Conquer Club

Re: 1v1: Promontory Summit [10.3.14] BETA

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby jonofperu on Thu Jun 25, 2015 10:14 am

I'm playing this map for the first time and trying to figure out the endgame strategy.
It seems like more of a race to the round limit than a race to the gold spikes.
Image
User avatar
Major jonofperu
 
Posts: 534
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 106
Monthly Leader Gold (1) Monthly Leader Bronze (1) Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2)
Quadruples Achievement (2) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Polymorphic Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1)
Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (12) General Achievement (13) Clan Achievement (17)
Training Achievement (1) Challenge Achievement (8) Tournament Contribution (14)

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby Donelladan on Fri Jun 26, 2015 6:15 am

Personally, I kind of hate this map.
If you have better dice than your opponent, then you have strong chances to get objective first, hold it and win.
If somehow dice are normal for both side - then yes you gotta wait for a round limit. And it's boring.

Now imagine if you forgot to put a round limit on it...
Click image to enlarge.
image
User avatar
Brigadier Donelladan
 
Posts: 1150
Joined: Tue Mar 03, 2009 8:48 am
Medals: 118
Monthly Leader Silver (5) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3)
Terminator Achievement (3) Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (2)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (4) Speed Achievement (4) Teammate Achievement (2)
Random Map Achievement (3) Cross-Map Achievement (4) Beta Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (22) General Achievement (5) Clan Achievement (20) Challenge Achievement (7) Tournament Contribution (1)

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby jonofperu on Fri Jun 26, 2015 8:30 am

Exactly. And you can get to the objective first with better dice, but all your opponent has to do is bomb you off the bridge.
So it's extremely unlikely that one player will get far enough ahead to hold the bridge AND the spikes... therefore it goes to round limit.

And if you get behind in the dice fight against neutrals you can only hope your opponent takes the extra spike neutrals and gives you an opportunity to use attacker advantage to even things up attacking him...
If you desperately try to sieze the objectives before the round limit since you're behind in troops, he will just bomb/attack you and unless he gets really bad dice, attacker advantage + troop advantage hands him the win.
Image
User avatar
Major jonofperu
 
Posts: 534
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 106
Monthly Leader Gold (1) Monthly Leader Bronze (1) Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2)
Quadruples Achievement (2) Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Polymorphic Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1)
Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (12) General Achievement (13) Clan Achievement (17)
Training Achievement (1) Challenge Achievement (8) Tournament Contribution (14)

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

Postby ManBungalow on Fri Jun 26, 2015 3:13 pm

Admittedly a very linear map, but nevertheless there's some strategy to be had, just a different kind of strategy to what we're used to! If you're looking for classic gameplay, I can give you a list of all the maps with classic gameplay.

Otherwise just remember to put a round limit on your games; even random map games!
Image
User avatar
Colonel ManBungalow
Cartography Assistant
Cartography Assistant
 
Posts: 3455
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Previous

Return to Beta Maps

Who is online

Users browsing this forum: No registered users

Login