Bruceswar wrote:What program are you using? If it is photoshop I can help you out.
Bruceswar wrote:Seamus76 can help you if you get into a bind!
waauw wrote:Bruceswar wrote:Seamus76 can help you if you get into a bind!
well if he offers to help, I have no problem with it.
But I'm not gonna disturb him myself. I'm sure he's got plenty to do already.
Bruceswar wrote:It is still overlapping in the middle. Can you not shorten the small lat of wood so it does stick out next to e-gaul?
dolomite13 wrote:The boxes with letters on the right if the unit rectangles might be better on the left as the unit numbers will run off the right side in games with where units grow above 3 digits. That does happen more often than you might think.
Overall love the concept for this map and look forward to playing it.
Aleena wrote:This is what I meant by being frames in stone - to me it feels more like roman then wood.
This is just a rough example..
Aleena wrote:Want to keep it Roman'esk - then veto the wood and use columns and stone work...
mcshanester29 wrote:I like the updates you have done. The helmets look a lot better as well as using mountains instead of hedges for impassable borders.
The bridge above Aduatuca is off as its not crossing the river.
greenoaks wrote:i thought the scrolls looked better than the wood. i am seeing a map in a wooden frame, with scrolls of additional info unfurled on it.
my impression of the Roman times was info was contained in scrolls, not stacked in bulky wooden frames.
DJ Teflon wrote:Scrolls are an excellent graphical improvement
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