[Vacation - valid until August 2014] Homeworlds

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Homeworlds - Battle Royale - Map Update 7/26

Postby OliverFA on Tue Jul 30, 2013 6:49 am

I am glad my suggestions were useful. I really think that Battle Royales will raise to an entire different level with this map :)

dolomite13 wrote:Agreed. Decreasing distance is favored over more territories as I already slimmed it down at a foundry request.

If territories can't be increased then decreasing the distance is ok. Anyway with the game changes the "home territories" become important and that's a de facto increase.

dolomite13 wrote:
OliverFA wrote:Terraforming:
- With 1 tech: +1 per world
- With 2 techs: +2 per world
- With 4 techs: +3 per world
- With 8 techs: +4 per world
- with 16 techs: +5 per world

So the tech would be the way to enhance income from planets. I would remove the income from space sectors. The resources are on planets, not at the outer space.

I agree and I love the numbers you came up with.

Glad you liked it. They are intended to create a snowball effect slow at first and faster later. However, with 26 homeworlds there can still be 6 players with 4 techs and 3 players with 8 techs, which makes room for bigger super-power collision at the end game if two or three players do exceptionally well.

dolomite13 wrote:
OliverFA wrote:About hypergates, I would make them work together forming a network. So the more hypergates the more you can jump:
- With 1 hypergate: Enables space travel (the hypergate becomes adjacent to its home sector)
- With 2 hypergates: Sectors at distance 2 are accesible through the hypergate. (No real difference as they can be also accesed through the home sector "normal" adjacencies)
- With 8 hypergates: Sectors at distance 3 ""
- with 16 hypergates: Sectors at distance 4 ""

I like it but I like a number that's a bit different. You can already attack from one sector to a neighboring sector. 2 hypergates gives you range 2, 8 gives you +3 which will only allow you to attack system sector to system sector to systems on other side of wormholes as no other systems are at 3 so "research" will be valuable at this point. And 4 at 14 which is slightly more than 1/2 to get that extra range.

Just to make sure that we measure distances in the same way: Which is the distance between 602 and 604? Is it 2 or 3? I thougt it was 2, but reading your explanation it looks like you consider it to be 3.

dolomite13 wrote:
OliverFA wrote:Starbase: +1 autodeploy. Homeworld is adjacent to starbase but starbase is not adjacent to anything. Can bombard its own sector. Think about it like a last line of defence.

I like that its the last line of defense so it should be limited to defense of its system sector but troops could be stationed there to retake the homeworld, do research or build hypergates so assaulting those would make sense from the starbase.

The problem is that once the adjacency from the base to the homeworld it's open, it is also open for reinforcement, so players can start reinforcing from starbases to anywhere else in their empire, and will do. If that's what you want to happen, then it's ok. In any case I think the +1 autodeploy would ne nice first because it adds more variety to the map (there is no autodeploy currently in the map) and second because the defensive player can chose to leave that autodeploy at the starbase.

dolomite13 wrote:
OliverFA wrote:The aim of those changes is to make the "home territories" important during the whole game. It's important how many of them each player has, and encourages players to conquer all four territories and not just the planet.

I agree

:)

dolomite13 wrote:
OliverFA wrote:Also, I know that's a lot of work, but making the geography less symetrical would make the map more interesting Some worlds closer, some worlds a bit more far, some areas with more wormholes, some with less wormholes.
I will look at doing that but I was trying to make all positions start on equal footing or as near to equal as I could get.

That makes sense. However, I think that equality of opportunity could still be conserved with a less symetrical map.

Let's say for example that A moves to 301 and D moves to 405. A is "safer" but also has a lower chance to get a second homeworld with its added income and hypergate-enabled travel. So the final result is that trading safety for added difficulty to grab higher income and capacity balances each other. On the other side D and H are now close to each other. They are a lot less safe, but they can also get higher tech sooner. Just keep the same number of home sectors and wormholes and move them a little bit. Some one hex, a couple of them two hexes, and some just don't move them.

dolomite13 wrote:
OliverFA wrote:And make wormholes killer neutrals, which seems more in theme with what a wormhole is supposed to be.

Love it... done =)

:)

dolomite13 wrote:
OliverFA wrote:Those are my humble suggestions to make this map even better. Cheers

Thanks a bunch

=D13=

Thanks for taking then into consideration :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Corporal 1st Class OliverFA
 
Posts: 2354
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby OliverFA on Tue Jul 30, 2013 6:51 am

-=- Tanarri -=- wrote:Thanks Oliver for the feedback, I really like your suggestions and what dolomite has done with them. It really encourages people to go kill other players, rather than sitting back and stacking. I do like Oliver's suggestion to remove the sector deployable bonus, since it does make more sense that all the resources are on the planets and not in the middle of space.


Thanks for pointing me to the right thread. :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Corporal 1st Class OliverFA
 
Posts: 2354
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby dolomite13 on Tue Jul 30, 2013 11:07 am

-=- Tanarri -=- wrote:I do like Oliver's suggestion to remove the sector deployable bonus, since it does make more sense that all the resources are on the planets and not in the middle of space.


The generic bonus is so that players will also conquer the sectors of space that do not have homeworlds. Just because the sector doesn't have a homeworld doesn't mean it doesn't have asteroids or other planetoids that won't support life but could still provide some sort of materials that can be used to construct ships, starbases, etc which is why I went with a +1 for every 3 sectors. Note that this does not include the homeworld, starbase, research, or hypergate as they already have their own bonus structure and mechanics modifiers. I am open to making the bonus +1 for 4 or +1 for every 5 sectors and modifying it with research as well.

Currently I plan to have you start with your home sector (3) and your homeworld (3) which will grant 5 troops overall (+3 minimum and +2 autodeploy homeworld)

I am thinking that the starbase would start with 7, hypergate at 15, and research at 30 although those are up for discussion.

I want to make sure we have a map where no one can be eliminated on turn 1 or 2 but i would like to see 1/2 of the players eliminated by turn 20-25. I think with the escalating bonuses from conquering space as well as the research bonuses it would keep a good elimination pace thought.

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update 7/26

Postby dolomite13 on Wed Jul 31, 2013 3:47 pm

OliverFA wrote:
dolomite13 wrote:
OliverFA wrote:About hypergates, I would make them work together forming a network. So the more hypergates the more you can jump:
- With 1 hypergate: Enables space travel (the hypergate becomes adjacent to its home sector)
- With 2 hypergates: Sectors at distance 2 are accesible through the hypergate. (No real difference as they can be also accesed through the home sector "normal" adjacencies)
- With 8 hypergates: Sectors at distance 3 ""
- with 16 hypergates: Sectors at distance 4 ""

I like it but I like a number that's a bit different. You can already attack from one sector to a neighboring sector. 2 hypergates gives you range 2, 8 gives you +3 which will only allow you to attack system sector to system sector to systems on other side of wormholes as no other systems are at 3 so "research" will be valuable at this point. And 4 at 14 which is slightly more than 1/2 to get that extra range.

Just to make sure that we measure distances in the same way: Which is the distance between 602 and 604? Is it 2 or 3? I thougt it was 2, but reading your explanation it looks like you consider it to be 3.

I don't count the starting sector. And only homeworld system sectors are connected not gates to gates and not gates and open space. I should probably put "terms like "system sector" in the key as well.

OliverFA wrote:
dolomite13 wrote:
OliverFA wrote:Starbase: +1 autodeploy. Homeworld is adjacent to starbase but starbase is not adjacent to anything. Can bombard its own sector. Think about it like a last line of defence.

I like that its the last line of defense so it should be limited to defense of its system sector but troops could be stationed there to retake the homeworld, do research or build hypergates so assaulting those would make sense from the starbase.

The problem is that once the adjacency from the base to the homeworld it's open, it is also open for reinforcement, so players can start reinforcing from starbases to anywhere else in their empire, and will do. If that's what you want to happen, then it's ok. In any case I think the +1 autodeploy would ne nice first because it adds more variety to the map (there is no autodeploy currently in the map) and second because the defensive player can chose to leave that autodeploy at the starbase.

I think it would be ok to leave it open for reinforcements.

OliverFA wrote:
dolomite13 wrote:
OliverFA wrote:Also, I know that's a lot of work, but making the geography less symetrical would make the map more interesting Some worlds closer, some worlds a bit more far, some areas with more wormholes, some with less wormholes.
I will look at doing that but I was trying to make all positions start on equal footing or as near to equal as I could get.

That makes sense. However, I think that equality of opportunity could still be conserved with a less symetrical map.

Let's say for example that A moves to 301 and D moves to 405. A is "safer" but also has a lower chance to get a second homeworld with its added income and hypergate-enabled travel. So the final result is that trading safety for added difficulty to grab higher income and capacity balances each other. On the other side D and H are now close to each other. They are a lot less safe, but they can also get higher tech sooner. Just keep the same number of home sectors and wormholes and move them a little bit. Some one hex, a couple of them two hexes, and some just don't move them.

I will take a look at moving things around a bit.
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby JamesKer1 on Wed Jul 31, 2013 8:15 pm

Hey just a heads up, couldn't find a post about this... Hypergate description has a typo, icreases instead of increases
User avatar
Private JamesKer1
Suggestions Moderator
Suggestions Moderator
 
Posts: 558
Joined: Fri Jun 24, 2011 9:47 am
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (2) Tournament Contribution (1) General Contribution (1)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby dolomite13 on Wed Jul 31, 2013 9:28 pm

JamesKer1 wrote:Hey just a heads up, couldn't find a post about this... Hypergate description has a typo, icreases instead of increases
Thanks =)

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby JamesKer1 on Thu Aug 01, 2013 3:57 pm

dolomite13 wrote:
OliverFA wrote:
dolomite13 wrote:
OliverFA wrote:Also, I know that's a lot of work, but making the geography less symetrical would make the map more interesting Some worlds closer, some worlds a bit more far, some areas with more wormholes, some with less wormholes.
I will look at doing that but I was trying to make all positions start on equal footing or as near to equal as I could get.

That makes sense. However, I think that equality of opportunity could still be conserved with a less symetrical map.

Let's say for example that A moves to 301 and D moves to 405. A is "safer" but also has a lower chance to get a second homeworld with its added income and hypergate-enabled travel. So the final result is that trading safety for added difficulty to grab higher income and capacity balances each other. On the other side D and H are now close to each other. They are a lot less safe, but they can also get higher tech sooner. Just keep the same number of home sectors and wormholes and move them a little bit. Some one hex, a couple of them two hexes, and some just don't move them.

I will take a look at moving things around a bit.


Maybe make links to opposite sides of the map? Like with Alaska and Russia on Classic Map, that's the only thing I can think of to explain it :roll:
User avatar
Private JamesKer1
Suggestions Moderator
Suggestions Moderator
 
Posts: 558
Joined: Fri Jun 24, 2011 9:47 am
Medals: 28
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (2) Tournament Contribution (1) General Contribution (1)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby dolomite13 on Thu Aug 01, 2013 6:34 pm

JamesKer1 wrote:Maybe make links to opposite sides of the map? Like with Alaska and Russia on Classic Map, that's the only thing I can think of to explain it :roll:


Thats what the wormholes do

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby isaiah40 on Fri Aug 09, 2013 2:51 pm

Sorry for the delay, but this is now an official Battle Royal map!!!! :P =D>

So without further ado, we can hereby brand this Draft stamped!
Image

=D> =D> =D> =D>
User avatar
Lieutenant isaiah40
 
Posts: 3947
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby -=- Tanarri -=- on Fri Aug 09, 2013 3:17 pm

Congrats dolomite! I look forward to playing this map one day, hopefully at least during the birthday celebration in January :)

BTW, I just noticed a small error in wordings. For Clone Facility, it should say 'starbase' instead of 'starbases', since there's only one starbase per system and there's a small chance it may cause confusion and make people think it makes the bonus +1 per starbase per research you own (ie. 3 starbases, 2 researches = 6 bonus).
User avatar
Captain -=- Tanarri -=-
 
Posts: 876
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 51
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) General Contribution (2)

Re: Homeworlds - Battle Royale - Map Update 7/29

Postby dolomite13 on Fri Aug 09, 2013 4:26 pm

isaiah40 wrote:Sorry for the delay, but this is now an official Battle Royal map!!!! :P =D>

So without further ado, we can hereby brand this Draft stamped!

=D> =D> =D> =D>


Woo Hoo!

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Graphics Update (8/9)

Postby dolomite13 on Fri Aug 09, 2013 6:32 pm

Alrighty Then... let's have a graphics update!

Large - 900x735
http://imageshack.com/a/img16/3424/xquo.png
Click image to enlarge.
image


Large with 88's - http://imageshack.com/a/img43/2324/gyx8.png

I am testing various small map sizes to see if they are even viable

Small - 700x572
Image

Small 88's test - http://imageshack.com/a/img818/6231/xqz.png
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby deantursx on Sat Aug 10, 2013 5:14 pm

Looks very cool Dolo! I'm looking forward to playing this
Image

Highest Score: 3047 - 2/11/13
User avatar
Major deantursx
 
Posts: 1219
Joined: Thu Apr 15, 2010 2:23 pm
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (3) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (30) General Achievement (6) Clan Achievement (10)
Tournament Contribution (30)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby Kabanellas on Sat Aug 10, 2013 6:09 pm

Like!!!
User avatar
Colonel Kabanellas
Cartography Assistant
Cartography Assistant
 
Posts: 1475
Joined: Fri Feb 27, 2009 12:21 pm
Location: "Don’t ever wrestle with a pig. You’ll both get dirty, but the pig will enjoy it."
Medals: 66
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (7)
General Achievement (2) Clan Achievement (15) Map Contribution (7) General Contribution (1)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby dolomite13 on Sat Aug 10, 2013 6:33 pm

So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby -=- Tanarri -=- on Sat Aug 10, 2013 9:36 pm

dolomite13 wrote:So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.

=D13=


I think that sounds like an interesting idea. Off the top of my head you could have a few different levels of research for movement which could affect the distance of travel hypergates offer, access to wormholes, hypergates working through wormholes, and movement throught he nebula, all at different levels of research. I think it would add another element to research and make it definitely more worthwhile to get more of them if you're planning on having them at pretty high neutral values.

BTW, I like the new graphics update, though I have to say the small map version looks really squished and difficult to read. I don't know how CC would feel about accepting this as a supersized map, but it may be something to consider.
User avatar
Captain -=- Tanarri -=-
 
Posts: 876
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 51
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) General Contribution (2)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby dolomite13 on Sat Aug 10, 2013 10:03 pm

-=- Tanarri -=- wrote:
dolomite13 wrote:So I am thinking of gating access to wormhole travel under Research and adding some movement through nebula spaces (although nebula would reset to 1 when held) based on amount of research.

=D13=


I think that sounds like an interesting idea. Off the top of my head you could have a few different levels of research for movement which could affect the distance of travel hypergates offer, access to wormholes, hypergates working through wormholes, and movement throught he nebula, all at different levels of research. I think it would add another element to research and make it definitely more worthwhile to get more of them if you're planning on having them at pretty high neutral values.

BTW, I like the new graphics update, though I have to say the small map version looks really squished and difficult to read. I don't know how CC would feel about accepting this as a supersized map, but it may be something to consider.


Yea small map was just to see how everything was compressing. The images are already oversized and I figured it was just a given that a battle royal map would have to be oversized as well.

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby -=- Tanarri -=- on Sun Aug 11, 2013 1:31 am

Just realized you already have the hypergate range being extended by having more hypergates, so the research idea for that which I had doesn't make much sense. Still, gaining access to the wormholes, hypergates working through wormholes, and travel through the nebula would be pretty neat for the researches as well and add some value to them.

BTW, in Hypergate, you have a typo I just noticed. "icreases" should be "increases". Also, I'm not sure if this is still on the to-do list or not, but the sector numbers to the right of the nebula are still pretty messed up. For example, there's three 1101's and an out of place 1201 to the right of them.
User avatar
Captain -=- Tanarri -=-
 
Posts: 876
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 51
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) General Contribution (2)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby dolomite13 on Mon Aug 19, 2013 1:06 pm

Quick Update .... I am currently focusing on XML for Krazy Kingdoms... I will have a gameplay and graphics update in a few weeks when I have that complete.
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby -=- Tanarri -=- on Mon Aug 19, 2013 11:50 pm

dolomite13 wrote:Quick Update .... I am currently focusing on XML for Krazy Kingdoms... I will have a gameplay and graphics update in a few weeks when I have that complete.


Sounds great, I think finishing up Krazy Kingdoms before diving into this one full on is a good idea.
User avatar
Captain -=- Tanarri -=-
 
Posts: 876
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 51
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) General Contribution (2)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby dolomite13 on Tue Sep 03, 2013 1:24 pm

Looks like Krazy Kingdoms will be getting the XML stamp shortly. I have started looking over the map again.

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby -=- Tanarri -=- on Tue Sep 03, 2013 2:04 pm

dolomite13 wrote:Looks like Krazy Kingdoms will be getting the XML stamp shortly. I have started looking over the map again.

=D13=


I'm looking forward to this getting started again. I think the only issues which were brought up so far were a couple typos and the sector numbering problems.

Gameplay wise, I'm wondering if having it set up so you can only use hypergates from those systems you've built one in and having the range increase happen as a result of further research, to help break up the large gap in benefits between owning 8 researches and 16 researches. Perhaps it could be set up so with the gates have an inate 2 hex range with 6 researches giving 3 and 12 or so researches giving 4. One major problem with this thought will be finding the space in the research section to add the text.
User avatar
Captain -=- Tanarri -=-
 
Posts: 876
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 51
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) General Contribution (2)

Re: Homeworlds - Battle Royale - Map Update (8/9)

Postby dolomite13 on Tue Sep 03, 2013 2:56 pm

As far as gameplay is concerned I have decided that Homeworlds, Starbases, and Hypergates require you to conquer that space in the system. I plan to put all advancement for in the research location so you need to conquer those spaces to improve them.

NOTE: These changes are not yet reflected on the map. I will find some way to get all of this on the map somehow.

=D13=

Homeworlds - Are adjacent to the system sector they are in as well as their Hypergate, Starbase, and Research.

Hypergate - This device allows faster than light travel from one system sector to another up to 2 light years away.

Starbase - The last line of defense the starbase can bombard and be bombarded by the system sector it is in.

Sectors - Each hex is one light year and can assault their neighboring sector and their homeworld. They also bombard their starbase, hypergate, and research facility.

Wormholes - Can assault any other wormhole. Start with 7 neutral and are Killer 7. Hypergates do not work through a wormhole.

Nebula - Nebula sectors are impassible withought access to Long Range Sensors. Killer 1.

Research Facility - You gain access to all of the following advancements.
* Terra-forming - All homeworlds you control grant a +1 deployable bonus. This increases by 1 at at 2, 4, 8, and 16 researches.
* Hyper Navigation - Systems where you have a hypergate can assault other system sectors up to 3 light years away. This increases by 1 at 6 and 12 researches. At 9 researches hypergates may be used to travel through wormholes.
* Clone Facility - Starbases grant a +1 deployable bonus. This increases by 1 at 5 and 10 researches.
* Long Range Sensors - You may assault nebula spaces at 3 researches and Starbases can bombard adjacent sectors at 7 researches.

Current Levels/Advancements
May want to spread this out a little better...
2 - Terra-forming
3 - Long Range Sensors
4 - Terra-forming
5 - Clone Facility
6 - Hyper Navigation
7 - Long Range Sensors
8 - Terra-forming
9 - Hyper Navigation
10 - Clone Facility
11
12 - Hyper Navigation
13
14
15
16 - Terra-forming
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

Re: Homeworlds - Battle Royale - Gameplay Update (9/3)

Postby OliverFA on Tue Sep 03, 2013 5:27 pm

I really like most of what you say, so I will concetrate in the very few things I have doubts about ;)

So the Hypergate allows to travel 2 hexes away and the Hypergate + the research allow to travel 3 hexes away? That sounds a bit too much for just one planetary system IMHO.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Corporal 1st Class OliverFA
 
Posts: 2354
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: Homeworlds - Battle Royale - Gameplay Update (9/3)

Postby dolomite13 on Tue Sep 03, 2013 6:24 pm

OliverFA wrote:I really like most of what you say, so I will concetrate in the very few things I have doubts about ;)

So the Hypergate allows to travel 2 hexes away and the Hypergate + the research allow to travel 3 hexes away? That sounds a bit too much for just one planetary system IMHO.


Actually that 3 away can probably be dropped as there are actually no systems that are 3 apart unless you count the distance through a wormhole and in that case you need to have 9 researches.

I am considering dropping that travel through wormholes to force people through the neutrals in the wormholes and make using wormholes expensive. In which case you would start with 2 and at 6 you would bump up to distance of 4. I could add the ability to assault wormholes that are in range at 9 researches.

I wonder if adding a "lost 27th system" at the center of the map would be interesting. It could have a nice auto deploy and access to an alien artifact instead of research that could grant an additional ability. Not sure what though. Maybe it could access all wormholes?

=D13=
User avatar
Cook dolomite13
Cartography Assistant
Cartography Assistant
 
Posts: 1457
Joined: Mon Aug 18, 2008 5:54 pm
Medals: 34
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (2)
General Achievement (2) Map Contribution (4) General Contribution (3)

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

cron
Login