Number of Territories: Roughly 150
Special Features: Several
What Makes This Map Worthy of Being Made: TBC
(but 1vs1 and some conditional borders)
Important Gameplay Stuff:
- This is to be exclusively a 1vs1 map.
- The map is split down the middle.
- One player starts exclusively on the left, the other on the right.
- However, the castles are the only start positions.
- And the castles on each side are to be otherwise distributed randomly (ergo some will be neutral)
- The only way to move to the other side of the map is by holding 6 or more kingdoms and attacking enemy (or neutral) castles in the way described in the legend.
- Forests/mountains impassable as ever.
- Plays a little like Feudal Epic, I guess.
Proposed neutral starts.
ManBungalow wrote:I'd like to stop here to highlight some of the most important features of the gameplay overall for me at this point:
You can indeed rush off to try and take 6 kingdoms and jump to the other side of the map. But in order to do that quickly, you'll be using all of your troops from the castles. What if your opponent just happens to take 4 towers (which is deliberately easier to attain than 6 kingdoms)? He can then bombard your castles, meaning that you have fewer kingdoms, and crippled bonuses. This is where the strategy of balance applies. Consolidate your lands before you risk an assault on the other side.
So you have 6 kingdoms now, huh? Even now, your only route to the other side of the map is through a tower. Even if the opponent hasn't fortified that particular region, he should have all manner of troops ready to defend - from different kingdoms to boot.
Can you tell what a kingdom is and where they start/end?
Some sample troop numbers so you get a better idea of what I mean in terms of start positions.