It's a beautiful thing. If this system of map labeling could be applied to all maps you would be the hero of chromatically challenged players everywhere!
I have to admit that at first glance I let out a sigh when I saw all the subtle color changes but was oh so pleasantly surprised when I noticed they didn't matter. The map could appear like Das Schloss to me but I wouldn't care as long as I could figure the bonuses easily like I can on this one. O:)

On a small side note, I would prefer that the photos were run through a paintbrush filter or something so they matched the vibe of the map better but this of course is purely a creative viewpoint.
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Re: Rail S America [27.12.12] V3-P2

Postby cairnswk on Fri Dec 28, 2012 7:49 pm

Funkyterrance wrote:The closest I ever came to crying when looking at a new map. You don't need to know the colors to read it! It's a beautiful thing. If this system of map labeling could be applied to all maps you would be the hero of chromatically challenged players everywhere!
I have to admit that at first glance I let out a sigh when I saw all the subtle color changes but was oh so pleasantly surprised when I noticed they didn't matter. The map could appear like Das Schloss to me but I wouldn't care as long as I could figure the bonuses easily like I can on this one. O:)

Pleased the system works for you FT. :D

On a small side note, I would prefer that the photos were run through a paintbrush filter or something so they matched the vibe of the map better but this of course is purely a creative viewpoint.

You mean like the ones I did in Moscow?
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Re: Rail S America [29.12.12] V4-P2 Gameplay

Postby cairnswk on Fri Dec 28, 2012 7:50 pm

Front page upadted with codes and names of towns and continents from preliminary XML, and the drop, plus names for starting neutral territories, plus prelim 88s from xml.
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Re: Rail S America [29.12.12] V5-P3 Gameplay

Postby greenoaks on Fri Dec 28, 2012 9:43 pm

i like the 'red' much better now.
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Re: Rail S America [29.12.12] V5-P3 Gameplay

Postby cairnswk on Fri Dec 28, 2012 11:12 pm

greenoaks wrote:i like the 'red' much better now.

Excellent, any other suggestions ?
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Re: Rail S America [29.12.12] V5-P3 Gameplay

Postby greenoaks on Sat Dec 29, 2012 12:21 am

i would be interested to see what FT is suggesting with the photos however i do like them the way they are.

i can't find anything to nitpick you about.
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Re: Rail S America [29.12.12] V5-P3 Gameplay

Postby cairnswk on Sat Dec 29, 2012 4:56 am

greenoaks wrote:i would be interested to see what FT is suggesting with the photos however i do like them the way they are.

OK thanks. point noted.

i can't find anything to nitpick you about.


Well have a go at this below.

I wasn't quite happy with the photos and the legend images being different.
So i've spent a few hours re-designing...not quite finished yet...but didn't want to take it any further in case no-one liked it.

As you can see Brasilia and Buenos Aires have new "building" type stations which is a departure from the previous main terminals with exception of Rail Australia.
I think this design works well allowing those images in there.

Anyway....what does everyone think?

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