[Vacation - valid until May 2014] War of the Roses

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Re: War Of The Roses

Postby HardAttack on Wed Jun 12, 2013 4:05 am

Aleena, pretty much impressed,
congrats, nice work mate.
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Re: War Of The Roses

Postby waauw on Wed Jun 12, 2013 6:59 am

Bruceswar wrote:To make this into a map you are gonna need better graphics... Just saying


I agree, especially the sea needs to be nicer. The dark blue looks too basic.
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Re: War Of The Roses

Postby isaiah40 on Wed Jun 12, 2013 7:31 am

Aleena wrote:Not sure where to go next - so I started to go through the basic tutorial for coding this board. I wrote all the code needed based on the basic tutorial - onto MS Notepad. Not sure how to attach it or even test play it to see if I did it right??

Few things that I was not able to do yet - but I'll try to figure it out by reading other threads - if I has access to them is:
1) Set Qty of troops on each terrain at start of game.
2) Auto Deploy +1 unit each turn to London
I see how I can add +1 to deploy if player controls London - but what I need is the number of units on London increase by one each turn while not controlled by a player.
3) I do not know how to block or prevent access to attack London unless player has control over 4 churches first.

Besides these 3 issues - I think I have it all coded.

Don't worry about the XML right now as the game-play will change a bit along the way. Just focus on getting the Draft, game-play and graphic stamps first! For XML help, the XML Guide will tell you everything you need to know.

As for your points above:
1. Can be done easily;
2. This cannot be done with the current XML, but what you can do is set the neutral count high enough to make it difficult for a player to get it.
3. This is done by conditional borders, and the XML Guide explains it all.

As I mentioned, focus on getting the Draft stamp first. The requirements for the Draft stamp can be found here.
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Re: War Of The Roses

Postby Aleena on Wed Jun 12, 2013 2:42 pm

You say I need more graphics and the water is too simple...
Ok, I've added mountains, trees, boats and a compass...
I've also added texture to the ocean, and tweeked the land graphics a bit.
And added a light source to try to give a globe effect...
Last edited by Aleena on Thu Jun 20, 2013 11:29 pm, edited 1 time in total.
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Re: War Of The Roses

Postby waauw on Thu Jun 13, 2013 4:29 am

omg! this looks so pretty :o
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Re: War Of The Roses

Postby ViperOverLord on Thu Jun 13, 2013 8:04 am

Best map I've seen by a person with a question mark for a rank.
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Re: War Of The Roses

Postby Aleena on Thu Jun 13, 2013 10:39 am

Map Name:War of The Roses
Mapmaker(s):Aleena
Number of Territories: 66
Special Features:
.....London can not be attacked unless player controls at least 4 churches
.....London spawn units on their own space each turn (if not possible then starts with 100 units)
.....Cities pre-set with different Qty troops at start
.....Family combos produce daily deploy sort of like territory combos.
.....Though all players starting spaces are random each player so each player starts with different Qty troops.
.....London, Casias, and all Churches will all ways start as nuetral areas
.....Capturing London wins the game.

What Makes This Map Worthy of Being Made:
.....So based on the random spaces given to players - not all players will start even
.....This is to illustrate their hierarchy in line for the throne.
.....Also since the winner is not solely based off conquest, even the smallest army can win if skillful
.....I have not played all the map's but for two reasons I feel this map should be made.
.....One reason is because it is a historical battle.
.....Another is because a player does not win on just conquest -
.....The winning player is the first player that claims the throne
.....I do not think we have any other map like this.
....A balance system that makes gives smaller players more reinforcements

Starting Player Starts With:
...2 Players start with 19 random areas
...3 Players start with 13 random areas (1 Basic City Added)
...4 Players start with 10 random areas (2 Basic Cities Added)
...5 Players start with 8 random areas (2 Basic Cities Added)
...6 Players start with 7 random areas (4 Basic Cities Added)
...7 Players start with 6 random areas (4 Basic Cities Added)
...8 Players start with 5 random areas (2 Basic Cities Added)

Game has 38 Family Crest "Shield" cities which all start with different Qty troops and are randomly distributed to all players at the start of the game.

There is 12 Churches all start as neutral

There is 14 Basic Cities usually start as neutral - unless needed to balance out even lands to starting players. If so, the Basic cities that will be randomly given to players at start will be:
.....Carisbrooke
.....Penzance
.....Berwick
.....Beaumaris

Balancing System:
This is to help encourage the struggle to become King versus just killing off all the players and becoming the Ruler (though that is still possible)

Players minimum will receive 1 unit per turn
Players that have Qty Areas from 1 to 10 get 1 reinforcement for each area control.
Players with 11 to 66 areas get 1 to 6 reinforcements 1 for every 11 areas they control.

So once you capture your 11th area - you are getting to become to bulky to manage your army as efficiently so your reinforcements drop. Allowing smaller nations a chance to climb back up and helping to detour players from dominating the entire board.

This might also open the door to more diplomatic game play - as such - I'll let you come behind me and capture these cities (to keep my city count under 11 yet also bring your count up so you get more reinforcements) as long as you allow me to retain control over this city which completes a family of mine "giving me a +1 bonus".



Map Images:
Small
Click image to enlarge.
image

Large
Click image to enlarge.
image


Troop Count in each starting location:
Player's Starting Locations: - (players need to combine family members to gain bonuses)
Alnwick 4 * Family A (2 members)
Cockermouth 4 * Family A (2 members)
Chillingham 4 * Family B (2 members)
Rockingham 4 * Family B (2 members)
Helmsley 4 * Family C (2 members)
Belvoir 4 * Family C (2 members)
Stokestay 4 * Family D (2 members)
Sandal 4 * Family D (2 members)
Chirk 4 * Family E (2 members)
Arundel 4 * Family E (2 members)
Newcastle 4 * Family F (2 members)
Leeds 4 * Family F (2 members)
Kimbolton 4 * Family G (2 members)
Compton 4 * Family G (2 members)
Raby 3 * Family H (4 members)
Richmond 3 * Family H (4 members)
Warwick 3 * Family H (4 members)
Ogmore 3 * Family H (4 members)
Wressle 3 * Family I (5 members)
Denbigh 3 * Family I (5 members)
Castle Rising 3 * Family I (5 members)
Usk 3 * Family I (5 members)
Flamlingham 3 * Family I (5 members)
Appleby 5
Masham 5
Conisboro 5
Tickhill 6
Tutbury 7
Llanstephan 5
Okehampton 5
Tattershall 5
Ludlow 5
Wingfield 5
Pleshey 6
Berkeley 5
Farnham 5
Corte 8 (port)
Douglas 10 (port)

Key Locations: (These locations can also be starting points for players)
Berwick 6 (port)
Beaumaris 8 (port)
Penzance 8 (port)
Carisbrooke 6 (port)

Churches:
Carlisle 6
Durham 6
York 6
Lincoln 6
Chester 6
Coventry 6
Norwich 6
Wells 6
Exeter 6
Salisbury 6
Canterbury 6
St. Davids 6

Basic Cities:
Whitby 6 (port)
Caernarvon 6 (port)
Preston 6 (port)
Northhampton 3
Oxford 3
Wallingford 3
windsor 3
Bristol 6 (port)
Devor 6 (port)
Plymouth 6 (port)

Mainland:
Calasis 10 (port)

Victory City:
London 10 +1 per turn (if not possible then 100 troops0

There is 8 access points to London so in an 8 player game all players can be sitting at the doors of London at the same time. But their is only 12 churches and players need control of 4 of them to attack London. So at any given point, at most there can only be 3 players attacking London at once. It is possible that two are attacking and one waits until the other two burn through their troops, then that one jumps in for the win. They must hold onto London for one full round to win. (Long enough to be declared king)
Last edited by Aleena on Fri Jun 14, 2013 10:13 pm, edited 12 times in total.
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Re: War Of The Roses

Postby waauw on Thu Jun 13, 2013 10:58 am

could you change some of the textcolours a bit? Having some issues with being able to read citynames on the small version. The light coloured citynames near the very bright sea in the southwest especially. Also I'd prefer it if London was in a darker colour...
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Re: War Of The Roses

Postby Aleena on Thu Jun 13, 2013 2:24 pm

Ok, ty for your feed back

I've changed the color of the south west areas to dark blue instead of light blue
I changes the Text font and made them all bold
I placed a scroll behind London to make it stand out more and made it black text
I split the areas in the big region to become two smaller regions - just made since.

Cleaned up the circles and the crosses...

Uploaded it back to the previous post of mine above - Now what do you think?

The community has told me:
They only like the Orange and Green colors of words - change the others
Especially the WHITE text is jarring...
Add to the Legend about the London and the churches
Smooth out the water - the tile effect is too pixallated.
Clean-up graphics on some shields
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Re: War Of The Roses

Postby Aleena on Thu Jun 13, 2013 10:21 pm

Map Images:
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Large
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Last edited by Aleena on Sat Jun 15, 2013 5:19 pm, edited 1 time in total.
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Re: War Of The Roses

Postby Dukasaur on Fri Jun 14, 2013 1:35 am

It is looking very pretty. I'm still worried however, that even though the image has been changed, the map is still too similar to the original board game and still violates someone's intellectual property rights. Whether they would have a legal leg to stand on is not something I can say; I'm not a lawyer, but I still worry.
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Re: War Of The Roses

Postby Aleena on Fri Jun 14, 2013 1:50 am

ty - for your concerns and your opinion...
The map is that of Britain and every map of Britain by any map maker world wide looks like this - so on that ground he are safe... I drew all the shields, and graphics myself - so their is no legal issue on stealing art work, so we are fine there too. Second - the concept is based off a real historical war between families - that itself can not be copy righted - it would be like saying someone could copy right WW2 and be the only person to ever build a game or movie around it - so we should be fine there as well - As for game play - (even though Avolon Hills is not digital) the actual play and structure to the game is a lot different then what is possible for this site's game engine - so in no way is the game play the same. So therefore their really is nothing to worry about on the legal side - I just hope I did not do all this work for not, and I hope I get the approval to move forward to the next stage soon...
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Re: War Of The Roses

Postby Teflon Kris on Fri Jun 14, 2013 2:01 am

Small geographical point - Carlisle is located where you have Cockermouth - there may be others

Good wok though

=D> =D> =D> =D> =D>
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Re: War Of The Roses

Postby Aleena on Fri Jun 14, 2013 3:01 am

Ty, Yes, it's true and there is others - but to balance the board out - for game play purposes - I have decided to make a few adjustments to locations of some of the cities... Over-all this is a game - not real life - and I feel the game play will be better with these cities slightly off target... But thank you for noticing and for your input.... What do you think of the game design out-side of not being geographically perfect?
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Re: War Of The Roses

Postby waauw on Fri Jun 14, 2013 4:53 am

well I love it :D
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