tkr4lf wrote:Wow, this has really progressed quite a bit since I last saw it...Very nice.
tkr4lf wrote:The walls are much clearer now, they look good.
tkr4lf wrote:Did you decide to scrap the palisade idea? If so, I understand why, they will be hard to make look good. I think it works either way, it doesn't have to be 100% historically accurate.
tkr4lf wrote:I like the addition of the ladders. It would make sense for them to be 1-way attacks into the Alamo, I would think. If you agree, this would need to be indicated on the map somewhere.
tkr4lf wrote:The map is nice and clear, the gameplay is clear, all in all, everything looks much, much better than it did when I saw this last week. Sorry it took so long for me to respond, I've been busy and not on CC as much lately. But I will comment some more when you make another update. Keep up the good work!
Seamus76 wrote:I like the little shadows. Looking good.
Seamus76 wrote:- You need to make the targets for the cannons larger, and change some of the colors so they are more differentiated.
Seamus76 wrote:- The abbreviation for Saloon needs an L in the legend.
Seamus76 wrote:- Color is misspelled in the legend, and Bombards should be capitalized.
Seamus76 wrote:- Covent Yard in the legend should be Convent Yard.
Seamus76 wrote:- This is prob more for the next round, but I'm not a fan of the bridges. They don't look like what I would expect a bridge to look like.
Seamus76 wrote:- I also still think the tert borders are a little too chaotic and all over the place. It's a good use of paths, but I'm not sure you need them to be so curvy. Especially within the alamo I would rather it be more square-ish, or "room-ish"
Seamus76 wrote:Also, sorry if it has been discussed, but what's the deal with the saloon? Why is it -1?
Seamus76 wrote:I can definitely help you with the targets. Just let me know if something like Sa6 would work for you and I can help you out. Also anything else I can help with would be my pleasure.
generalhead wrote:Seamus76 wrote:Also, sorry if it has been discussed, but what's the deal with the saloon? Why is it -1?
It has not been discussed. In the John Wayne movie the Alamo the soldiers would get drunk and get into fights in the saloon. So I figured if you had
armies in the saloon they would be getting drunk and fighting amongst themselves. If others feel that this should not be though I don't feel that strongly about it to not change it.
Historian Timothy Todish wrote:there is not a single scene in The Alamo which corresponds to a historically verifiable incident
Educated people handle ideas more complex than this all the time. We have a more complicated understanding of football than we do genetics and evolution. Nobody thinks just the quarterback wins the game.
DoomYoshi wrote:More seriously, it doesn't make sense that a cannon in the middle of the building, not connected to any walls (and therefore not connected to windows) can bombard anything. Also, RO2 doesn't have a clear shot to that target either. It needs to be a mortar (instead of a cannon).
DoomYoshi wrote:EDIT: On second thought, the bombardments don't make any sense at all. If the cannons can bombard into a building, there will be structural damage to the walls, and the walls should not serve as barriers to attack.
DoomYoshi wrote:Finally, why is there a moat on this map? Ok, I researched this one: there was a ditch that was 2 men wide, called a moat, but it wasn't necessarily filled with water (at least I can't find any evidence).
Users browsing this forum: No registered users and 0 guests