Bering Strait

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Re: Bering Strait

Postby Aleena on Sat Jul 06, 2013 4:31 pm

Due to the extreme cold all spaces lose 1 unit each turn.

Which makes gaining and securing a bonus area even more important - else your troops will run out or food and freeze to death - leaving in their spot 1 neutral cannibal tribe.

Just an idea to give a little twist to the game - you might have to give them a small boost in troops at start.... Maybe either they start with 10 troops per area instead of 3 or the bonus for Qty land controlled could be reflected this way:

Player gains: 10 troops for control over 1 to 5 areas
Player gains 6 troops for control over 6 to 10 areas
Player gains 3 troops for control over 11 to 15 areas
Player gains no troops for Qty lands if they control more then 15 areas.

This way small nations have plenty of resources - but as they grow in size their resources get stretched out to their limit until they have no more resources unless they are able to gain control over a colored area bonus showing that they where able to hunt or gather some extra resources off those lands...

Just an idea...
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Re: Bering Strait

Postby koontz1973 on Sun Jul 07, 2013 12:48 am

lanyards wrote:Any suggestions? What would make this maps gameplay more unique or fun?

Ask anyone, I will always try to get you to add something fun for a map of this size. Considering the graphics are not really going to bring in the players (nothing wrong with them but very plain) you would be wise to add a hook to the map.
Aleena wrote:Due to the extreme cold all spaces lose 1 unit each turn.

Not really a good idea. I have been trying to work this into my Escape map and it is proving very troublesome. Also, it lies to the south of the polar circle.

An idea for you to consider. The Russian side of the straight was a military zone. I am sure the Americans kept some form of monitoring on there side as well. So how about 3 Russian bases and 3 American monitoring posts. All either set of 3 for a +2 bonus or all 6 to win the game.
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Re: Bering Strait

Postby iancanton on Mon Jul 15, 2013 4:24 pm

try to make the maps more convincing, by matching the borders more closely with the actual political borders. they are far from being recognisable just now, especially in alaska where, of the three best-known cities, u've included only anchorage and left out fairbanks and juneau. the russian side is better, though more can be done here too. there are too many ports, so that the map does not play as two clear halves.

http://en.wikipedia.org/wiki/List_of_bo ... _in_Alaska
http://map.rin.ru/index_e.html

ian. :)
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Re: Bering Strait

Postby isaiah40 on Sat Aug 10, 2013 3:47 pm

Are we still working on this?
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Re: Bering Strait

Postby ViperOverLord on Fri Aug 23, 2013 9:39 am

Seems like a map of this region might want to incorporate the elements a little more; rather than being a straightforward classical type of map; which I am otherwise in favor of getting more of those types of maps.
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Re: Bering Strait

Postby koontz1973 on Wed Aug 28, 2013 12:09 am

[Moved]

This map has been moved into the Ideas subforum, as it has not had an update within the time period. This can still be worked on and moved back after an update has been made.

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