Gallic wars(last update: July 3rd 2013)

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Re: Gallic wars

Postby waauw on Sun Jun 16, 2013 2:29 pm

Another few changes:
  • Adjusted some colouring
  • added treelines to seperate some areas from attacking each other
  • made the Rau. area pink instead of blue to make it more compatible to bonus areas
  • adjusted some descriptions

also decided to leave the borderlines as is for the moment, as I prefer not drawing fat lines.

to do list: decide what to do with the agricultural bonus and the housing bonus

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Last edited by waauw on Mon Jun 24, 2013 6:55 am, edited 1 time in total.
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Re: Gallia Vici(Conquer Gaul)

Postby greenoaks on Sun Jun 16, 2013 5:18 pm

waauw wrote:
greenoaks wrote:so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?


Initially I didn't plan on integrating Rome into it, but I needed an extra starting point.
As for the starting positions, everybody starts with a capital and for the rest everybody will get randomly distributed territories all over the map. Though tech, cattle, battlesites and mines will start neutral for sure. Other territories I will still have to analyze how to equilibrate starting positions.

some adjustments I might make:
  • Remove Rome as starting position and make one in Pictones(northern Aquitania)

this is a good idea. if this is to be a map of Gaul then make it of Gaul.
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Re: Gallia Vici(last update: page 2)

Postby waauw on Sun Jun 16, 2013 8:09 pm

Made some pretty big changes:
  • made new boxes for better look
  • got rid of Rome and divided Aquitania in 2 parts
  • changed 'tribe tech advances'
  • added tech features to each territory
  • added victory conditions

what do you guys think? This should make the map gameplay a lot more complex I think.

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Re: Conquer Gallia(last update: page 2)

Postby waauw on Tue Jun 18, 2013 1:47 pm

changes(a lot):
  • More battles
  • moving capitals
  • changing optional bonuses
  • changing bonus zones
  • changing special bonuses
  • changing title
  • adding territories and merging some
  • adding roman banners for battles
  • changing descriptions

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Re: Conquer Gallia(last update: page 2)

Postby waauw on Fri Jun 21, 2013 6:11 pm

Another revision, changes:
  • auxiliairies changed
  • letters changed places
  • cleaned up some sloppy work along coastlines and banners
  • added caesars Corona civica to show which provinces were roman
  • changed some explanations
  • changed explanation of map!
  • redrew border lines
  • Got rid of Corsica so I could write the full names of the different Gaelic provinces.

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show: bonuses

show: starting positions

show: Background story


show: overall strategy expectance for 8 player standard games


what do you guys think?
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Re: Conquer Gallia(last update: June 22nd 2013)

Postby waauw on Sun Jun 23, 2013 9:04 am

changes:
  • background colours
  • scrolls
  • trees
  • rivers

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Re: Conquer Gallia(last update: June 23rd 2013)

Postby waauw on Sun Jun 23, 2013 10:03 am

Apparently I had to re-add how to attack auxiliairies

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Re: Gallic wars(last update: June 23rd 2013)

Postby waauw on Sun Jun 23, 2013 1:43 pm

small changes for title, titlebackground, laurel, troopnumber frames and changed name again

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Re: Gallic wars(last update: June 23rd 2013)

Postby Bruceswar on Sun Jun 23, 2013 11:18 pm

Interesting map... in the South get rid of that 4 way connection.


I also would change out that water. Try something more blue...

The rivers look to large to me. Try to thin them out.


Good luck!
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Re: Gallic wars(last update: June 23rd 2013)

Postby waauw on Mon Jun 24, 2013 11:08 am

Bruceswar wrote:Interesting map... in the South get rid of that 4 way connection.


I also would change out that water. Try something more blue...

The rivers look to large to me. Try to thin them out.


Good luck!


Thx for the help man! Fixed these. Btw, which is better? the wood or the scrolls?

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Re: Gallic wars(last update: June 23rd 2013)

Postby Aleena on Mon Jun 24, 2013 12:33 pm

i like the wood bottom better it seems to cut up and highlight Capital tribes - River and trees line - makes it pop more, feels better to me.
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Re: Gallic wars(last update: June 23rd 2013)

Postby Bruceswar on Mon Jun 24, 2013 1:12 pm

If you clean up the wood it could look nice. Also your rivers look very choppy. Maybe you can redraw those, or smooth them out.

Your bonus borders... the darker lines are also choppy. Try smoothing those out. Cleaner is better. :)
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Re: Gallic wars(last update: June 24rd 2013)

Postby mcshanester29 on Mon Jun 24, 2013 6:40 pm

I also agree that the wood looks the best if its cleaned up a bit!! The battle markers look a bit fuzzy as well as the tree/hedge borders
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Re: Gallic wars(last update: June 24rd 2013)

Postby waauw on Mon Jun 24, 2013 6:55 pm

mcshanester29 wrote:I also agree that the wood looks the best if its cleaned up a bit!! The battle markers look a bit fuzzy as well as the tree/hedge borders


will work on the wood tomorrow. making decent shadows to try and create some perspective is harder than it seemed at first.
And about the battle markers, they are vague cuz they are so small. Prettylooking pics at pictogramsize are a thoughy. But if you want I can try something else like a roman shield or a helmet. but that'll be for tomorrow too.

Lastly the hedges, I'll try and see whether I can make some hills/mountains, maybe that'll look better. It might fit better in the Alps anyway.
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Re: Gallic wars(last update: June 24rd 2013)

Postby Bruceswar on Mon Jun 24, 2013 9:50 pm

What program are you using? If it is photoshop I can help you out.
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