The Great War, updated with new feature

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Re: The Great War - new name, another version

Postby Oneyed on Thu Dec 20, 2012 9:47 am

koontz1973 wrote:This is by far the best version.


I also like this, but version with inner glows looks also fine.
koontz1973 wrote:Have you spoken to isaiah about sizes yet? If not, send him a PM.


yes. I told him that I think it is possible to do this map in standard size. if not then I will write him again for supersize.
koontz1973 wrote:Oneyed, you mentioned to me in the last PM that you where not going to work on this which is why I have not moved it.


this valids for the very first version. there were some problems with XML and concept at all. now I found version which I like (thanks for tips) and also I found some guys who like it.
koontz1973 wrote:Do you intend to continue with this one, if so, I will bung it into the drafting room for you.


if map is so far that you can move it, it would be nice :)

thanks, koontz.

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Re: The Great War - more versions, updated

Postby koontz1973 on Thu Dec 20, 2012 9:55 am

In here for now you are. Oneyed, going to keep you here for a bit. Couple of reasons so do not be alarmed. Firstly, lets see how you do with the current size and if you need to go larger. No point in going on if you cannot continue as it is and having to start over again. Secondly, the main foundry is very full at the moment. A lot of maps are getting lost in the grab for attention. You will probably get more here as we have very few maps. Will move it as soon as I can though.
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Re: The Great War - more versions, updated

Postby Oneyed on Thu Dec 20, 2012 10:47 am

koontz1973 wrote:In here for now you are. Oneyed, going to keep you here for a bit. Couple of reasons so do not be alarmed.


thanks and no problem.
koontz1973 wrote:Firstly, lets see how you do with the current size and if you need to go larger. No point in going on if you cannot continue as it is and having to start over again.


lets see how 888s look in map. I think have this map in 630x600 size is possible.
koontz1973 wrote:Secondly, the main foundry is very full at the moment. A lot of maps are getting lost in the grab for attention. You will probably get more here as we have very few maps. Will move it as soon as I can though.


no problem. this map needs any discusion and work.

here is map with 888s at the problematic places. I need help with font, I can not do nice font in circle - around battle sites. I do not know if it is GIMP problem or just me :lol:
also some graphic art will be needed to make things more different.
and also I wait for discusion about gameplay and features used in map.

Click image to enlarge.
image


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Re: The Great War - more versions, updated

Postby koontz1973 on Thu Dec 20, 2012 11:26 am

Font in circles, using the curve tool doe not work well sometimes. Best way to do it is to do each letter individually and rotate it slightly differently.

you have a crease going down the middle, lose this as it is distracting and not done very nicely. A better way can be done, but do you know how to bump map?
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Re: The Great War - more versions, updated

Postby Oneyed on Thu Dec 20, 2012 12:14 pm

koontz1973 wrote:Font in circles, using the curve tool doe not work well sometimes. Best way to do it is to do each letter individually and rotate it slightly differently.


I also tried this and font is cluttered then. sometimes a lot. I do not know how for example did Kabanelas font in circles on Napoleonic Europe...
koontz1973 wrote:you have a crease going down the middle, lose this as it is distracting and not done very nicely. A better way can be done, but do you know how to bump map?


bump? what it means?

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Re: The Great War - more versions, updated

Postby koontz1973 on Thu Dec 20, 2012 1:11 pm

I also tried this and font is cluttered then. sometimes a lot. I do not know how for example did Kabanelas font in circles on Napoleonic Europe...

If it is cluttered, then just move each letter apart some. I think you may of misunderstood me. You need to do each letter separately. Then rotate each letter by a different degree. Then use the move tool to move it into place. If it looks cluttered, move it further away from the previous one. But you need to do each one separately.
bump? what it means?

Go into filters/map/bump map.
What this will allow you to do is to add some height to the map. You need to have a layer to use but anything works for you to test it out on. You will get a new window, with a few sliders to move around. At the top, a drop down box for the layer for the bump. Choose the right one. The the top two sliders with give you varying heights and shadows. Easy to use and an give good results.
If you look at the middle of folds, you will see creases, little bumps in the paper. Hence bump map.
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Re: The Great War - more versions, updated

Postby Oneyed on Thu Dec 20, 2012 1:52 pm

koontz1973 wrote:I think you may of misunderstood me. You need to do each letter separately. Then rotate each letter by a different degree. Then use the move tool to move it into place. If it looks cluttered, move it further away from the previous one. But you need to do each one separately.


I understod you. I did it so, but some letters are impossible to read after rotate them.
koontz1973 wrote:Go into filters/map/bump map.
What this will allow you to do is to add some height to the map. You need to have a layer to use but anything works for you to test it out on. You will get a new window, with a few sliders to move around. At the top, a drop down box for the layer for the bump. Choose the right one. The the top two sliders with give you varying heights and shadows. Easy to use and an give good results.


I see what it doing. thanks.
koontz1973 wrote:If you look at the middle of folds, you will see creases, little bumps in the paper. Hence bump map.


I edited background by another way, because by bump map background lost also small blemishes.

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Re: The Great War - gameplay and features commnets

Postby Oneyed on Fri Dec 21, 2012 3:28 am

guys, while this map was moved and some of you posted here good tips (especialy cairnswk and Industrial Helix) could we speak more about features and gameplay?

I have some questions:
1, the Trench war was mainly at the western front and Alps. so I think to do eastern front more "open" - without Battle sites. change Battle sites here to Towns?
2, I think I will replace Belgrade as Battle site to Town, but hold it as crossing between Hungary and Serbia.
3, when it is possible to attack England (it was never happends) over Jutland Battle site and Great Fleet, could I have also Alexandria attackable over 11th/10th armies and Mediterranean Squadron (this also never happends)?
4, add any negative bonus (-1) for holding RSFSR and maybe Finland? so Russian Empire has +1 for Finland, but RSFSR -1.

PS: koontz it seems that the problem was with font. I found font which after rotate looks fine. thanks for help.

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Re: The Great War - nobody, nothing about gameplay?

Postby Industrial Helix on Sun Dec 23, 2012 9:55 pm

Glad to see you adopted some of my suggestions. Maybe its me but I'm having a hard time reading a lot of the labels, mostly the battle names because of the curve but also the other names where they cross over a black border. I recommend you fix this asap as more people will be draw to the map if its all clear at first sight.
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Re: The Great War - nobody, nothing about gameplay?

Postby Oneyed on Mon Dec 24, 2012 8:24 am

Industrial Helix wrote:Glad to see you adopted some of my suggestions. Maybe its me but I'm having a hard time reading a lot of the labels, mostly the battle names because of the curve but also the other names where they cross over a black border. I recommend you fix this asap as more people will be draw to the map if its all clear at first sight.


I work on new font around battle sites. then I will try any outer glow...
thanks.

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Re: The Great War - nobody, nothing about gameplay?

Postby cairnswk on Wed Jan 02, 2013 8:05 pm

Oneyed
Here is image i do for you...to show the names straight over the top of battle sites...
Font: Myriad Pro - normal - 9pt - no italics
* you will have to move some things around a bit
* the black borders under the names can be rubbed out...because the colours of different regions tell the story underneath, and then continue the black border outside the name area; this make better clarity reading the names in black because the letters do not interfere with the borders.


Image
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Re: The Great War - nobody, nothing about gameplay?

Postby Oneyed on Thu Jan 03, 2013 2:07 am

cairnswk wrote:Oneyed
Here is image i do for you...to show the names straight over the top of battle sites...
Font: Myriad Pro - normal - 9pt - no italics


thank you. looks fantastic =D> . do you think that 10pt will be too big?
cairnswk wrote:* you will have to move some things around a bit


I know. I will also rewrite evry text by Myriad...
cairnswk wrote:* the black borders under the names can be rubbed out...because the colours of different regions tell the story underneath, and then continue the black border outside the name area; this make better clarity reading the names in black because the letters do not interfere with the borders.


but bold black border is important, because it is impassable. maybe outer glow around font could helps?

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Last edited by Oneyed on Thu Jan 03, 2013 2:20 am, edited 1 time in total.
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Re: The Great War - nobody, nothing about gameplay?

Postby cairnswk on Thu Jan 03, 2013 2:14 am

Oneyed wrote:
cairnswk wrote:Oneyed
Here is image i do for you...to show the names straight over the top of battle sites...
Font: Myriad Pro - normal - 9pt - no italics


thank you. looks fantastic =D> . do you think that 10pt will be too big?


you can try, but you might have to make bigger radius on circle to hold font.
cairnswk wrote:* you will have to move some things around a bit


I know. I will also rewrite evry text by Myriad...

well, there is no need to do that, i think the rest looks fine, but maybe just keep the battle sites different from other for distinction.

cairnswk wrote:* the black borders under the names can be rubbed out...because the colours of different regions tell the story underneath, and then continue the black border outside the name area; this make better clarity reading the names in black because the letters do not interfere with the borders.


but bold black border is important, because it is impassable. maybe outer glow around font could helps?

Oneyed

Yes yo-u can try outer glow, but the black border will always be problem underneath black text....so maybe you also make border underneath in black but reduce opacity.
Glad to help. :)
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Re: The Great War - nobody, nothing about gameplay?

Postby Oneyed on Thu Jan 03, 2013 7:51 am

cairns, has Tannenberg 9pt size to? it looks as 10pt.

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Edit: how you rotate font? each letter separate or all name by text along path?
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Re: The Great War - nobody, nothing about gameplay?

Postby cairnswk on Thu Jan 03, 2013 2:43 pm

Oneyed wrote:cairns, has Tannenberg 9pt size to? it looks as 10pt.

Oneyed

Edit: how you rotate font? each letter separate or all name by text along path?

Tannenberg...it is bigger circle because more letters, but can be 10pt or 9 pt so long a you get circle path so accommodate all letters adequately on top.

Once the text is on the path i can rotate the whole thing in Illustrator...i think Natty gave some instructions here
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Re: The Great War - nobody, nothing about gameplay?

Postby koontz1973 on Fri Jan 04, 2013 8:51 am

Oneyed, which version are you going with. I can see three in the first post. Secondly, get the title of the thread sorted for me. Name, date, version number and pages of maps. Sort these out and more feedback may be forthcoming. ;)
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Re: The Great War - nobody, nothing about gameplay?

Postby Oneyed on Fri Jan 04, 2013 3:32 pm

ok. this would be the version with which I can go. I wait for names of Battle sites from cairnswk.

Click image to enlarge.
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Re: The Great War - update, January 4th, page 4

Postby cairnswk on Fri Jan 04, 2013 4:33 pm

Oneyed,
firstly like koontz says...you need to do front page title like i have on Rail S America....this is easiest way for mods to determine what it happening with updates.

secondly, you need to prepare some spaces on the map for those curved battle site names to fit into to, like i show you on the version i posted....you need to move things around a little for this to fit otherwise will look a mess.
1. you need to make somehow more space on continent europe....
* lose all that area west of london and Rosch and Paris and spain...it is taking pixel space that is more important to be used elsewhere.
* you could also lose some of finland and northern russian
* then pull the map up to 630x600 and re-position your legend pieces.
* then move armies like 14th, 16th
* move Tekirdag name out to sea with line to territory
* move sarajevo above cirle
* move name serbia to sit on an indicator line pointing to Serbia
* move name Sofia and Bulgaria up and then move up 16th army

do things like this so those battle names will fit in better...make better use of space you have. :)
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Re: The Great War - update, January 4th, page 4

Postby Oneyed on Fri Jan 04, 2013 6:41 pm

cairnswk wrote:Oneyed,
firstly like koontz says...you need to do front page title like i have on Rail S America....this is easiest way for mods to determine what it happening with updates.

secondly, you need to prepare some spaces on the map for those curved battle site names to fit into to, like i show you on the version i posted....you need to move things around a little for this to fit otherwise will look a mess.
1. you need to make somehow more space on continent europe....
* lose all that area west of london and Rosch and Paris and spain...it is taking pixel space that is more important to be used elsewhere.
* you could also lose some of finland and northern russian
* then pull the map up to 630x600 and re-position your legend pieces.
* then move armies like 14th, 16th
* move Tekirdag name out to sea with line to territory
* move sarajevo above cirle
* move name serbia to sit on an indicator line pointing to Serbia
* move name Sofia and Bulgaria up and then move up 16th army

do things like this so those battle names will fit in better...make better use of space you have. :)


uf... :o

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Re: The Great War - update, January 4th, page 4

Postby cairnswk on Fri Jan 04, 2013 7:30 pm

Oneyed wrote:...
uf... :o
Oneyed

you asked for my help :)
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Re: The Great War - update, January 4th, page 4

Postby Oneyed on Thu Jan 10, 2013 4:02 pm

brand new version. changes made:
- a little changed bonuses
- changed armies
- changed fleets
- battle sites are out, they are de facto there as two opposite armies and are represend by bonus for holding botj opposite armies. also with them map looks too full.

I am open to new ideas and advices. but please remember that I can go in standard size.

Click image to enlarge.
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Re: The Great War - brand new, January 10th, page 4

Postby Seamus76 on Thu Jan 10, 2013 4:11 pm

Very nice. I really like the men and ships, good work.
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Re: The Great War - brand new, January 10th, page 4

Postby koontz1973 on Fri Jan 11, 2013 12:28 am

Oneyed, Trench warfare, change to Static warfare as the sites setting of the same name will cause this a lot of confusion.
Your tiny flags for the London attack and Paris bombards, place these next to or on top of the names to make it easier to understand. The London one is closer to the England name than to London.
Your soldiers, give each pair a different look and word it +1 for each pair.
Sinai name is going over the border. Move the border so the name sits in the territ. Same with all others.
Bottom right of the map can be held with 2 or 3 territs only depending on holding Greece or not. You have huge bonuses there with very few attack points. Find a way to open it up some more.
Why does Paris bombard Somara?
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Re: The Great War - brand new, January 10th, page 4

Postby Oneyed on Fri Jan 11, 2013 3:28 am

Seamus76 wrote:Very nice. I really like the men and ships, good work.


thanks.
koontz1973 wrote:Oneyed, Trench warfare, change to Static warfare as the sites setting of the same name will cause this a lot of confusion.


I do not understand here... btw, what is confused on Trench warfare when it was Trench warfare?
koontz1973 wrote:Your tiny flags for the London attack and Paris bombards, place these next to or on top of the names to make it easier to understand. The London one is closer to the England name than to London.


ok.
koontz1973 wrote:Your soldiers, give each pair a different look and word it +1 for each pair.


do you mean by colours or how? will try to do something.
koontz1973 wrote:Sinai name is going over the border. Move the border so the name sits in the territ. Same with all others.


ok, but in some places the names will be in the sea.
koontz1973 wrote:Bottom right of the map can be held with 2 or 3 territs only depending on holding Greece or not. You have huge bonuses there with very few attack points. Find a way to open it up some more.


I thought about more regions in general, but I was afraid if somebody will be able to conquer 10 regions for bonus... the bonuses could be (and I believe they will be) changed.
koontz1973 wrote:Why does Paris bombard Somara?


Samara was Transib railway station with Czechoslovak legion. Czechoslovak legion was for long time only one real organized army against Bolsheviks and was under command of French army.

thanks for input koontz.

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in the first version Paris could one way attacks Samara. I changed this to bombard.
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Re: The Great War - brand new, January 10th, page 4

Postby koontz1973 on Fri Jan 11, 2013 6:02 am

Oneyed wrote:
koontz1973 wrote:Oneyed, Trench warfare, change to Static warfare as the sites setting of the same name will cause this a lot of confusion.


I do not understand here... btw, what is confused on Trench warfare when it was Trench warfare?

Trench warfare may be just that, but with the sites setting called Trench, I can guarantee that you will be asked more than once why they cannot attack past this point when they are not playing trench games. Trench warfare may of been slow progress but progress was made so to have trenches as impassables would not be correct anyway.
Oneyed wrote:do you mean by colours or how? will try to do something.

Colour or even a different look entirely. Have one set as it is now, one kneeling, one crawling, one firing etc.
Oneyed wrote:ok, but in some places the names will be in the sea.

Going into the sea is OK, but wherever possible, keep the names inside the territ you have for them. This might mean a redraw of some territ lines but it will not mean a complete overhaul.
Sergeant 1st Class koontz1973
 
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