Gallic wars(last update: July 3rd 2013)

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Gallic wars(last update: July 3rd 2013)

Postby waauw on Sat Jun 15, 2013 6:03 pm

Hey! I've been around here a while now and I've decided to try and make a map too. This is a first draft. I'm probably gonna change some things. But anyway, hope this is already a good start, don't really have much experience with GIMP as of yet :)
anyway, tell me what ya think

Map Name: Gallic wars
Mapmaker(s): waauw
Number of Territories: 66
Map size(large map): 830x770
show: bonuses

What Makes This Map Worthy of Being Made:
  • featuring historic campaigns of Julius Caesar
  • featuring historic names of cities and tribes
  • special auxiliairy options
  • non-classical gameplay
  • The auxiliairies make it able for everyone to hit
show: starting positions

show: Background story


show: overall strategy expectance for 8 player standard games


To do-list:
  • check if everything is readable on small map scale

Map Image(latest version):
Click image to enlarge.
image


show: older versions


The Copyright Agreement

The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.
Last edited by waauw on Wed Jul 03, 2013 10:21 am, edited 37 times in total.
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Re: Gallia Vici(Conquer Gaul)

Postby Nath77440 on Sun Jun 16, 2013 2:00 am

looks nice :D
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Re: Gallia Vici(Conquer Gaul)

Postby greenoaks on Sun Jun 16, 2013 3:11 am

was Rome part of Gaul?
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Re: Gallia Vici(Conquer Gaul)

Postby GioDuce on Sun Jun 16, 2013 3:26 am

No, the " Gaul " we're seen as barbarians, an enemy of rome, the people of rome and rome itself was much more civilized.
The Gaul we're well know for there metalworking and extensive trade.

1st nice drawing waauw,
I can't wait to start playing this one.
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Re: Gallia Vici(Conquer Gaul)

Postby waauw on Sun Jun 16, 2013 3:56 am

greenoaks wrote:was Rome part of Gaul?


it's called "Conquer Gaul", they are the ones who conquered it :P

Also the romans used to hate the gaelic folk. At the foundation of Rome, they used to come down from the north and raid Rome.
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Re: Gallia Vici(Conquer Gaul)

Postby betiko on Sun Jun 16, 2013 4:59 am

greenoaks wrote:was Rome part of Gaul?


Have you never seen asterix comic books/ films?? Maybe it was ironical i don t know.

Anyway, personally wow i think it s a good idea but i m not a great fan of the graphics so far, i think there are too many details in the background and it s difficult to read.

Are all those village names true? Wasn t paris lutecia?
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Re: Gallia Vici(Conquer Gaul)

Postby greenoaks on Sun Jun 16, 2013 5:14 am

waauw wrote:
greenoaks wrote:was Rome part of Gaul?


it's called "Conquer Gaul", they are the ones who conquered it :P

ok. what part is Gaul? i can't tell from your image.

were the Romans the only ones to ever fight the Gauls?
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Re: Gallia Vici(Conquer Gaul)

Postby waauw on Sun Jun 16, 2013 5:22 am

greenoaks wrote:
waauw wrote:
greenoaks wrote:was Rome part of Gaul?


it's called "Conquer Gaul", they are the ones who conquered it :P

ok. what part is Gaul? i can't tell from your image.

were the Romans the only ones to ever fight the Gauls?


Gaul is a collection name of many independent tribes. Generally it is accepted that it existed out of different parts:
  • blue: Belgica
  • pink and green: Lugdunensis
  • orange: Helvetica
  • cyan: Aquitania
  • yellow: Narbonensis
  • Purple: Cisalpina
==> This is old Gaul, Julius Caesar only started invading Gaul once Cisalpina and Narbonensis were already part of the roman empire.

the gauls also used to fight the germanic tribes often(not sure about the hispanic tribes)
The Helvetica tribe for example was once invaded from the north and driven out of it's lands. They went on a walk-about in search for a new land until Julius Ceasar drove 'm back to their homeland.
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Re: Gallia Vici(Conquer Gaul)

Postby greenoaks on Sun Jun 16, 2013 5:43 am

so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?
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Re: Gallia Vici(Conquer Gaul)

Postby Armandolas on Sun Jun 16, 2013 5:56 am

cant seem to find Obelix
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Re: Gallia Vici(Conquer Gaul)

Postby waauw on Sun Jun 16, 2013 6:02 am

greenoaks wrote:so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?


Initially I didn't plan on integrating Rome into it, but I needed an extra starting point.
As for the starting positions, everybody starts with a capital and for the rest everybody will get randomly distributed territories all over the map. Though tech, cattle, battlesites and mines will start neutral for sure. Other territories I will still have to analyze how to equilibrate starting positions.

some adjustments I might make:
  • add a foreign invasion system(similar to Conquer Rome)
  • Remove Rome as starting position and make one in Pictones(northern Aquitania)
  • shorten names so they fit in the boxes
  • Re-draw territory borderlines to make 'm more pretty
  • shuffle around with the cattle and mines
  • maybe adjust some tech-options
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Re: Gallia Vici(Conquer Gaul)

Postby waauw on Sun Jun 16, 2013 6:04 am

betiko wrote:
greenoaks wrote:was Rome part of Gaul?


Have you never seen asterix comic books/ films?? Maybe it was ironical i don t know.

Anyway, personally wow i think it s a good idea but i m not a great fan of the graphics so far, i think there are too many details in the background and it s difficult to read.

Are all those village names true? Wasn t paris lutecia?


All of the names are real, though some might be a little off position. Also Lutetia is a city not a tribe(collection of towns= mini nation).
The same goes for example for Massilia(Marseille).
I'll try to fix background :)
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Re: Gallia Vici(Conquer Gaul)

Postby waauw on Sun Jun 16, 2013 7:54 am

made some changes:
  • I got rid of the snowy tops of the mountains
  • Blurred the background a bit for less detail
  • Shortened some territory names so it's readable
  • moved some items around within territory to make it more orderly
  • added couple of cattle and mines to even up balance a bit
  • redrew some border lines, so they look a bit less messy(though still not sure how to draw decent lines in GIMP)
  • made coastlines and riverbeds a bit darker
  • changed some bonuses

Remark: I'll probably change the agriculture bonus as it is sometimes too unclear what territory borders 2 rivers

show: small


show: big
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Re: Gallia Vici(Conquer Gaul)

Postby thenobodies80 on Sun Jun 16, 2013 8:06 am

the first thing that comes to mind looking at your map is this old EvilDIMwit map project.
It was a great idea, maybe you can find something you can give you some additional inspiration viewtopic.php?f=242&t=113230


P.s. don't go with both versions, you don't need for now...use the large.

Finally, I'm moving your map into the drafting room considering that it seems to me that it shows all the elements required. ;)

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Re: Gallia Vici(Conquer Gaul)

Postby waauw on Sun Jun 16, 2013 8:35 am

I just read the mapmakers manual, and saw I need to show my to do-list.
my current concerns I'm planning on working on:
  • Some parts of the map are still too bright, need to darken 'm
  • Find a solution for the agriculture tech bonus
  • Find a way to make borderlines blend in better

anybody else got any remarks I should add to my to do-list?
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Re: Gallic wars

Postby waauw on Sun Jun 16, 2013 2:29 pm

Another few changes:
  • Adjusted some colouring
  • added treelines to seperate some areas from attacking each other
  • made the Rau. area pink instead of blue to make it more compatible to bonus areas
  • adjusted some descriptions

also decided to leave the borderlines as is for the moment, as I prefer not drawing fat lines.

to do list: decide what to do with the agricultural bonus and the housing bonus

Click image to enlarge.
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Last edited by waauw on Mon Jun 24, 2013 6:55 am, edited 1 time in total.
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Re: Gallia Vici(Conquer Gaul)

Postby greenoaks on Sun Jun 16, 2013 5:18 pm

waauw wrote:
greenoaks wrote:so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?


Initially I didn't plan on integrating Rome into it, but I needed an extra starting point.
As for the starting positions, everybody starts with a capital and for the rest everybody will get randomly distributed territories all over the map. Though tech, cattle, battlesites and mines will start neutral for sure. Other territories I will still have to analyze how to equilibrate starting positions.

some adjustments I might make:
  • Remove Rome as starting position and make one in Pictones(northern Aquitania)

this is a good idea. if this is to be a map of Gaul then make it of Gaul.
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Re: Gallia Vici(last update: page 2)

Postby waauw on Sun Jun 16, 2013 8:09 pm

Made some pretty big changes:
  • made new boxes for better look
  • got rid of Rome and divided Aquitania in 2 parts
  • changed 'tribe tech advances'
  • added tech features to each territory
  • added victory conditions

what do you guys think? This should make the map gameplay a lot more complex I think.

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Re: Conquer Gallia(last update: page 2)

Postby waauw on Tue Jun 18, 2013 1:47 pm

changes(a lot):
  • More battles
  • moving capitals
  • changing optional bonuses
  • changing bonus zones
  • changing special bonuses
  • changing title
  • adding territories and merging some
  • adding roman banners for battles
  • changing descriptions

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Re: Conquer Gallia(last update: page 2)

Postby waauw on Fri Jun 21, 2013 6:11 pm

Another revision, changes:
  • auxiliairies changed
  • letters changed places
  • cleaned up some sloppy work along coastlines and banners
  • added caesars Corona civica to show which provinces were roman
  • changed some explanations
  • changed explanation of map!
  • redrew border lines
  • Got rid of Corsica so I could write the full names of the different Gaelic provinces.

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image


show: bonuses

show: starting positions

show: Background story


show: overall strategy expectance for 8 player standard games


what do you guys think?
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Re: Conquer Gallia(last update: June 22nd 2013)

Postby waauw on Sun Jun 23, 2013 9:04 am

changes:
  • background colours
  • scrolls
  • trees
  • rivers

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Re: Conquer Gallia(last update: June 23rd 2013)

Postby waauw on Sun Jun 23, 2013 10:03 am

Apparently I had to re-add how to attack auxiliairies

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Re: Gallic wars(last update: June 23rd 2013)

Postby waauw on Sun Jun 23, 2013 1:43 pm

small changes for title, titlebackground, laurel, troopnumber frames and changed name again

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Re: Gallic wars(last update: June 23rd 2013)

Postby Bruceswar on Sun Jun 23, 2013 11:18 pm

Interesting map... in the South get rid of that 4 way connection.


I also would change out that water. Try something more blue...

The rivers look to large to me. Try to thin them out.


Good luck!
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Re: Gallic wars(last update: June 23rd 2013)

Postby waauw on Mon Jun 24, 2013 11:08 am

Bruceswar wrote:Interesting map... in the South get rid of that 4 way connection.


I also would change out that water. Try something more blue...

The rivers look to large to me. Try to thin them out.


Good luck!


Thx for the help man! Fixed these. Btw, which is better? the wood or the scrolls?

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