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natty_dread wrote:Mr Changsha, I think you have some serious misconceptions about the purpose of this site.
Look at the front page:Welcome to Conquer Club, an online multiplayer world domination game.
Designed for the casual gamer....
This to me suggests that CC as a site is not about "advancing online risk" or honing the skills of players or making "online risk" into some kind of art form. Rather, it's a site where we, the players, pay money so we can have fun playing on various maps that we like. I for one couldn't give a rat's ass about "the future of online risk" or if we manage to breed some super-human automatons who excel at one map better than any other people - until the next, better automaton comes along. Like, seriously, YAWN. Where's the fun in that?
Lastly, Changsha... do other strategy-game players pick on you? Do they point at you and laugh, saying, "look, there's that guy who plays that juvenile strategy game"? Are you ashamed to admit to your friends that you have a CC account?
Mr Changsha wrote:Am I alone in thinking CC should remove any map that is any way derivative? That CC should reduce the number of maps to just those that are unique, and the best examples of a game if there are countless other attempts?
Take the basic geographical maps. Classic is the original and 2.1 expanded upon it. I fail to see the point of any of the others. What do they add?
jefjef wrote:Personally I think CC should dump the "random" map. It has so many glitches you never know what you're gonna end up with.
Mr Changsha wrote:I've advanced the theory that specialisation leads to a higher level of understanding. And I've suggested that CC should encourage specialisation to develop the thinking behind the game further.
That I'm being challenged on this by players who seem to admit that they 'just play for fun' is really quite funny. Frankly, I'm not writing this for you. Though you are welcome to keep up the argument...
Mr Changsha wrote:Amusing stuff Natty (and I'm aware I've been continuously leaving myself open for hits in this thread) but I think yours are the words of the 'happily mediocre' personality (at least in terms of Risk). I am well aware that YOU play on this site for the exact reasons described above. And fair play to you for that.
But games of skill should every once in a while be thought of in a slightly deeper sense. I'm asking this question: Should Risk be just a casual game, or does it have the potential to be more than that? If if the answer to that is yes, then one needs to consider how best to advance the game. If your answer to that is no, well then fair enough, we disagree on this point.
I've advanced the theory that specialisation leads to a higher level of understanding. And I've suggested that CC should encourage specialisation to develop the thinking behind the game further.
That I'm being challenged on this by players who seem to admit that they 'just play for fun' is really quite funny. Frankly, I'm not writing this for you. Though you are welcome to keep up the argument...
Mr Changsha wrote:2. Encouraging players to play as many maps (and styles) as possible creates good all-round ability, and I suppose that is fair enough, but at the top-end of CC I want to see specialisation, I want to see the pursuit of brilliance, I want to see focus.
Commander62890 wrote:However, I disagree with Woodruff's comment with regard to gameplay.
There are many things one will not learn about a certain style after playing only 15 games. 254 games? Perhaps.
Commander62890 wrote:Mr Changsha,
You mentioned that "one can never be great at everything."
In life, this is definitely true.
But on CC, I don't believe it is.
Think of it this way: you, Mr Changsha, are a master at what you do, after only 254 games.
Some players have played 20,000 games. If they play 254 games in each style over the course 20,000 games, that means they will become a master at 78 different styles of play. Are there even 78 different styles? I think not.
I'm sure many would become masters at everything if they put their mind to it over the course of many thousands of games, Mr C. I believe your mind is limited by your lack of experience.
It is indeed possible to become great at everything on CC... one just needs to put in the time and effort.
Also, with regard to Woodruff's comment above, I agree with it, to an extent. Learning a map does not take much time.
Like I said before, many of us understand every single map perfectly or near-perfect. All it takes is a few games to understand how a map works.
However, I disagree with Woodruff's comment with regard to gameplay.
There are many things one will not learn about a certain style after playing only 15 games. 254 games? Perhaps.
Anyhow... I'm just saying that one can become a master at everything on CC. All it takes is a decent mind, dedication, and many thousands of games played. Specialization is for the player who does not play a lot of games, like Mr C.
woodruff wrote:jefjef wrote:Personally I think CC should dump the "random" map. It has so many glitches you never know what you're gonna end up with.
It has so many glitches you never know what you're gonna end up with? Isn't that the WHOLE POINT of the random map?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
elfish_lad wrote:
I do find FC's post of interest however. I remember when Chip came out with a dice analyzer and FC posted about his hideous dice. And it sure looked like they where indeed hideous. Someone asked me (or in the thread I'm not sure), "how can a general claim to have hideous dice?!?!" And that's where the backgammon illustration hits the nail on the head: nuance. Great players, regardless of the number of maps, continue to learn the nuances of an otherwise very simple game.
I was a speeder for most of my CC experience. I've played (crazy I know) just over 2700 games with a winning percentage of 1 point under 60%. Pretty good when you consider 1v1 being influenced the most by bad dice streaks. The majority of those where on Pelo Wars and Route 66. I played for the speed, I would watch how players played under the stress of the clock and in the face of so many neutrals and with the fact that there are no easy drops or bonuses to be had. I really enjoyed those games. Quite a lot actually. I'm glad those maps were available. Although they are among (I would guess) the least favourite maps on the site.
E.
Mr Changsha wrote:It is not really about how many games you play. Woodruff says you can master a map (or style I suppose) in 15 games.
Mr Changsha wrote:Commander says you probably can't.
Mr Changsha wrote:In fact you can, but woodruff probably couldn't. Why? Because woodruff believes it is a simple game.
Mr Changsha wrote:Which is why woodruff has played hundreds of my style of game yet probably has less than a 20% win rate.
Mr Changsha wrote:Hence I want to see CC get back to specialisation.
Woodruff wrote:Mr Changsha wrote:It is not really about how many games you play. Woodruff says you can master a map (or style I suppose) in 15 games.
You seem to have difficulty reading the written word, if you're not sure what I said regarding styles.Mr Changsha wrote:Commander says you probably can't.
That is not what Commander said. More difficulty with the written word. Or perhaps just plain dishonesty.Mr Changsha wrote:In fact you can, but woodruff probably couldn't. Why? Because woodruff believes it is a simple game.
It is a simple game. At least for me. Perhaps for someone of limited intellectual capabilities, it is not.Mr Changsha wrote:Which is why woodruff has played hundreds of my style of game yet probably has less than a 20% win rate.
Actually, it has to do with the fact that Woodruff is not afraid to play a very varied type of game on very varied maps. Woodruff is not afraid to expand himself, rather than pigeonhole like a poor turtledove afraid to leave the warm nest.Mr Changsha wrote:Hence I want to see CC get back to specialisation.
Map specialization is about fear and ego. Nothing else.
grifftron wrote:Seriously tho Mr.Chang
Your only bet is to suggest the double ladder system, that is the only way this is going to happen, other then that this whole thing is a joke...
Woodruff wrote:Mr Changsha wrote:2. Encouraging players to play as many maps (and styles) as possible creates good all-round ability, and I suppose that is fair enough, but at the top-end of CC I want to see specialisation, I want to see the pursuit of brilliance, I want to see focus.
If it takes you more than 15 games in a row of playing on the same map to become an "expert" at it, then you're mentally deficient. That is why specialization is such a stupid concept.
natty_dread wrote:
I think, Changsha and Fruitcake, that you're largely just missing the old days. I think you miss being the big fish in the small pond. The pond has grown, and now offers a home for more fish... large and small. For better or worse, there's no going back to the past. We just have to swim forward, and hope that the great fisherman takes us later rather than sooner.
Mr Changsha wrote:
I would say that Classic is the original, is the genesis of all that has since come. The classic map is fundamental.
2.1 expanded on Classic and made it a better game.
I would add that I consider Waterloo, Feudal, and New World to also have developed the game. There may be others I am missing but I think you take my point. At this stage of online Risk's development, I simply don't see the value of a hundred+ maps that, in my view at least, actually manage to dilute the game.
At the moment CC simply cannot say "This is Risk." It is a juvenile mess. If the game is to continue to develop then CC must take some hard decisions on where the game is going.
Mr Changsha wrote:Seriously woodruff...you've gone from being anal to literally prolapsing all over this forum. And as everyone knows, an anal prolapse is no good for anyone. Not even woodruff. Who likes to be anal.
Beyond that, your post is simply not worthy of comment.
Mr Changsha wrote:Woodruff wrote:Mr Changsha wrote:2. Encouraging players to play as many maps (and styles) as possible creates good all-round ability, and I suppose that is fair enough, but at the top-end of CC I want to see specialisation, I want to see the pursuit of brilliance, I want to see focus.
If it takes you more than 15 games in a row of playing on the same map to become an "expert" at it, then you're mentally deficient. That is why specialization is such a stupid concept.
Fc, on the other hand says that after literally hundreds of classic games he is still learning.
Therefore, Fc is mentally deficient.
Hmm...
Woodruff, do you see where you've gone horribly, horribly wrong old chap?
Woodruff wrote:Mr Changsha wrote:Seriously woodruff...you've gone from being anal to literally prolapsing all over this forum. And as everyone knows, an anal prolapse is no good for anyone. Not even woodruff. Who likes to be anal.
Beyond that, your post is simply not worthy of comment.
I'm sorry you fear it so. Your desire to twist things around for a laugh has limited you so much.Mr Changsha wrote:Woodruff wrote:Mr Changsha wrote:2. Encouraging players to play as many maps (and styles) as possible creates good all-round ability, and I suppose that is fair enough, but at the top-end of CC I want to see specialisation, I want to see the pursuit of brilliance, I want to see focus.
If it takes you more than 15 games in a row of playing on the same map to become an "expert" at it, then you're mentally deficient. That is why specialization is such a stupid concept.
Fc, on the other hand says that after literally hundreds of classic games he is still learning.
Therefore, Fc is mentally deficient.
Hmm...
Woodruff, do you see where you've gone horribly, horribly wrong old chap?
Yes, I went wrong in expecting you to be anything but a troll, with Fruitcake tagging along like a good little pet flying monkey.
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