Moderators: Cartographers, Global Moderators




ManBungalow wrote:Hey, now here's an idea I really like.
Lots of work will have to be done, but that's to be expected.
The main problem I notice is how many regions are in each bonus relative to the total number of regions on the map.
Given any drop, it would be almost impossible to take an entire bonus.
There are lots of things you could do. I'd probably split the purple/red areas into smaller bonuses, but that's just me. Perhaps you could make a map inset of the Greek HQ in which you could capture regions in the city.
Also, there are some aspects of the battle which could be really cool if incorporated properly into this map. Perhaps you could have a series of 1-way attacks from the Persian side to attack the pass. Maybe you could split the pass into several regions...with the front line being a killer neutral...I'm not sure about that bit though.
At a stretch, you could think of a novel way to include the Ephors, who had a political power to remove (attack?) the Spartan king.
This could potentially be an exclusively 1 vs 1 map, but it's probably better not to be.
People here can offer you all sorts of graphics tips, but that will come later.


Campin_Killer wrote:Changes
- Faded the Spartan symbol out




Campin_Killer wrote:Yes those are my buildings and, yes, they do suck. I can't exactly figure a way to put a building on there unless I copy and pasted a big tent and 2 other tents.
Do you think I went overboard with the mountains?



Campin_Killer wrote:Overhead view of the Gulf (of Mexico) that my brother took when we were taking a helicopter tour of the area around Perdido Key. I put it above my sea layer and turned to opacity down to around 25.
Some feedback for your latest version:
I like the changes you've made. The Greek HQ inset adds a nice touch. Is it necessary to hold all 3 terits of the inset as well as all 3 terits of the Greek HQ bonus area to receive the bonus?
Yeah I gotta make that more clear in the key. But, yeah, it would require the holding of the pass, Greek HQ (inner & outer) and Persian Camp
I like that you broke up the bottom bonus into two different ones. I still think you should break up the Persian bonus into 2 smaller ones. As it is, it will be very difficult to hold that with how big it is. I also think you could probably fit a couple extra territories in there. Supply dump jumps out at me immediately as one that could be split into 2 or more territories. I say this because the map is pretty low on terit count as it is. I count 29 territories including the Greek HQ inset, but not including the 2 one-way assaults, since I assume those start neutral.
Yeah, I've probably given some territories too much room and will be working towards adding more territories in the next update. The Persian rear may be split into 2 different bonuses, but I'm on the fence right now as whether or not to split it.
Again, love the water.
As for mountains, I don't personally think you went overboard, but perhaps others might. Like ManB said though, all of that can be worked out later.
It says that rivers are impassable, but it looks like there is a river between the Pass Entrance terit and the Rocky Wasteland terit, with no route. How do you get from one side to the other?
I got too conservative, for lack of a better word, and was afraid of accidently overlapping the bonuses when I was using free select. Something else I need to fix in the next update
Overall, nice update. Looking forward to more!




tkr4lf wrote:Yeah, I would change the color of the new bonus. Fuschia (or whatever color that is) isn't very pleasing to the eye.
It looks like the Persian Camp color in the legend doesn't quite match up with the Persian Camp color on the map. Also, it's kind of hard to read some of the Legend information due to the water. Maybe putting it all in some sort of box with a different color background would help that?
I might try to make it looks like it's on an old scroll. Not sure how to do this on GIMP, so if you see a guide link, that'd be a big help. As for the color, I'm not sure what went wrong there, but I'll look into it
You may have answered me already on this, but I'm still confused about it. It says there is a +2 bonus for Greek HQ. To get that +2, do you have to hold Spartans, Withdrawal Route, Greek HQ, and all 3 of the Greek HQ- Inner territories?
Ha, I should probably make it even more clear that for the +2 you must hold the outer HQ
Keep up the good work!




Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users and 2 guests