Analysis of Online Risk

Talk about all things related to Conquer Club

Moderators: Community Team, Global Moderators

Forum rules
Please read the community guidelines before posting.

Re: Analysis of Online Risk

Postby Surrender Monkey on Thu Jun 03, 2010 3:33 pm

AndyDufresne wrote:Clickable Maps is being worked on, just so you know. ;)
--Andy

THANK GOD AND THE STARS ABOVE!!!! You don't realize how much that change to clickable maps will increase the number of players and revitalize CC. I know I've been a pain in your asses about this, but, as I've said before....

If you build it, they will come

and I will be the first one to come over and bring my GF and several friends.
Private Surrender Monkey
 
Posts: 26
Joined: Tue Nov 18, 2008 10:03 am

Re: Analysis of Online Risk

Postby Army of GOD on Thu Jun 03, 2010 8:47 pm

Actually Conquer Club won because the person read our Newsletter and saw my hilarious comics.

I'm such a comedic genius. Just like Christ Farley!
penis
User avatar
Cook Army of GOD
 
Posts: 5654
Joined: Tue Feb 24, 2009 4:30 pm
Location: Over the river and through the woods
Medals: 26
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (2) Speed Achievement (2)
Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (1) General Achievement (2)
Clan Achievement (2) Tournament Contribution (1) General Contribution (1)

Re: Analysis of Online Risk

Postby darth emperor on Fri Jun 04, 2010 3:45 pm

One of the funniest one is Stra.tegery.com where says that you can buy armies lol

also FellowshipOfLuca.com
Read the manifesto, join the cult, expand your mind. Oh and play some Risk too.

What type of page is this one

and about landgrab.net

Players can upload their own maps without official approval
Im wondering what you can find there :roll:




thegreekdog wrote:It is kind of funny how he scores things. For example, there is a fairly low score for vitality. I'm not sure I agree considering the sheer number of different maps and game types one can play on this site (not to mention the forums).

Yes,I also find it odd, but the important is what he/she said
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: Analysis of Online Risk

Postby Falkomagno on Fri Jun 04, 2010 6:47 pm

to be honest..clickys must be integrated to the core page. For sure.
User avatar
Private 1st Class Falkomagno
 
Posts: 671
Joined: Mon Jun 04, 2007 12:49 pm
Location: Even in a rock or in a piece of wood. In sunsets often
Medals: 51
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (5) General Achievement (3) Clan Achievement (5) Tournament Contribution (1)

Re: Analysis of Online Risk

Postby darth emperor on Sat Aug 18, 2012 4:03 pm

So now, CC, is on the Second position even though that is 7.5 a bit better
The first one being in beta has a score of 8.1
MajorCommand
Created by a splinter group of ConquerClub veterans, MajorCommand looks to bring something fresh to the table.


And with 6.2 warlight

An innovative online Risk site that could be a contended with some more members and better maps.

Well in 5th place with 3.9 there's also dominating12
This spinoff from a Conquerclub player had some potential but has since stagnated..


Apart from this ones, the other seems equal to the time this post was created
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: Analysis of Online Risk

Postby tkr4lf on Mon Aug 20, 2012 1:46 pm

darth emperor wrote:So now, CC, is on the Second position even though that is 7.5 a bit better
The first one being in beta has a score of 8.1
MajorCommand
Created by a splinter group of ConquerClub veterans, MajorCommand looks to bring something fresh to the table.


And with 6.2 warlight

An innovative online Risk site that could be a contended with some more members and better maps.

Well in 5th place with 3.9 there's also dominating12
This spinoff from a Conquerclub player had some potential but has since stagnated..


Apart from this ones, the other seems equal to the time this post was created

Yeah, them having Major Command at the top is bullshit.

The community over there sucks. You post a question in the forum, come back 5 days later, nobody has answered it. You start up a game, finally, 4 days later, it's filled. You get online hoping for a speed game, there are 2 other members online. You happen to not have the greatest internet connection, too bad, can't play. You want maps made by different people that don't all look the exact same, well, too bad. Sure, they're nice looking, but they all look done by the same person in the same style. Plus, there is only 1 or 2 that I personally enjoy. And with that few number of maps, how could anybody play there for any amount of time? You want a nice simple, clean interface that's not overloaded with pointless graphics, not gonna happen, sucks to be you.

Perhaps MC has the potential to be better than CC one day, but as of today, it most certainly is not. It really seems like whoever updated that list is biased in some way.
User avatar
Major tkr4lf
 
Posts: 1398
Joined: Thu Nov 06, 2008 11:35 am
Location: Austin, TX
Medals: 64
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4)
General Achievement (1) Clan Achievement (12) Tournament Contribution (14)

Re: Analysis of Online Risk

Postby Doc_Brown on Tue Aug 21, 2012 4:08 pm

I was just glancing around Major Command and came across a blog post with newly released maps:
http://www.majorcommand.com/blog/map/ma ... to-conquer
The third one looks awfully familiar! I'm guessing Oaktown was one of the players that moved over there and took his map with him.
User avatar
Major Doc_Brown
 
Posts: 689
Joined: Tue Sep 29, 2009 6:06 pm
Location: Alabama
Medals: 31
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (2) Clan Achievement (3) Training Achievement (2)

Re: Analysis of Online Risk

Postby Funkyterrance on Thu Sep 13, 2012 2:40 pm

Who left to make Majorcommand anyway?
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: Analysis of Online Risk

Postby Robinette on Sat Dec 08, 2012 1:15 pm

Funkyterrance wrote:Who left to make Majorcommand anyway?


heheee... funny seeing this post unanswered here after 3 months, and just a few posts above seeing tkr dis them for taking a week...

tkr4lf wrote:Yeah, them having Major Command at the top is bullshit. The community over there sucks. You post a question in the forum, come back 5 days later, nobody has answered it......




Anyway, as a classic old school RISK player, here is my 2 cents worth...

Dominating12 is pretty sweet, and I must appreciate that it is the ONLY internet site i have found that actually uses the ORIGINAL escalating rules, and as a result has the most dynamic game play. Also, the new mgnt there is decidedly active, why i have even seen suggestions and quick implementations on the fly within several games. Very cool indeed. This site should be near the top of the list now.

MC is cool, but it was coded in a cumbersome way that makes it dreadfully slow. Until the coding is fixed, this site should not be anywhere near the top. As for escalating, they are even further away from the original rules than CC, but it's not hard to adapt to the strategy.
Image
User avatar
Brigadier Robinette
 
Posts: 2941
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California
Medals: 9
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
General Contribution (1)

Re: Analysis of Online Risk

Postby AAFitz on Sat Dec 08, 2012 3:49 pm

Robinette wrote:
Funkyterrance wrote:Who left to make Majorcommand anyway?


heheee... funny seeing this post unanswered here after 3 months, and just a few posts above seeing tkr dis them for taking a week...

tkr4lf wrote:Yeah, them having Major Command at the top is bullshit. The community over there sucks. You post a question in the forum, come back 5 days later, nobody has answered it......




Anyway, as a classic old school RISK player, here is my 2 cents worth...

Dominating12 is pretty sweet, and I must appreciate that it is the ONLY internet site i have found that actually uses the ORIGINAL escalating rules, and as a result has the most dynamic game play. Also, the new mgnt there is decidedly active, why i have even seen suggestions and quick implementations on the fly within several games. Very cool indeed. This site should be near the top of the list now.

MC is cool, but it was coded in a cumbersome way that makes it dreadfully slow. Until the coding is fixed, this site should not be anywhere near the top. As for escalating, they are even further away from the original rules than CC, but it's not hard to adapt to the strategy.


Escalating is painful as is the speed. For better or worse they are aiming for a completely different idea with how to handle posts and such.

It will be interesting to see how and if it works out.

CC is so much better overall than the 4 Ive played at its not funny, but each one definitely has its unique little benefits.
john9blue wrote:"honestly i think martin might be better off dead"

sekretar: "i go to russia and then, without comp, i hoppe, i forgot this shit who kill my nerves long time!"
User avatar
Lieutenant AAFitz
 
Posts: 7227
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1
Medals: 84
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (3)
Terminator Achievement (2) Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (2)
Nuclear Spoils Achievement (3) Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (8) General Achievement (2)
Clan Achievement (8) Tournament Contribution (8) General Contribution (2)


Return to General Discussion

Who is online

Users browsing this forum: No registered users

cron
Login