nietzsche wrote:phantomzero wrote:I think that it will be great to have more time options. My vote would be 50% of the round length minimum of 1 minute.
lackattack wrote:Muchos gracias
ATC_Matt wrote:sometimes eliminating a player you need the time to think and between thinking and executing, a minute would not be enough.
Victor Sullivan wrote:nietzsche wrote:phantomzero wrote:I think that it will be great to have more time options. My vote would be 50% of the round length minimum of 1 minute.
I'm currently working on this suggestion: Add more Time Options for Speed Games. Speed games are often anything but speedy, and so I plan to allow flexible round lengths from 5 minutes to 1 minute. I'm wondering what to do about the extra time given when you eliminate someone. Since the current 2.5 extra minutes doesn't make sense in a 1 minute round game, I can only think of 2 options: always add 1 minute, or always add 50% of the round length i.e. from 2.5 minutes to 30 seconds depending on the game.
I prefer the 1 minute rule because it's simpler but I admittedly don't play many speed games and I'd like to hear from those who do. Please vote for whichever option you prefer!
Lindax wrote:Sweeping a map in a standard escalating multi-player speed game with 2.5 minutes extra after a kill, is already difficult enough with a slow internet connection. I'd vote for increasing the time rather than decreasing it.
If it would be "always one minute" I would have to stop playing speed games. I already can't play freestyle because of my internet speed.
squishyg wrote:i vote for half the round length. if you're going to play a 1 min speed game, then deal with only 30 seconds of extra time.
i'd also like to second lindax's suggestion. i love speed escalating word 2.1 and a 10 min option would be perfect for that.
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