Re: 1v1: Promontory Summit [10.3.14] BETA

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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby lanceeee on Sun Jun 15, 2014 2:37 pm

The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.

In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.

http://www.conquerclub.com/game.php?game=14476691
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Gilligan on Sun Jun 15, 2014 8:49 pm

lanceeee wrote:The poor condition stops are supposed to be -1. But after I've reached the spikes, it does not do a -1. I won one game where I had 1 troops on a couple of "poor conditions". When I started my last turn, I was expecting to do a -1, and thus I would have to play one more round. But instead, it gave me the victory.

In my last game, there were a couple of rounds at the end when there were no -1. The Freemont stop to be specific.

http://www.conquerclub.com/game.php?game=14476691


I see a -1 on Freemont in rounds 18, 17, 16, 15...remember that it doesn't go below 1.
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby jak111 on Mon Jun 16, 2014 9:58 am

Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.

I think I broke the map with this set-up. :lol:
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Re: 1v1: Promontory Summit [10.3.14] BETA

Postby iAmCaffeine on Mon Jun 16, 2014 10:29 am

jak111 wrote:Game 14517702
^ This one and any like this one that I made is pretty much 100% stalemate.

I think I broke the map with this set-up. :lol:


Poor freemium.
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