Tank Battle (1v1?), update, page 4.

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Re: Tank Battle (1v1?), 888s problem

Postby thenobodies80 on Sat Apr 13, 2013 6:13 am

How is it going oneyed?
If you produce an update following the latest suggestions, I think this one can be moved to gameplay.

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P.s. I'll reply to your pm this weekend, sorry for the delay but I was terribly busy.

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Re: Tank Battle (1v1?), 888s problem

Postby Oneyed on Mon Apr 22, 2013 12:13 pm

thenobodies80 wrote:P.s. I'll reply to your pm this weekend, sorry for the delay but I was terribly busy.


in which year you meant? 2014 or later?

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Re: Tank Battle (1v1?), 888s problem

Postby Bruceswar on Thu Jun 27, 2013 7:02 am

I hope you keep going with this map. It is nice looking!
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Re: Tank Battle (1v1?), 888s problem

Postby koontz1973 on Fri Jul 05, 2013 11:20 pm

[Moved]

It would appear that development of this map has stalled. The map is moved to the ideas subforum. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: Tank Battle (1v1?), 888s problem

Postby Oneyed on Sun Sep 08, 2013 1:45 pm

back in black :)

here is updated version.
Click image to enlarge.
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Re: Tank Battle (1v1?), update, page 4.

Postby thenobodies80 on Sun Sep 08, 2013 5:47 pm

Moved back into the drafting room.

Welcome back (in black) :)

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Re: Tank Battle (1v1?), update, page 4.

Postby Oneyed on Sun Sep 08, 2013 5:58 pm

thank you, nobodies :)

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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby Oneyed on Sat Sep 14, 2013 6:26 pm

no comments, no critique, no interest?

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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby cairnswk on Sat Sep 14, 2013 8:32 pm

Oneyed, everything is slow at present...again :)
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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby thenobodies80 on Fri Sep 20, 2013 2:42 pm

Ok, it seems nowdays the only way is ask.... Anyone has suggestions for this map? Is everyone ok with moving it to gameplay?
I'm totally happy with the current draft so I have nothing to add at this stage. (I have a ton of graphics suggestions but it's silly to ask to you now to work on graphics)
If no one comes here in the next 24/48 hours with some serious concern, I will pass the map to the gameplay guys.

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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby Oneyed on Sat Sep 21, 2013 6:03 am

thanks, nobodies.

thenobodies80 wrote:I'm totally happy with the current draft so I have nothing to add at this stage.


so it seems that every problems from previous versions were solved?

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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby Dukasaur on Sat Sep 21, 2013 6:56 am

It doesn't matter if all the problems were solved.

The map is obviously advanced enough that it should move forward.
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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby SuicidalSnowman on Sat Sep 21, 2013 7:26 am

I came a little late but have decently skimmed the prior four pages of comments.

1) I really, really like this map so far. I think what you have done is offered a map with 1v1 strategic game play that doesn't simply rely on incredibly complicated bonuses structures.

2) I also think you have thought about how to bring the feel of a strategic tank battle to CC in a really intuitive way, so kudos there.

3) I would personally like a little more color variation between the two tank sets, or some deeper graphical variation.

4) I can't see the "flags" on the tanks unless I squint.

5) What about the forward tanks, (B1 and B3, G1 and G3) shooting behind them? Is this possible?

6) Piggy backing on that, it isn't entirely clear to me what each tanks' range is. I get the idea you have in the sidebar, but can 2GT2 hit 1BT2? What about 1BT1?

7) I always called the "firing" parts of a tank a "turret" not a tower, but maybe I'm wrong there.

8) I think the background is a little bit underwhelming. I like the rest of the graphics, but background doesn't match up. What do those red spaces represent? Mars rocks? Look at how GC1 is basically straddling two different types of terrain... It takes away from the idea that this map is supposed to demonstrate a strategic tank battle with the tanks randomly placed.


This is a cool idea though, I'll follow this one through.
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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby greenoaks on Sat Sep 21, 2013 8:20 am

the rotating part on top of a tank's hull is called the turret.

and no, i don't think there is much interest in this map outside of the boys in Blue as only 4 players have stopped by with support. it might have something to do with this being another of those pointless maps that seems to be churned out these days.

Knights is a much better 1v1 map. the mapmaker has captured our interest by setting it on something we all know - a chessboard. with moves restricted to that of a knight in chess. brilliant.

here we have some nondescript tanks on some splotches of colour. this is at best, ho-hum.
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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby greenoaks on Sat Sep 21, 2013 5:16 pm

some additional thoughts of mine.

the idea of a 1v1 using tanks is great but it falls down on the connection with us.

it is like i said, Knights used a chessboard (something we all know) and unusual movement that tied in with that theme.

surely you could grab something from the rich history of tanks used during WW1, WW2 or the Cold War (NATO vs Warsaw Pact). is there a town, a region, a battle that could be the backdrop. gives us the chance to rewrite history.

ie. from WW2, this quote can be found here
The Battle of Prokhorovka, the greatest tank engagement in history and a turning point of WWII, which halted the Nazi assault on the Soviet Union and sent the warfare steamroller back towards whence it came.

and here is the 10 Most Epic Tank Battles in Military History

alternatively you could do a WW3 Cold War themed British/American/French (NATO) vs the USSR dominated Warsaw Pact.
Last edited by greenoaks on Mon Sep 23, 2013 8:33 am, edited 1 time in total.
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