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Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.

Mr Changsha wrote:At the moment CC simply cannot say "This is Risk." It is a juvenile mess. If the game is to continue to develop then CC must take some hard decisions on where the game is going.



Funkyterrance wrote:Again, I don't like...humor, dark or otherwise.
Bruceswar wrote:I agree with Changa here, not 10 maps, but about there being too many maps out. Something needs to be done to "weed" out maps. There are too many out there if you ask me. Something has to be done if you ask me.

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Mr Changsha wrote:I would add that I consider Waterloo, Feudal, and New World to also have developed the game.

Master Fenrir wrote:Mr Changsha wrote:I would add that I consider Waterloo, Feudal, and New World to also have developed the game.
How is New World different enough from Feudal War to earn one of your 10 spots?

grifftron wrote:Master Fenrir wrote:Mr Changsha wrote:I would add that I consider Waterloo, Feudal, and New World to also have developed the game.
How is New World different enough from Feudal War to earn one of your 10 spots?
What he means is he would add only the maps he likes, since he only plays on 10 regular maps, and has only played on no more then 40 maps over the 4 years he has been around... why keep the rest?![]()
-griff



natty_dread wrote:I agree in the sense that we have enough standard-gameplay maps. I don't endorse removing any maps that are already in play, because each of these maps are part of CC history and deserves to be included to the site.
But when it comes to new maps, standard gameplay maps simply shouldn't be made anymore. What indeed is the point of having a zillion maps with the same dynamics as classic, but slightly different territories and bonus areas?
What I'd like to see is more maps with new, exciting and innovative gameplay dynamics. Maps that push the envelope, so to speak.
I, as a mapmaker, have always tried to steer clear of the standard gameplay model, and introduce at least something new in each of my maps. There are also other mapmakers who I greatly admire who continue to make maps with new and exciting gameplay. Good current examples are South Africa, King's Court, Middle Ages... and of course Research & Conquer that is hopefully soon in beta. And if I may advertise somewhat, me & Isaiah40:s Antarctica...
I'm not saying that every new map should have an exceptionally convoluted gameplay, but at least some deviation from the standard model. South Africa is a good example of this, it has mostly standard bonus areas, but an interesting twist to the gameplay, with the doubling bonuses.
Then we have King's Court, which has exceptionally well-designed dynamics. It plays like it was based on some other completely different board game than Risk.
And Research & Conquer... well, that's just epic. The map has been in development for years, and it will probably blow the minds of players when it finally comes out.
So, we do have lots of good maps with unique gameplay in development. There's no need to worry about that.
We do have lots of maps, but that's an asset to the site IMO. What I'd like to see from CC would be some way to group the maps in categories, because the "start a game" page is starting to become huge, and it's hard to find the maps you want from it...

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