Analysis of Online Risk

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Analysis of Online Risk

Postby darth emperor on Wed Jun 02, 2010 5:30 am

Just found this page that compares the BEST 10 risk pages (ours is first) with 7.3/10


http://www.playriskonline.net/


What is surprising is that this are the best ones not all of them...but if the 10th is 1.1... how will be the others?


What's your opinion?
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Re: Analysis of Online Risk

Postby Master Fenrir on Wed Jun 02, 2010 9:33 am

I migrated here from SGN, and their review made me laugh.

There are about 70 maps in total. Some are interesting and have decent graphics, but most are real turds.

Ha, so true. And the entire time I was there, I think I saw 3 people who grasped the concept of escalating games.
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Re: Analysis of Online Risk

Postby AndyDufresne on Wed Jun 02, 2010 9:53 am

Luckily we play Online World Domination...;)


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Re: Analysis of Online Risk

Postby BMW 94 on Wed Jun 02, 2010 10:12 am

That website is actually how I found out about Conquer Club. :mrgreen:
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Re: Analysis of Online Risk

Postby thegreekdog on Wed Jun 02, 2010 10:43 am

It is kind of funny how he scores things. For example, there is a fairly low score for vitality. I'm not sure I agree considering the sheer number of different maps and game types one can play on this site (not to mention the forums).
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Re: Analysis of Online Risk

Postby VampireM on Wed Jun 02, 2010 11:27 am

i think this is great.. what i really like is how we are starting to improve on the points that brought CC down (mainly assigning the web developer).. to me the ratings are a non-bias third parties view.. might be wise of us to look at what was said bad about us and try to improve.. mainly it might be a good idea to add some texts to the maps so people can read up on them a little more allowing it easier for new players to get to know a map..
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Re: Analysis of Online Risk

Postby AndyDufresne on Wed Jun 02, 2010 11:36 am

VampireM wrote:i think this is great.. what i really like is how we are starting to improve on the points that brought CC down (mainly assigning the web developer).. to me the ratings are a non-bias third parties view.. might be wise of us to look at what was said bad about us and try to improve.. mainly it might be a good idea to add some texts to the maps so people can read up on them a little more allowing it easier for new players to get to know a map..

Have you explored the Foundry? And looked into the 'Map Info Project'? viewtopic.php?f=127&t=74233

We hope to add to the pop-up map, when you click on a thumbnail, some basic information about the map (# of regions, special features like Objectives, Bombardments, etc).


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Re: Analysis of Online Risk

Postby VampireM on Wed Jun 02, 2010 11:41 am

AndyDufresne wrote:
VampireM wrote:i think this is great.. what i really like is how we are starting to improve on the points that brought CC down (mainly assigning the web developer).. to me the ratings are a non-bias third parties view.. might be wise of us to look at what was said bad about us and try to improve.. mainly it might be a good idea to add some texts to the maps so people can read up on them a little more allowing it easier for new players to get to know a map..

Have you explored the Foundry? And looked into the 'Map Info Project'? viewtopic.php?f=127&t=74233

We hope to add to the pop-up map, when you click on a thumbnail, some basic information about the map (# of regions, special features like Objectives, Bombardments, etc).


--Andy


honestly, no.. been there a bit but not much at all.. i do like ur idea of a pop up.. it was more of a suggestion for newer players, im well enough established in the site that i have a good knowledge of the most of the maps and know people who can teach me if need be on maps i dont know..

thank you for pointing that out to me though.. next time im confused i will be heading over there
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Re: Analysis of Online Risk

Postby JoshyBoy on Wed Jun 02, 2010 6:54 pm

Conquer Club rocks. It's as simple as that.
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Re: Analysis of Online Risk

Postby Surrender Monkey on Thu Jun 03, 2010 4:01 am

VampireM wrote: might be wise of us to look at what was said bad about us and try to improve....

Very much agree, let's look at one of that site's criticisims:
PlayRiskOnline.net wrote:Users will need 3rd party scripts and add-ons to complement the interface as the developer has not added these improvements to the core game.

I had read this review several months ago and that sentance was once followed by,
PlayRiskOnline.net wrote:For example, scripts are needed to make the maps clickable, this should have already been added to the core game."

Even without his further explaination, you can see what the review was refferring to the non-clickable maps among other needed scripts.

I already read AndyDufresne's response to this before, "The members of CC took some vote and decided that "such a such" a mod was most important right now so LackAttack will focus on that and maybe do clickable maps later."

Andy, that is caca poo. Lackattack can do more than one thing at a time. He's just being lazy and doesn't want to do what he shoud have done 3 years ago when he made this promise in FEBRUARY 2007:
lackattack wrote:Clickable maps are coming sometime this year.
Lackattack, Isn't it about time you made good on your promise? Stop being lazy and keep your word, unless your reputation doesn't matter to you.

(This topic clearly makes me mad so please excuse my strong language, I've reminded Lack of his promise about 10,000 times now and still nothing is done.)
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Re: Analysis of Online Risk

Postby Army of GOD on Thu Jun 03, 2010 4:10 am

Surrender Monkey wrote:
VampireM wrote: might be wise of us to look at what was said bad about us and try to improve....

Very much agree, let's look at one of that site's criticisims:
PlayRiskOnline.net wrote:Users will need 3rd party scripts and add-ons to complement the interface as the developer has not added these improvements to the core game.

I had read this review several months ago and that sentance was once followed by,
PlayRiskOnline.net wrote:For example, scripts are needed to make the maps clickable, this should have already been added to the core game."

Even without his further explaination, you can see what the review was refferring to the non-clickable maps among other needed scripts.

I already know AndyDufresne's response to this, "The members of CC took some vote and decided that "such a such" a mod was most important right now so LackAttack will focus on that and maybe do clickable maps later."

Andy, that is caca poo. Lackattack can do more than one thing at a time. He's just being lazy and doesn't want to do what he shoud have done 3 years ago when he promised:


Well, we did get a new Web Developer admin.

Hopefully he can fill in the holes which this website-critic pointed out. I agree though. Something like "Universal CC clickable maps" without having to download anything would be perfect.
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Re: Analysis of Online Risk

Postby Greatwhite on Thu Jun 03, 2010 10:17 am

I play an email form of Risk at http://gamesbyemail.com/Games/Gambit The world map is simple and you only take turns as you wish, no time limit. I like to play with my daughters who would never think of playing CC but like the odd game of Risk with Dad at their leisure. You can play 2 to 8 people with the various settings.
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Re: Analysis of Online Risk

Postby AndyDufresne on Thu Jun 03, 2010 10:20 am

Clickable Maps is being worked on, just so you know. ;)


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Re: Analysis of Online Risk

Postby pimpdave on Thu Jun 03, 2010 11:14 am

Obviously Conquer Club won due to conspiratorial dice.
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Re: Analysis of Online Risk

Postby natty dread on Thu Jun 03, 2010 12:16 pm

pimpdave wrote:Obviously Conquer Club won due to conspiratorial intensity cubes.


fixed
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