The Milky Way [10/12] V6 Pg3

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Re: The Milky Way [10/12] V4 Pg1

Postby koontz1973 on Sat Dec 15, 2012 12:19 am

OK, what are the territs that have no planet?

Have you thought about adding a couple of suns in as killer neutrals? Black holes as passages from one side of the board to the other?

Vekoqu looks bigger than Balkana. Remember to size each planet according to where they are on the map.
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Re: The Milky Way [10/12] V4 Pg2

Postby Boler on Sat Dec 15, 2012 12:29 am

koontz1973 wrote:OK, what are the territs that have no planet?


Terits that have no planet are "sectors" rather than planets.
e.g. They are large uninhabited areas.

koontz1973 wrote:Have you thought about adding a couple of suns in as killer neutrals? Black holes as passages from one side of the board to the other?


Suns doesn't really make sense, considering every single pixel probably contains thousands of "suns"

The black terit in the very center of the galaxy is a black hole. It one way attacks all habited planets and reverts to 1 neutral.

koontz1973 wrote:Vekoqu looks bigger than Balkana. Remember to size each planet according to where they are on the map.


Balkana is actually bigger than Vekoqx. Vekoqx just looks bigger because it has a massive ring system (which I will definatly scale down next update).
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Re: The Milky Way [10/12] V4 Pg2

Postby koontz1973 on Sat Dec 15, 2012 12:48 am

Yes, just trying to figure out a why to give you an extra layer of game play with the suns. So if not suns, how about a nebula for the killers?
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Re: The Milky Way [10/12] V4 Pg2

Postby Boler on Sat Dec 15, 2012 1:49 am

koontz1973 wrote:Yes, just trying to figure out a why to give you an extra layer of game play with the suns. So if not suns, how about a nebula for the killers?

Maybe...

A problem with killer neutrals is that you can't incorporate them as bonus zones. Therefore, they would have to be between arms or something to use them with the current "Route 66" bonus structure.

I can maybe see room for one or two more layers of special gameplay, but I'd like to keep this map reasonably simple, as it is a generic map with the generic title of "The Milky Way" rather than say, "The Milky Way, the War of 3046" which would have lots of special game play aspects.

However, if more people agree with you, koontz, I can still make the map more interesting with things of that sort (supernovas, bonuses that come with certain planets, etc.).
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Re: The Milky Way [10/12] V4 Pg2

Postby greenoaks on Sat Dec 15, 2012 4:32 am

i am in favour of keeping it simple, along the lines of Route 66
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Re: The Milky Way [10/12] V1 Pg1

Postby generalhead on Sat Dec 15, 2012 9:08 am

koontz1973 wrote:Get rid of the arrows. Add a spaceship with a trail or a comet with a tail.

I agree with this.
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Re: The Milky Way [10/12] V4 Pg2

Postby Boler on Sat Dec 15, 2012 9:45 pm

Version 5:
Click image to enlarge.
image


Smallish update.

I removed all the arrows and replaced them with spaceships with trails behind them. I also updated the legend to show the new planets and one-ways.
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Re: The Milky Way [10/12] V5 Pg2

Postby greenoaks on Sat Dec 15, 2012 11:03 pm

why are you using Habited instead of Inhabited ?
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Re: The Milky Way [10/12] V5 Pg2

Postby koontz1973 on Sat Dec 15, 2012 11:22 pm

Some things.
The map text seems to be two different fonts or styles of font, please make the same.
Go to Dafont and see if you can find a better text for the legend. The one you have is very plain and boring. A better title font needs to be found.

Blue text on black is hard to see. Can you put a glow around the text. Lastly, like the planets, give the text a slight degree of size difference. So again, top smaller, bottom bigger. Same effect can be done for the legend. Think star wars opening.
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Re: The Milky Way [10/12] V5 Pg2

Postby Boler on Sun Dec 16, 2012 12:47 am

greenoaks wrote:why are you using Habited instead of Inhabited ?


:oops:

A mistake.

Will fix next update.

koontz1973 wrote:Some things.
The map text seems to be two different fonts or styles of font, please make the same.
Go to Dafont and see if you can find a better text for the legend. The one you have is very plain and boring. A better title font needs to be found.

Blue text on black is hard to see. Can you put a glow around the text. Lastly, like the planets, give the text a slight degree of size difference. So again, top smaller, bottom bigger. Same effect can be done for the legend. Think star wars opening.


Everything you said sounds good. I'll work on them for the next update.
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Re: The Milky Way [10/12] V5 Pg2

Postby nicarus on Mon Dec 17, 2012 5:51 pm

how about having all the zones around the black hole decay due to gravity sucking them to the black hole, like -2 per turn if held :)
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Re: The Milky Way [10/12] V5 Pg2

Postby Boler on Mon Dec 17, 2012 6:50 pm

nicarus wrote:how about having all the zones around the black hole decay due to gravity sucking them to the black hole, like -2 per turn if held :)

That's actually not a bad idea, I think I'll add it! However, I think -1 would be a better idea, considering how important that area is. :)

Thanks for the idea!
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Re: The Milky Way [10/12] V5 Pg2

Postby generalhead on Mon Dec 17, 2012 8:35 pm

might look good to add some depth and character to your black hole
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Re: The Milky Way [10/12] V5 Pg2

Postby Boler on Mon Dec 17, 2012 8:57 pm

generalhead wrote:might look good to add some depth and character to your black hole


Yes, definitely.

However, I won't be putting that out this update. I imagine it will be difficult to make it look like a black hole without making it look like there's a massive block spot in the center of the galaxy.
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Re: The Milky Way [10/12] V5 Pg2

Postby Boler on Mon Dec 17, 2012 11:55 pm

Version 6:

Click image to enlarge.
image


Another version!

Changed:

-Added glow behind inhabited planets labels
-Changed font of title and briefing
-Changed the perspective of the briefings (or tried to anyway)
-Changed the names of most of the inhabited planets (I didn't like most of them)
-Probably some other things I don't remember
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