natty_dread wrote:No, seriously... take this the best possible way... but I think you can do a LOT better on the graphics.
The graphics are just all around garish. The elements on the map don't fit together at all. You have the red-blue background with a knobbly textured look, then you have the photorealistic icons that look so pasted on it hurts. On top of that, you have region borders that looks like whipped cream from a can that went seriously wrong at some point... and then, the pixelation.
There definitely is no way to make pixelation look good, unless it's a consistent thematic effect on your map, kind of like on Conquer man. Here... no.
The dissolve effect on the devil and the angel? Scrap that. There's no way you're going to make it look good. It looks like pixel porridge. The "passable" parts of the region borders... that doesn't work either. Look, I know it's fun to experiment, and also important - without experimentation you can't develop as a graphician. But this is one experiment that went horribly wrong. Why not just cut holes in them instead of... whatever that is you have now.
Now, I realize a lot of this may sound overly harsh and I truly apologize for it. I just think, someone like you who already has one map in beta and two others on their way there, you should be well capable of creating much better quality of work. I'm only saying this because I know you have the potential, and I want to see that potential realized. All the more so since I think, thematically, this map could work and you could create an interesting map out of this.
I also realize this is just a first draft, but I believe in pointing out problems early.
koontz1973 wrote:I know the colours are garish, I wanted that as a look.
koontz1973 wrote:God knows what a battleground between the devils and gods minions would look like so some ley way here can be granted.
koontz1973 wrote:For the colours, I chose red and blue as they naturally fit together but these can be refined. Any suggestions?
koontz1973 wrote:The angels and devil at the top I kind of like so will keep them for now. They are just pencil drawing on different layer modes to give the difference.
koontz1973 wrote:The walls, I mean, how do you draw something that does not exist. I understand the whipped cream reference even though the colour is bloody weird for cream but I wanted an organic feel to it. No straight lines, sort of like an alien hive. Strange but familiar somehow.
koontz1973 wrote:The icons are pasted effects. I said that previous post and asked for solutions.
natty_dread wrote:Try something else than this glowy, gaudy look. Scrap the red/blue gradient and go for a dark, ominous look. Subtle, not flashy.
natty_dread wrote:Try dark brown instead of green. Green & red still clash too much.
Maybe give it something like a rock texture.
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