Re: 1v1: Promontory Summit [10.3.14] BETA

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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby lanceeee on Sun Jun 15, 2014 2:37 pm

The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.

In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.

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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Sun Jun 15, 2014 8:49 pm

lanceeee wrote:The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.

In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.

http://www.conquerclub.com/game.php?game=14476691


I see a -1 on Freemont in rounds 18, 17, 16, 15...remember that it doesn't go below 1.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby jak111 on Mon Jun 16, 2014 9:58 am

Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.

I think I broke the map with this set-up. :lol:
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby iAmCaffeine on Mon Jun 16, 2014 10:29 am

jak111 wrote:Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.

I think I broke the map with this set-up. :lol:


Poor freemium.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Googilibear on Wed Sep 24, 2014 2:18 am

With all due respect... What a boring map.(stated mildly) Not worthy of being on cc.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Oneyed on Tue Oct 14, 2014 12:20 am

the legend says that Newcastle gives +1 autodeploy. and also -1 decay what at the end must give 0. but it gives -1. so what I understand wrong?

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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby degaston on Tue Oct 21, 2014 1:05 am

Is this going to be quenched without fixing the Mormon misspelling?
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby InnyaFacce on Tue Oct 21, 2014 1:44 am

I think this map is awesome ...
Has a great concept [ 1 vs 1 ] only game play
I would really like to see this map become quenched
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby TX AG 90 on Fri Oct 24, 2014 2:42 pm

I am in the middle of a Tourney using this map hosted by Alaskaassassin. Each game is done using different settings.

For those who think this is just a race involving luck, try playing it 10 different times. Your strategy will be dictated by the settings and different each time. I really enjoy the map.

Reposting this since nobody addressed it yet:

Is Ogalulla a typo or a historical spelling? I could find no historical record spelling it that way. It should be with an "o" instead of a "u"

Also, Ogalalla peak is in Colorado. The town in Nebraska referenced by the map is Ogallala.


Thanks,

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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Vlasov on Thu Dec 18, 2014 4:42 am

What's going on with this map? Is it stuck in Beta?
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby owenshooter on Thu Dec 18, 2014 8:57 am

Vlasov wrote:What's going on with this map? Is it stuck in Beta?

it is stuck in suck town...-Jésus noir

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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby dhallmeyer on Thu Jan 08, 2015 5:05 pm

sergioms1 wrote:Hi dhallmeyer...
I hope 2015 has started well for you and your family.
I have a request.
My opponent and I would like to cancel a game. ( see subject )
We both agree that the game cannot be won with the present settings.
Who can do that for us ?
Much appreciated.
Sergioms1


Game 15087847

Looks like a stalemate to me. Any ideas?
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Thu Jan 08, 2015 9:31 pm

you can still make it to evanston in trench. i don't know why they aren't moving.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Keefie on Fri Jan 09, 2015 1:31 am

Gilligan wrote:you can still make it to evanston in trench. i don't know why they aren't moving.


They can't get past the bridge. It's a stalemate.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Fri Jan 09, 2015 9:49 am

Keefie wrote:
Gilligan wrote:you can still make it to evanston in trench. i don't know why they aren't moving.


They can't get past the bridge. It's a stalemate.


My bad - thought the bridge was a killer neut...
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby dhallmeyer on Fri Jan 09, 2015 2:33 pm

So what happens now? Does someone have to db?
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Donelladan on Sat Jan 10, 2015 3:56 am

Just a good example why this map sucks :)
Maybe you should force a round limit on this game - I have been in many games on this map that could have last ages without a round limit.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Keefie on Sat Jan 10, 2015 5:55 am

Making the bridges Killer Neutrals and removing them from the Objective would fix this.
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Donelladan on Sat Jan 10, 2015 6:36 am

The bridge are one of the only interesting part of the map. You remove that the map is only a race to the center. Can't be removed. I prefer my solution, force round limit on the map.
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Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Dukasaur on Fri Apr 10, 2015 1:00 am

Donelladan wrote:The bridge are one of the only interesting part of the map. You remove that the map is only a race to the center. Can't be removed. I prefer my solution, force round limit on the map.

I agree.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Vlasov on Fri Apr 10, 2015 2:51 am

Does anyone think the West and East layouts are unbalanced -- favoring one side over the other?

I agree that the bridges are a key factor -- keep them as is!

Also, I agree that the game often stalemates... so there should be a forced round limit, described on the map itself.

Perhaps: "If the game doesn't end by the year 1861 (i.e. round ___) the Civil War starts. The player with the longest connected railroad line wins, regardless of any gold or silver spikes."
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