[Abandoned] Phantasia Altitudinis

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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Sat Sep 07, 2013 6:03 am

dolomite13 wrote:I see ... I think I like that =)

I aim to please. :D
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby DearCyrus on Sat Sep 07, 2013 10:52 pm

Did you draw your mountains "by hand"? They look fantastic. I do find your artistic font in the legend to be a bit hard to read though. Maybe it's just me?
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Sun Sep 08, 2013 12:11 am

DearCyrus wrote:Did you draw your mountains "by hand"? They look fantastic. I do find your artistic font in the legend to be a bit hard to read though. Maybe it's just me?

Mountains are by hand like all of the symbols. I only cheated with the forests by making a huege one and cropping where I needed it.

As for the text, you are not the first and while resistant to this change, I aim to please. :D

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Re: Phantasia Altitudinis [8/9] Page 1/4

Postby DearCyrus on Sun Sep 08, 2013 1:09 am

I am sensing a pattern here... ;)
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Re: Phantasia Altitudinis [8/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 1:40 am

Simple changes whilst I wait. :evil: O:)

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Re: Phantasia Altitudinis [15/9] Page 1/4

Postby isaiah40 on Sun Sep 15, 2013 10:23 am

Onward and upward!
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Re: Phantasia Altitudinis [15/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 12:20 pm

Thanks isaiah for that. O:)

Pretty much everything is covered but 2 talking points would be the +1 for 6 connected regions. That is pretty hard on bonuses so will reduce to the +1 for 4 connected regions. Secondly are neutrals. The values seem pretty solid now so any one with objections to them should say why.

New version of the map tomorrow with all changes needed and a full game play run down for ian to look at. :mrgreen:
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 3:45 am

Changed reinforcements to 1 for 4 connected regions.
Improved some graphics.
Changed the mines and mons buildings. Now completely different from anything else on the map so no confusion with CB people.
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show: gameplay notes
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby Trephining on Mon Sep 16, 2013 12:20 pm

In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 12:39 pm

Trephining wrote:In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies

Good spot. Will amend it to 1-15 3 armies and 16+ for the 5 armies.
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby cairnswk on Mon Sep 16, 2013 3:56 pm

koontz...something to think about for future GFX...
the forests, mnts etc, all look as though they're pasted onto the sandy coloured background.
we've recently had some discussion in France 2.1 about the mountains.
is there anything you could think of to make these aspects look as though they are not pasted on. :)
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Tue Sep 17, 2013 1:31 am

Sorted the region numbers as pointed out by Trephining/
Blended buildings into the map as suggested cairnswk. Done only a little as unlike mountains, buildings are plopped onto the terrain.
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Re: Phantasia Altitudinis [17/9] Page 1/4

Postby Dukasaur on Sat Sep 28, 2013 9:36 am

This map also has a very readable legend...:) I think I could play it with confidence.
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Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Sat Sep 28, 2013 9:45 am

Dukasaur wrote:This map also has a very readable legend...:) I think I could play it with confidence.

:lol:

How nice of you to say so. High praise indeed from one so esteemed. ;)
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[Vacation - valid until June 2014] Phantasia Altitudinis

Postby Dukasaur on Sat Sep 28, 2013 10:14 am

What are the names of the different towers, and do they represent anything historical?

It would be nice to have some kind of context through which to interpret what I'm supposed to be seeing. I know there isn't room for this on the map, but you could put it in Post 1, and anyone (like me) who cares about that kind of detail could click on the [link to Discussion thread] when selecting the map, and read it.
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Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Sat Sep 28, 2013 11:03 am

Dukasaur wrote:What are the names of the different towers, and do they represent anything historical?

It would be nice to have some kind of context through which to interpret what I'm supposed to be seeing. I know there isn't room for this on the map, but you could put it in Post 1, and anyone (like me) who cares about that kind of detail could click on the [link to Discussion thread] when selecting the map, and read it.

Added to post one. Nice idea, shame I cannot write what I want to write though.
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Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Wed Oct 09, 2013 12:23 pm

Dukasaur wrote:What are the names of the different towers, and do they represent anything historical?

Sorry Duk, I missed this part. All the names are Latin as all of the region names.
Tower one, Tower two and hilltop. Sorry that it is not anything more interesting.
Small changes. Too minor to say.
Any gameplay ideas guys or is this good to go?
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Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby DearCyrus on Sat Oct 12, 2013 10:06 pm

It all sounds good... Once it gets in beta I'm sure You will do some tweaking, though.
I think Gameplay looks alright. Graphically, the trees/forests look very cut and paste in comparison to the awesome mountains. I don't know what you would do about it . Maybe less detail? It sounds strange, but it may help it look more natural.
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Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sat Oct 12, 2013 10:08 pm

DearCyrus wrote:It all sounds good... Once it gets in beta I'm sure You will do some tweaking, though.
I think Gameplay looks alright. Graphically, the trees/forests look very cut and paste in comparison to the awesome mountains. I don't know what you would do about it . Maybe less detail? It sounds strange, but it may help it look more natural.

Trees or forests?

But again, I am just waiting on ian to give me a look and stamp before I redesign anything now.
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Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby DearCyrus on Sat Oct 12, 2013 10:39 pm

I understand that... The forests in particular seem out of place to me.
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Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sat Oct 12, 2013 10:53 pm

DearCyrus wrote:I understand that... The forests in particular seem out of place to me.

Will have a look for you in changing the up. They do seem a little off but not so much as they worried me. Will see what I can come up with. As the graphics are not part of any part of the game play, I could just remove hem completely and add more trees and mountains to the map.
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Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby generalhead on Sat Nov 02, 2013 6:10 pm

Awesome looking map. I am glad you changed it to four connected regions in a row for the bonus instead of six. For all of the forests I would just do like you did on the south side of your southern forests and throw some random trees right on the edge. This will break up the smooth lines that you have at the edge of your forest. Game play looks good as as far as I see.
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Re: Phantasia Altitudinis [9/10] Page 1/5 GP???

Postby koontz1973 on Sun Nov 03, 2013 1:38 am

Thanks GH for that, And also the bump. Just waiting on the game play boss to look this over for me then I will get the graphics finalised.
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