Tank Battle (1v1?), update, page 4.

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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby thenobodies80 on Wed Mar 06, 2013 3:46 pm

yes, exactly

show: example


Obviously the legend and the labels must be changed! :P

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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby AndyDufresne on Thu Mar 07, 2013 3:24 pm

I like the right to left battle idea.


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Re: Tank Battle (1v1?) [20/2] Pg1

Postby ViperOverLord on Thu Mar 07, 2013 11:56 pm

Oneyed wrote:
ViperOverLord wrote:I also omitted 'less.' Less vertigo on the user. Less dizzying, less disorienting if the tanks go left and right (east/west) and not up and down (north/south).


I am not sure where will be difference. and I need upper and bottom part for legends. thank you for input :)

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For people who get dizzier, easier; it makes a big difference. You presumably don't have those types of equilibrium issues.

I know for myself, that thenobodies flip of the map made it much easier for me to take-in. You would be well advised to redo the key to accommodate that significant portion of users who would benefit. But, it is your map; so do what you want.
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Re: Tank Battle (1v1?) [20/2] Pg1

Postby Oneyed on Fri Mar 08, 2013 7:05 am

ViperOverLord wrote:I also omitted 'less.' Less vertigo on the user. Less dizzying, less disorienting if the tanks go left and right (east/west) and not up and down (north/south).

koontz1973 wrote:Instead of top bottom, left right orientation for the map.

thenobodies80 wrote:oh btw a last thing....koontz gave a good suggestion about rotating the battlefield, i think you should do what he said, it's much better that layout to fit the current UI. ;)

AndyDufresne wrote:I like the right to left battle idea.


ok, ok guys. but it will not be so easy as only rotate map ;)

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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby koontz1973 on Sat Mar 09, 2013 1:46 pm

Oneyed, can I get you to do me a favour and place some 88s onto the map. Not everywhere but where you would like players to start. Then I might get my head around some things.
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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby Oneyed on Sun Mar 10, 2013 1:42 pm

here it is, koontz :)
Click image to enlarge.
image


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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby koontz1973 on Sun Mar 10, 2013 1:57 pm

Thanks Oneyed.

Top legend.
Tank barriers limit bombardments. This is fine but the symbol, can you add a couple more in a line. Reason being is no where on the map do you have a single barrier.

From what I can gather from the map and thread (please forgive me if I have this wrong and if so, please correct me), G1T4 can bombard forward in its line and to the lines left and right of it. G1T3 cannot though till the player has moved forward onto GFT1. Am I correct so far?
I take it that my tanks can attack the tanks to the left and right of me (adjacent only)?

Can you let me know if I have finally figured this out. I think you have the makings for a great map here.
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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby Oneyed on Sun Mar 10, 2013 2:21 pm

koontz1973 wrote:Top legend.
Tank barriers limit bombardments. This is fine but the symbol, can you add a couple more in a line. Reason being is no where on the map do you have a single barrier.


ok. good point.
koontz1973 wrote:From what I can gather from the map and thread (please forgive me if I have this wrong and if so, please correct me), G1T4 can bombard forward in its line and to the lines left and right of it. G1T3 cannot though till the player has moved forward onto GFT1. Am I correct so far?


you have right G1T4. it bombards BFC1, BFT1, (B1C1, B1T1 - only if GFT1 is not held), B1C4, BIT4.
G1T3 bombards BFC1, BFT1. and from G1C3 you can move to GFC1 if you hold G1T1/G1C1 - entire leader tank of platoon.
then GFT1 bombards B1C1, B1T1, B1C2, B1T2.
koontz1973 wrote:I take it that my tanks can attack the tanks to the left and right of me (adjacent only)?


tanks can not attack. Towers bombard enemies Towers and Chassis. Chassis can attack (word attack is not used by thenobodies advice) Chassis of the same platoon. Chassis of the same platoon are all adjacent.
koontz1973 wrote:Can you let me know if I have finally figured this out. I think you have the makings for a great map here.


thanks. I hope I explain it fine...

I will work on rotate version, but almost everything will be as it is now. I just had hard weekend :sick: :)

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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby koontz1973 on Sun Mar 10, 2013 10:46 pm

Playing too many games on your first map in beta. I know the feeling.
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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby Oneyed on Mon Mar 11, 2013 4:21 am

koontz1973 wrote:Playing too many games on your first map in beta. I know the feeling.


no, no. I play just one. but the feeling is great to see first playable map :)
it was too much alcohol :lol:

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Re: Tank Battle (1v1?), update - 4.3. (Pg2)

Postby Oneyed on Mon Mar 18, 2013 3:21 am

I have rotate the tanks, but now are problems with the 888s. look at the picture and let me know if rotate the map is so MUST. or give me some tips ;) :)
Click image to enlarge.
image


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Re: Tank Battle (1v1?), 888s problem

Postby koontz1973 on Mon Mar 18, 2013 6:54 am

Are some squares bigger than others? The top and bottom rows look smaller than the others. You can fit the 888s between the name card and the tank itself. You might need to shrink the tank a few pixels but that would not be a problem.
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Re: Tank Battle (1v1?), 888s problem

Postby thenobodies80 on Tue Mar 19, 2013 3:21 pm

Maybe put the numbers next to the name labels instead of having them on tanks?

Image

edit: i noticed now that in my example the two names should be swapped #-o

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Re: Tank Battle (1v1?), 888s problem

Postby Oneyed on Tue Mar 19, 2013 5:36 pm

thenobodies80 wrote:Maybe put the numbers next to the name labels instead of having them on tanks?

Image

edit: i noticed now that in my example the two names should be swapped #-o


sounds as the best solution :)

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Re: Tank Battle (1v1?), 888s problem

Postby AndyDufresne on Wed Mar 20, 2013 2:03 pm

I like that solution.


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Re: Tank Battle (1v1?), 888s problem

Postby thenobodies80 on Sat Apr 13, 2013 6:13 am

How is it going oneyed?
If you produce an update following the latest suggestions, I think this one can be moved to gameplay.

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P.s. I'll reply to your pm this weekend, sorry for the delay but I was terribly busy.

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Re: Tank Battle (1v1?), 888s problem

Postby Oneyed on Mon Apr 22, 2013 12:13 pm

thenobodies80 wrote:P.s. I'll reply to your pm this weekend, sorry for the delay but I was terribly busy.


in which year you meant? 2014 or later?

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Re: Tank Battle (1v1?), 888s problem

Postby Bruceswar on Thu Jun 27, 2013 7:02 am

I hope you keep going with this map. It is nice looking!
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Re: Tank Battle (1v1?), 888s problem

Postby koontz1973 on Fri Jul 05, 2013 11:20 pm

[Moved]

It would appear that development of this map has stalled. The map is moved to the ideas subforum. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re: Tank Battle (1v1?), 888s problem

Postby Oneyed on Sun Sep 08, 2013 1:45 pm

back in black :)

here is updated version.
Click image to enlarge.
image


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Re: Tank Battle (1v1?), update, page 4.

Postby thenobodies80 on Sun Sep 08, 2013 5:47 pm

Moved back into the drafting room.

Welcome back (in black) :)

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Re: Tank Battle (1v1?), update, page 4.

Postby Oneyed on Sun Sep 08, 2013 5:58 pm

thank you, nobodies :)

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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby Oneyed on Sat Sep 14, 2013 6:26 pm

no comments, no critique, no interest?

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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby cairnswk on Sat Sep 14, 2013 8:32 pm

Oneyed, everything is slow at present...again :)
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Re: Tank Battle (1v1?), update, page 4. NO INTEREST?

Postby thenobodies80 on Fri Sep 20, 2013 2:42 pm

Ok, it seems nowdays the only way is ask.... Anyone has suggestions for this map? Is everyone ok with moving it to gameplay?
I'm totally happy with the current draft so I have nothing to add at this stage. (I have a ton of graphics suggestions but it's silly to ask to you now to work on graphics)
If no one comes here in the next 24/48 hours with some serious concern, I will pass the map to the gameplay guys.

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