koontz1973 wrote:Why not chop everything of upwards from south of Bolton, but try to keep York. Then you have a more square map to play with. As is, England being long and thin does not make for a good map. Another way would be to pick a part of England and make that. This idea almost shouts Sherwood Forest to me so why not just Nottingham and its surrounding counties.
Nice. But you will find that some of those counties did not exist at that time. So merging some would make the smaller map easier to deal with also.
The castles seem random, have you placed them there for a reason? I ask this as with the auto deploys, some will be easier to capture than others. (London-Oxford 2 territs)(Cardiff-Caernarvon 4 territs)
Also, I know this is being discussed at the moment, but till it is sorted, I would plan this to be at the normal sizes. If and when the supersizes are dealt with, you can look at it again.
Industrial Helix wrote:Medievil -> Medieval
nice creative spelling though.
and on the map its england and wales territories in play.
do players start with the castles or will they be neutral? if they start with castles may i suggest a losing condition that if you lose a castle your gone.
i gameplay will be interesting but straight away i can see that the bottem right will be the focus area all you have to do is hold surrey london and that long unamed territory and you'll get a big bonus for very few territories defended.
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