Seamus76 wrote:I hadn't planned on any more camps around, but that's an interesting idea. What was your thought, to just have the camp in a tert, or would it look different, like a destroyed camp or something?
Have it look the same. This way it does not need any more explaining in the legend.
Seamus76 wrote:Now one thing I was just thinking was instead of camps around, could there be a couple of terts that just have the route, and no camp
Again I like this. This sort of thinking outside of the box really gets my juices as a player going. I love maps that have these funny things. Just look at RD and the amount of crap in that. You might need to explain them better though if you did this. But going back to what you said about the camps, a destroyed camp with the decay might be a way to work it. Good camp +1 auto, Bad camp -1 decay.
Seamus76 wrote:I have not thought of neutrals, and always could use some input and ideas on that. I am totally cool with the base camps being +1 auto, and the route bonus being +3.
Good, those routes are going to be killers to hold.
Seamus76 wrote:I do like that idea, but my only issue is spacing. I need like 16 three to four letter names, lol.
Plenty here to choose from.
With the title, I see what you wanted to do, The problem is the blue is the same shade and it makes it look blurred. Best way, do the text again sharp. The on the larger below feather the text selection and the use a slightly lighter colour. This will give you the crisp title that has the bleed effect you want. Just a matter of how much you feather it.