[Abandoned] Classic Cities: Cairo

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Classic Cities: Cairo [30/12][V3][P1]

Postby Oneyed on Sun Dec 30, 2012 6:30 pm

3D map would be great, but koontz has the point about distance.

cairnswk´s images for Cairo look better as pyramids.

good luck with this :)

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [30/12][V3][P1]

Postby koontz1973 on Mon Dec 31, 2012 12:36 am

This should sort out all perspective issues. As for the skyline, I tried to add, and it looks odd. The problem is the scale and ideas. While I am sure the other options are well known to some, they are not to all.
Click image to enlarge.
image

Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [30/12][V3][P1]

Postby Oneyed on Mon Dec 31, 2012 3:39 am

what about like this?
Click image to enlarge.
image

or
Click image to enlarge.
image


Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [30/12][V3][P1]

Postby koontz1973 on Mon Dec 31, 2012 3:43 am

Oneyed wrote:what about like this?
Click image to enlarge.
image

or
Click image to enlarge.
image


Oneyed

I might try and superimpose something like the top one onto the map. That might work out pretty cool looking.

EDIT: Did you mean for the background or the map itself?
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [30/12][V3][P1]

Postby Oneyed on Mon Dec 31, 2012 4:07 am

koontz1973 wrote:EDIT: Did you mean for the background or the map itself?


for the map itself. I think that as background it could not works fine.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [30/12][V3][P1]

Postby koontz1973 on Tue Jan 01, 2013 5:27 am

Oneyed wrote:
koontz1973 wrote:EDIT: Did you mean for the background or the map itself?


for the map itself. I think that as background it could not works fine.

Oneyed

Tried it and looks weird. Will try again but for a different map though.
Rules are now on the map.
No continental bonuses. 1 for 4 joining regions. This will get pretty funny when you take into account all of the conditional borders. Conditional borders are going to get even funnier when they are all laid out correctly. This is just the mock up version to get ideas flowing form you lot. The more territs you own, different pathways open or close to you. :P
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [30/12][V4][P1/2]

Postby cairnswk on Tue Jan 01, 2013 5:48 am

OK just couple of things...
1. why do u post these early versions in .pngs....they take way too long to download....i have found it is much more productive to post as .jpgs even though the quality is not there, yet sometimes there is hardly any difference.
2. what do the red lines mean - are they impassables?
3. can't read the top left bonuses...too much opacity.
4. pyramids look perfect :) and much more proportional
5. region text is far more legible - good job.
6. what you said in the post, needs to be explained on the map
Progression... =D>
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Classic Cities: Cairo [30/12][V4][P1/2]

Postby koontz1973 on Tue Jan 01, 2013 8:29 am

cairnswk wrote:OK just couple of things...
1. why do u post these early versions in .pngs....they take way too long to download....i have found it is much more productive to post as .jpgs even though the quality is not there, yet sometimes there is hardly any difference.

Just started doing them way back on Rorke's. Only use the jpegs for the subsidiary maps. But no problem, will use jpegs.
2. what do the red lines mean - are they impassables?

3. can't read the top left bonuses...too much opacity.

6. what you said in the post, needs to be explained on the map
Progression... =D>

Top left text explains these. Can you read it now and is it clear?
4. pyramids look perfect :) and much more proportional

5. region text is far more legible - good job.

Thanks.
As I said, these borders are only temp till they all become finalised in GP. When that happens, I will find nice ones for the three. No need to do nice ones till I can say that these are not going to be buggered about later.
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [1/1][V4][P1/2]

Postby generalhead on Tue Jan 01, 2013 9:17 am

Neat and Unique idea with the conditional borders
This is going to be fun to code.
Sergeant generalhead
 
Posts: 885
Joined: Mon Apr 26, 2010 10:09 pm
Medals: 64
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (2) General Achievement (1) Clan Achievement (7) Challenge Achievement (1)
Tournament Contribution (14) General Contribution (1)

Re: Classic Cities: Cairo [1/1][V4][P1/2]

Postby nicarus on Tue Jan 01, 2013 9:48 am

generalhead wrote:Neat and Unique idea with the conditional borders
This is going to be fun to code.

the border rules are awesome, great idea :)
User avatar
Major nicarus
 
Posts: 169
Joined: Wed Apr 23, 2008 11:09 am
Location: Northeastern, Missouri
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1)
Ratings Achievement (4) Tournament Achievement (7) Clan Achievement (7)

Re: Classic Cities: Cairo [1/1][V4][P1/2]

Postby koontz1973 on Tue Jan 01, 2013 10:54 am

generalhead wrote:Neat and Unique idea with the conditional borders
This is going to be fun to code.

nicarus wrote:the border rules are awesome, great idea :)

Thanks guys.
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [1/1][V4][P1/2]

Postby koontz1973 on Wed Jan 02, 2013 3:17 am

New territ lines. Going to go with the blue, red and grey lines for colour blind purposes.

Any one with any suggestions on the borders. Swap red and blue, take one of them away or even add one in.
Added another bridge to the north and moved one of the Ra'.
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [1/1][V4][P1/2]

Postby Oneyed on Wed Jan 02, 2013 3:49 am

koontz1973 wrote:New territ lines. Going to go with the blue, red and grey lines for colour blind purposes.
Any one with any suggestions on the borders. Swap red and blue, take one of them away or even add one in.


could you try shorter parts of coloured borders and mix them in this order: grey/red/grey/red (or grey/blue/grey/blue)?

Every 4 connected regions +1, so if I hold: Haram, Omrania, Monib, Giza, Kari Tuhmos, Dokki I get +2?

to be honest I have not feel that I see city. coul you add any city background instaed green?

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [1/1][V4][P1/2]

Postby koontz1973 on Wed Jan 02, 2013 4:09 am

Oneyed wrote:
koontz1973 wrote:New territ lines. Going to go with the blue, red and grey lines for colour blind purposes.
Any one with any suggestions on the borders. Swap red and blue, take one of them away or even add one in.


could you try shorter parts of coloured borders and mix them in this order: grey/red/grey/red (or grey/blue/grey/blue)?

Every 4 connected regions +1, so if I hold: Haram, Omrania, Monib, Giza, Kari Tuhmos, Dokki I get +2?

to be honest I have not feel that I see city. coul you add any city background instaed green?

Oneyed

It is every 4 territs connected. So with the first 4 you have (Haram, Omrania, Monib, Giza,) +1, grab another region, it goes up to a +2, but depending on the region, it could go to a +3 or +4. It is every 4 regions connected. Remember though, the conditional borders will stop and start bonuses so as you get stronger in the game, bonuses will open up whilst others close down. You may find that taking an opponents region may give him a stronger bonus next round as you will open up his borders. This will make for tricky game play and stratagy will become a nightmare for most players.
As for the city background, no, I tried it and it does not work. It makes the map to fussy and with the conditional borders it needs a simpler background. Sandstone is the texture and that fits the region. But what colour would you like to see for the background and I will bung it on? How about a sandy colour?
Image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby Oneyed on Wed Jan 02, 2013 4:40 am

now it looks better. maybe you could try also what I advice for coloured borders...

new/old (Ra) faith, I have feel that the idea is from ancient (medieval) egypt. am I right?

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby koontz1973 on Wed Jan 02, 2013 5:47 am

But the borders like that would stop game play. If you have grey red grey red, where do the blue fit in? Then when you get to a certain amount of territs, all territs will become trapped and you cannot move anything at all. More grey needs to be in as it allows for freedom of movement, but the red/blue are there to act as impassables during the game.
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby Oneyed on Wed Jan 02, 2013 1:04 pm

koontz1973 wrote:But the borders like that would stop game play. If you have grey red grey red, where do the blue fit in? Then when you get to a certain amount of territs, all territs will become trapped and you cannot move anything at all. More grey needs to be in as it allows for freedom of movement, but the red/blue are there to act as impassables during the game.


here is a misunderstanding. about borders I meant something like this (look at North City Araafa borders).
Click image to enlarge.
image


Oneyed wrote:new/old (Ra) faith, I have feel that the idea is from ancient (medieval) egypt. am I right?


and ones more the same question.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby koontz1973 on Wed Jan 02, 2013 1:08 pm

I see, the blue and red gets split up into tiny sections. That is a good idea. Will use that as soon as final positions are set.

Other question, what is it you want? I am not clear on what you are trying to say. Do you want me to reword the old faiths?
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby Oneyed on Wed Jan 02, 2013 1:13 pm

koontz1973 wrote:I see, the blue and red gets split up into tiny sections. That is a good idea. Will use that as soon as final positions are set.


glad that I help a little :)
koontz1973 wrote:Other question, what is it you want? I am not clear on what you are trying to say. Do you want me to reword the old faiths?


no. my question is because your Cairo is modern one, with modern borders, modern names (Cairo International Airport), but the old/new faith looks that the map would be from ancient/medieval times.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby koontz1973 on Wed Jan 02, 2013 1:20 pm

Ah, you are right about the names being modern, but Cairo is a very ancient city. Maybe the words do not really fit as both are not really old/new. Will keep that little extra but re work it to be slightly different.
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby Oneyed on Wed Jan 02, 2013 1:49 pm

koontz1973 wrote:Ah, you are right about the names being modern, but Cairo is a very ancient city. Maybe the words do not really fit as both are not really old/new. Will keep that little extra but re work it to be slightly different.


I think that it will be hard to do map of ancient/medieval Cairo. as I said the borders of town were different, the quaters were different. so to fit the modern Cairo maybe just change faiths? there are muslims, copts as main religious...

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby jonofperu on Wed Jan 02, 2013 8:09 pm

Really interesting idea with conditional borders. I like the idea of complicating things for someone as they get stronger to the point where it all opens up again. =D>

I'm confused on the +1 every 4 connected regions bonus.
How does Haram, Omrania, Monib, Giza, Kari Tuhmos give +2?
Either it's 5 connected regions or it's at least 3 potential combinations of 4 (looking at it quickly):
Haram, Omrania, Monib, Giza
Haram, Omrania, Monib, Kari Tuhmos
Omrania, Monib, Kari Tuhmos, Giza

So is it +3?

But then every additional connected region you add increases the number of 4-region combinations exponentially... although it's somewhat limited by which regions can connect to which.

Maybe do something like Route 66:
4 connected regions: +1
5 connected regions: +2
etc.

Is that what you meant?
Image
User avatar
Major jonofperu
 
Posts: 417
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 68
Monthly Leader Gold (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (7) Clan Achievement (14) Training Achievement (1) Challenge Achievement (3)

Re: Classic Cities: Cairo [2/1][V5][P1/2]

Postby koontz1973 on Thu Jan 03, 2013 12:26 am

It is every possible 4 connections. So connect 4 get +1, connect 5, +2, but depending on the next territ, it could go to +3 or +4 depending on where you attack next. Bolauq Aboul-Ela, Fraggala, Sakakini, Islamic Cairo, Downtown. 5 regions but with 4 ways to connect 4 territs.
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [3/1][V5.1][P1/3]

Postby koontz1973 on Thu Jan 03, 2013 9:18 am

Minor update.
Minarets seems like a winner for the auto deploy, but still cannot find anything for the decay. Anyone with an idea? Lastly, with the 4th side of the smaller pyramid, anyone with a bright idea on what should go there?
Click image to enlarge.
image
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Classic Cities: Cairo [3/1][V5.1][P1/3]

Postby jonofperu on Fri Jan 04, 2013 10:15 am

Maybe for decay use a stack of papers or people standing in line? I understand in recent history Egypt has been pretty high on the list of worst countries for bureaucracy.
A "bureaucratic decay" would certainly resonate with me... Spent 5 days trying to renew my driver's license here a few weeks ago. Lots of hour-long lines to have them tell me, "No, you have to go to that other line" and "you need this other form, come back tomorrow".
Aha! People standing in line holding stacks of paper! :lol:
Something like:
Click image to enlarge.
image
Image
User avatar
Major jonofperu
 
Posts: 417
Joined: Thu Jan 12, 2012 9:57 am
Location: Peru
Medals: 68
Monthly Leader Gold (1) Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2)
Terminator Achievement (2) Assassin Achievement (1) Manual Troops Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Bot Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (7) Clan Achievement (14) Training Achievement (1) Challenge Achievement (3)

Next

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

Login