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BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
How many "active" players are there?
BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
How many "active" players are there?
Fruitcake wrote:BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
How many "active" players are there?
Some interesting information on here:
http://www.alexa.com/siteinfo/conquerclub.com
BigBallinStalin wrote:Either the growth of this business is very slow, or it's smoothing out, or it's on the decline.
Which is odd because this is most likely the best site on the internet for playing Risk online, so I'm surprised that so few people are signed up/paying to play here...
So, the question becomes: "Does ConquerClub lack effective marketing?"
zimmah wrote:BigBallinStalin wrote:Either the growth of this business is very slow, or it's smoothing out, or it's on the decline.
Which is odd because this is most likely the best site on the internet for playing Risk online, so I'm surprised that so few people are signed up/paying to play here...
So, the question becomes: "Does ConquerClub lack effective marketing?"
it lacks effective marketing and customer service. a lot of customers get unhappy because of the lack of updates and service. especially in the map foundry, but also in other area's.
new websites are rising using flash and such which is much smoother. CC just feels old.
I still enjoy playing on it, but i understand the complaints.
whitestazn88 wrote:I think that the customer service complaint is hard to actually prove. The most users on the forums ever was like 1500, and if the most users ever active was like 22000, then only a __% of the users pay enough attention to the forums for them to really know about the upgrades that are/aren't being implemented.
I think it took a damn long time for them to get a facebook page and a twitter though, that probably would have helped. And if CC weren't so pussy about saying it's a game like RISK, rather than saying "we're not affiliated with that hasbro game that has a world map on it" then they'd get more traffic from people searching for "free online risk". No one is looking for "an online land grab!".
Also, part of it is that kids these days (look at me saying shit like I'm an old man now) don't really know risk as the board game, as they don't really give a shit about board games. So when they could mindlessly play a flashgame on one of the millions of sites, they would probably do that rather than come here to think about their assault cubes an their territ counts.
BigBallinStalin wrote:whitestazn88 wrote:I think that the customer service complaint is hard to actually prove. The most users on the forums ever was like 1500, and if the most users ever active was like 22000, then only a __% of the users pay enough attention to the forums for them to really know about the upgrades that are/aren't being implemented.
I think it took a damn long time for them to get a facebook page and a twitter though, that probably would have helped. And if CC weren't so pussy about saying it's a game like RISK, rather than saying "we're not affiliated with that hasbro game that has a world map on it" then they'd get more traffic from people searching for "free online risk". No one is looking for "an online land grab!".
Also, part of it is that kids these days (look at me saying shit like I'm an old man now) don't really know risk as the board game, as they don't really give a shit about board games. So when they could mindlessly play a flashgame on one of the millions of sites, they would probably do that rather than come here to think about their assault cubes an their territ counts.
Right, I know we're talking about a small target market in respect to the entire market for online flash games, but still I'm not understanding why ConquerClub isn't larger...
rdsrds2120 wrote:Actually, this is something that we should be addressing soon. It looks promising to me, but it is still in the woodwork.
-rd
BigBallinStalin wrote:rdsrds2120 wrote:Actually, this is something that we should be addressing soon. It looks promising to me, but it is still in the woodwork.
-rd
Why not share what the CC elite has in mind?
If you've got volunteer admins, map makers, tournament directors, mods, and more, then why not tap into the aggregate skills and knowledge of the fora on this topic?
Pirlo wrote:I think because CC is not professional enough. It is a volunteers-based business. No business can prosper fast without real dedication.
like 500.000 signed up... only 20.000-25.000 active members.. this means the first impression sucks. people sign up to play. not to get stuck in 4 games with other new recruits who usually join for the same reason, then find themselves stuck and decide to abandon the site and deadbeat. so actually, one signs up and get stuck for weeks before getting an empty slot again. No welcoming info is another reason.
No_Risk_No_Fun wrote:I think part of the problem is that the community is very exclusive and not "noob" friendly.
rdsrds2120 wrote:Actually, this is something that we should be addressing soon. It looks promising to me, but it is still in the woodwork.
-rd
BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
How many "active" players are there?
BigBallinStalin wrote:Either the growth of this business is very slow, or it's smoothing out, or it's on the decline.
Which is odd because this is most likely the best site on the internet for playing Risk online, so I'm surprised that so few people are signed up/paying to play here...
So, the question becomes: "Does ConquerClub lack effective marketing?"
BoganGod wrote:No_Risk_No_Fun wrote:I think part of the problem is that the community is very exclusive and not "noob" friendly.
There are members of the community that are very noob friendly, sadly they are generally know as freestyle farmers. Or farmers for short. A tighter definition of farming/and or more of a restriction on games for new players, or even the rank restriction option that has been suggested multiple times, would all go towards cutting down on farming. .
BoganGod wrote:No_Risk_No_Fun wrote:I think part of the problem is that the community is very exclusive and not "noob" friendly.
There are members of the community that are very noob friendly, sadly they are generally know as freestyle farmers.
swimmerdude99 wrote:I think its the same as many gaming sites though in that people join and then don't stay interested, nothing new there...
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