Pearl Harbor: Twist or Stick?

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Pearl Harbor map - which would you prefer?

a) stick with the adjusted (current) version.
82
39%
b) revert to the original version.
130
61%
 
Total votes : 212

Re: Pearl Harbor: Twist or Stick?

Postby ahunda on Tue Mar 09, 2010 5:51 pm

Qyu wrote:i vote for a revert

but i would prefer with plane bonus like :
2 planes : +1
3 planes : +2
4 planes : +3
all planes : +6/7 (like now)

This sounds pretty good to me.
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Re: Pearl Harbor: Twist or Stick?

Postby jwithington on Tue Mar 09, 2010 5:55 pm

The first one was fun, but it was also incredibly goofy with the drops. I haven't played the new one because the original was so awful.
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Re: Pearl Harbor: Twist or Stick?

Postby King_Herpes on Tue Mar 09, 2010 6:36 pm

C.) Cut it in half and give one side to the hopeless romantics and the other to the hopeless saps carrying a deep seeded sense of entitlement.
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Re: Pearl Harbor: Twist or Stick?

Postby MyTurnToWin on Tue Mar 09, 2010 6:39 pm

I vote for the new version.

Please note I also liked the suggestion regarding changing the bonus structure on planes listed previously in this thread.
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Re: Pearl Harbor: Twist or Stick?

Postby MrBenn on Tue Mar 09, 2010 7:26 pm

There are a plethora of alternative suggestions that could be tabled in relation to adjustments, but the line will have to be drawn somewhere at sometime... There are only two options because the to-ing and fro-ing could theoretically last indefinitely, and I'm keen to draw a line beneath it.

I'm still keeping my eyes on this barometer of opinion, but at the moment it appears to be 3:2 in favour of reverting to the former map - alongside the vast majority who would appear to care neither way (judging from the 500+ views and ~80 votes)...
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Re: Pearl Harbor: Twist or Stick?

Postby ahunda on Tue Mar 09, 2010 9:25 pm

MrBenn wrote:There are a plethora of alternative suggestions that could be tabled in relation to adjustments, but the line will have to be drawn somewhere at sometime... There are only two options because the to-ing and fro-ing could theoretically last indefinitely, and I'm keen to draw a line beneath it.

That different bonus structure has been suggested & discussed in the foundry thread too though. And I believe, it had quite some support.

Seems to me, it could actually be a good compromise: Addressing the problem of lop-sided drops, but preserving the unique nature of the map.

Then again I am not one of the hardcore fans of the map & haven´t played it that often, that I would be overly concerned.
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Re: Pearl Harbor: Twist or Stick?

Postby Robinette on Tue Mar 09, 2010 10:36 pm

King_Herpes wrote:C.) Cut it in half and give one side to the hopeless romantics and the other to the hopeless saps carrying a deep seeded sense of entitlement.


Such hopeless wisdom from our great King...

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Re: Pearl Harbor: Twist or Stick?

Postby Timminz on Tue Mar 09, 2010 10:39 pm

Pardon me, I don't keep up on the foundry as much as some, but why in the hell would you have changed a perfectly good map like Pearl Harbour?
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Re: Pearl Harbor: Twist or Stick?

Postby Robinette on Tue Mar 09, 2010 10:42 pm

MrBenn wrote:There are a plethora of alternative suggestions that could be tabled in relation to adjustments, but the line will have to be drawn somewhere at sometime... There are only two options because the to-ing and fro-ing could theoretically last indefinitely, and I'm keen to draw a line beneath it.

I'm still keeping my eyes on this barometer of opinion, but at the moment it appears to be 3:2 in favour of reverting to the former map - alongside the vast majority who would appear to care neither way (judging from the 500+ views and ~80 votes)...


I do not think this is a valid assumption....

This thread has been up about 5 days, and there are about 80 people who are interested enough in this topic to vote, I must presume those same 80 folks are checking in to see where the vote count is, and what the comments are... so 80 passionate people checking once a day for 5 days = 400 views... and then there are the obsessive people who check every hour... well, you get the point...

unless those are "unique" views, but i believe the counter clicks off each and every time someone clicks on the thread...
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Re: Pearl Harbor: Twist or Stick?

Postby rlcfast1 on Tue Mar 09, 2010 11:20 pm

i play this map constantly and even though i don't have any fancy strategic reasons, i thought the original was more fun.
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Re: Pearl Harbor: Twist or Stick?

Postby MrBenn on Wed Mar 10, 2010 2:28 am

Robinette wrote:I do not think this is a valid assumption....

This thread has been up about 5 days, and there are about 80 people who are interested enough in this topic to vote, I must presume those same 80 folks are checking in to see where the vote count is, and what the comments are... so 80 passionate people checking once a day for 5 days = 400 views... and then there are the obsessive people who check every hour... well, you get the point...

unless those are "unique" views, but i believe the counter clicks off each and every time someone clicks on the thread...

You're right... I neglected to take CC fanatics (and multis) into account :lol:
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Re: Pearl Harbor: Twist or Stick?

Postby natty dread on Wed Mar 10, 2010 6:38 am

Never played the original, but the current map is really fun.
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Re: Pearl Harbor: Twist or Stick?

Postby pearljamrox2 on Wed Mar 10, 2010 7:38 am

MrBenn wrote:
I'm still keeping my eyes on this barometer of opinion, but at the moment it appears to be 3:2 in favour of reverting to the former map - alongside the vast majority who would appear to care neither way (judging from the 500+ views and ~80 votes)...


oh....i thought we were deciding wheter to spin one up...or pack the steamroller...my bad.
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Re: Pearl Harbor: Twist or Stick?

Postby alstergren on Wed Mar 10, 2010 7:40 am

MrBenn wrote:What is the consensus on the changes to the Pearl Harbor map? Is it more balanced since the gameplay was adjusted towards the end of last year, or was the gameplay better prior to that? Both cairns and I would like to see this put to bed, and the options facing us are
    a) stick with the adjusted (current) version.
    b) revert to the original version.
I'll keep checking on the poll in this thread as a barometer of opinion, but would welcome discussion about the relative merits (or otherwise) of tweaking maps once they're up into live play.

--MrBenn


I'd go back to the original. In the new one, a lot comes down to a rush for the AA's (unless esc. quads then maybe, but all esc. card quads really diminishes the importance of bonuses). In the old one, the plane bonus more than countered that. Thus, you had several options, now it's quite a predictable map (ships, oil etc. bonuses are like Asia, i.e. rarely worth the hassle).

Also – with respect to “balance”. Well, that’s all nice and dandy, but having “balanced” maps shouldn’t be an overriding goal in itself as it leads to conformity. Some maps could very well stick out in one sense or another. As usual, if one doesn’t like one particular map, there’re no CC mods around putting guns to peoples’ heads forcing them to play them.
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Re: Pearl Harbor: Twist or Stick?

Postby Keredrex on Thu Mar 11, 2010 6:22 pm

Why can't the suggestion from the discusion be used... +1 for 2 planes, +2 For 3, etc. Unless im mistaken this would be the middle ground between the new an old version... and I seem to remember a few posts suggesting this idea. or was there some reason against this?
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Re: Pearl Harbor: Twist or Stick?

Postby nippersean on Thu Mar 11, 2010 7:44 pm

I preferred the compromise suggestion for the plane bonuses that were suggested in the original thread, and mentioned again here. Something like +1 for 2, +2 for 3.

I've not played either that much but I think it's nearly great.
The first one did get very lopsided drops.
The second one is...well...not as exciting to play. The planes are virtually worthless and the AA's are the way to go from what I've seen.

The bonus for the planes went from +3 for 2, to nothing until you hold 4 (then +3). Which seems a massive tweak.

I'm surprised a compromise can't still be tried. I guess it depends on whether you're a singles player or a trips / quads player to have a strong opinion. I guess the first one had a more fun element and in a sense "realism" in that the planes are a very strong and important element of the map.
So after careful consideration, I've abstained and added to the "viewed not voted" stats.
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Re: Pearl Harbor: Twist or Stick?

Postby briggs1209 on Sat Mar 13, 2010 6:17 pm

I never played the original version but have played the new one. I found playing the map on fog made it a bit quick to end both times round. Like the concept and the style , planes being able to attack different groups would shake things up a bit
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Re: Pearl Harbor: Twist or Stick?

Postby MrBenn on Tue Mar 16, 2010 3:44 pm

It looks like it's still broadly a 60:40 split in favour of reverting to the original map version :-k
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Re: Pearl Harbor: Twist or Stick?

Postby alstergren on Wed Mar 17, 2010 5:53 am

MrBenn wrote:It looks like it's still broadly a 60:40 split in favour of reverting to the original map version :-k


It's easy to click in a poll. I'd review the comments where people bother to put down their thoughts when making up my mind.
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Re: Pearl Harbor: Twist or Stick?

Postby olkok on Wed Mar 17, 2010 7:22 am

I prefer the old map. Much more fun.
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Re: Pearl Harbor: Twist or Stick?

Postby ltiyank on Wed Mar 17, 2010 9:35 am

I prefer the original but only because I did quite well on it.
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Re: Pearl Harbor: Twist or Stick?

Postby Knight2254 on Thu Mar 18, 2010 1:23 am

Go back to the old map.

Right now the AA guns WAY too valuable. It's difficult to get a bonus aside from the AA guns so whoever gets those simply reinforce those every turn and are able to shoot down enough planes to eliminate the plane bonuses.

If we do anything I think we should go back to the previous map or perhaps reduce the bonuses -- Something like +1 for 2, +2 for 3, +3 for 3. This would allow you, if you did not get the AA bonuses (then you're probably loaded with planes), to have a fighting chance.
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Re: Pearl Harbor: Twist or Stick?

Postby Pantheon on Sat Mar 20, 2010 12:03 am

Go back to the original please.
It was much more fun and interesting. The current map lacks any authenticity or excitement; I don't even play it anymore.
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Re: Pearl Harbor: Twist or Stick?

Postby mrbang on Tue Mar 23, 2010 10:18 pm

I vote for the original version =D>
So what if it's not a great 1v1 map? there are any number of maps that can be awful as 1v1 but great for 4 or more.
Please, a great exciting map has been gutted.

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Re: Pearl Harbor: Twist or Stick?

Postby Keredrex on Thu Mar 25, 2010 9:29 am

Knight2254 wrote:If we do anything I think we should go back to the previous map or perhaps reduce the bonuses -- Something like +1 for 2, +2 for 3, +3 for 3. This would allow you, if you did not get the AA bonuses (then you're probably loaded with planes), to have a fighting chance.


It seems there are msany who would like the old map back.. or even better the compromise as metnioned above... I also stopped playing this map until the decision is finalized.
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